Adelheid(KOFXI): Unterschied zwischen den Versionen

27.025 Bytes hinzugefügt ,  31. Oktober 2023
Keine Bearbeitungszusammenfassung
 
(109 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 1: Zeile 1:
== Farben ==
{{KOF XI Character
'''[]''' = Default<br/>
| charname = Adelheid
'''T''' = Rot<br/>
| jcharname = アーデルハイド
'''X''' = Lila, weiße Haare<br/>
| portrait = [[Image:KOFXI adelheid full.png]]
'''O''' = Blau, Braun-weiße Haare<br/>
|tier_rank = A
|ratio_rank = 5 Points (old)
|health = 1.11
|stun_gauge = 1.25
|crouch_tier = F
}}
== Quick Guide ==
:Adelheid is a powerful but very fragile character, with one of the lowest stun values in the game, and almost no defensive options without meter.
:He can deal very high stun combo damage and is therefore excellent to shift to to finish a stun combo.
:Adel should be played as Leader since he has one of the best LDMs in the game: it is relatively safe on block, has just 2F startup, extremely high damage and great utility.
:Playing Adel in 2nd position is also fine because of his stun combo synergy, but less advisable than playing him as Leader.


'''R1'''<br/>
'''Neutral'''<br>
'''[]''' = Schwarz, rosa Haare<br/>
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236236B) or LDM.
'''T''' = Weiß, blonde Haare<br/>
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
'''X''' = dunkelgrün, blonde Haare, graue Haut<br/>
:To approach, try using j.B or j.E.
'''O''' = Schwarz, lila Haare, graue Haut<br/>


'''L1'''<br/>
'''Offense'''<br>
'''[]''' = grellgrün, Blonde Haare<br/>
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
'''T''' = türkis, dunkel-lila Haut und Haare<br/>
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
'''X''' = Gold, blonde Haare<br/>
:The 63214P command grab might look unassuming and doesn't lead to much, but is a useful tool that will hit more often than you would expect, and should be used during pressure.
'''O''' = Orange, blaue Haut und Haare<br/>
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
:The cancel-version of 236D causes massive stun, hard knockdown and has juggle anywhere - use it as a combo ender, eg 2B>2B>6B>236D.
:After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2), which gives plenty of time to hit confirm into 6B>236D.


== Normals ==
'''Defense'''<br>
:If you have at least 1 stock, use Kreis (236236B) as an anti-air on reaction. The move loses to certain low hits, so do not overabuse it too much on wakeup.
:If playing Adel as a Leader, as soon as you have 2 stocks, the enemy must play your game. Due to the crazy startup of 2F, you can almost always use LDM on reaction, even on full screen, against jumps.
:If you are left without meter, try breaking free from pressure with 2-frame jump attacks (regardless of whether they hit) or try a very early j.E to beat jump-in attempts (this is a risky strategy however). You can also try using 5AC(c)>236D (juggle anywhere) as an anti-air against smalljumps, but the 5A hitbox makes this quite difficult.


2B: Special-Cancel.
== Colors ==
{{KOF XI Colors
|square=[[Datei:KOFXI Adelheid S.png]]
|cross=[[Datei:KOFXI Adelheid X.png]]
|triangle=[[Datei:KOFXI Adelheid T.png]]
|circle=[[Datei:KOFXI Adelheid C.png]]
|R1+square=[[Datei:KOFXI Adelheid R1S.png]]
|R1+cross=[[Datei:KOFXI Adelheid R1X.png]]
|R1+triangle=[[Datei:KOFXI Adelheid R1T.png]]
|R1+circle=[[Datei:KOFXI Adelheid R1C.png]]
|L1+square=[[Datei:KOFXI Adelheid L1S.png]]
|L1+cross=[[Datei:KOFXI Adelheid L1X.png]]
|L1+triangle=[[Datei:KOFXI Adelheid L1T.png]]
|L1+circle=[[Datei:KOFXI Adelheid L1C.png]]
}}


5C: Hat 2 Hits. Schwerer Normal der Wahl (der Rest ist viel zu langsam). Der 2. Hit hat Special Cancel (der 1. nicht)
== Frame Data ==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
|5A(c)|| 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|5A(f)|| 4 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
|5B(c)|| 4 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5B(f)|| 8 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5C(c)|| 7 || 4+4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||
|-
|5C(f)|| 15 || 7|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5D(c)|| 17 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|5D(f)|| 15 || 4|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|5E|| 11 || 6|| KD|| <span style="color: red;">-1</span>||
|-
|GC|| 8 || 3|| KD|| <span style="color: red;">-13</span>||
|-
|6B|| 7/27* || 6+2|| KD|| <span style="color: blue;">+6</span>||2nd Hit overhead. *= if first hit whiffs.
|-
|4B|| 15 || 4+3+18|| KD|| <span style="color: red;">-16</span>||Special cancel hit 1-3. 4th hit hard knockdown.
|-
|Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|2A|| 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
|-
|2B|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
|2C|| 12 || 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||Only cancels into 236K
|-
|2D|| 9 || 6|| KD|| <span style="color: red;">-3</span>||
|-
|3A|| 15 || 6|| KD|| <span style="color: blue;">+1</span>||Launcher.
|-
|small A|| 4 || 8|| || ||Same Hitbox as Jump A
|-
|j.A|| 6 || 12|| || ||Same Hitbox as smalljump A
|-
|small B|| 8 || 8|| || ||Same Hitbox as Jump B
|-
|j.B|| 8 || 16|| || ||Same  Hitbox as smallump B
|-
|small C|| 8 || 8|| || ||Same Hitbox as Jump C
|-
|j.C|| 10 || 8|| || ||Same Hitbox as smalljump C
|-
|small u.C|| 9 || 8|| || ||
|-
|small D|| 12 || 4|| || ||Same Hitbox as Jump D
|-
|j.D|| 10 || 6|| || ||Same Hitbox as smallump D
|-
|small E|| 12 || 4|| || ||Same Hitbox as Jump E. Foot has a Hurtbox from F1.
|-
|j.E|| 8 || 4|| || ||Same Hitbox as smallump E.
|-
|236B(S)|| 12 || || <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||Shot version. *=Point Blank.
|-
|236B(C)|| 7 || 4+X|| KD|| <span style="color: red;">-14</span>*||Cancel version. *=Point Blank.
|-
|236D(S)|| 11 || || <span style="color: red;">-13</span>*|| <span style="color: red;">-14</span>*||Shot version. *=Point Blank.
|-
|236D(C)|| 10 || 3+3+X|| KD|| <span style="color: red;">-10</span>*||Cancel version. Juggle anywhere. *=Point Blank.
|-
|236P|| 11 || 16|| KD|| <span style="color: red;">-36</span>||Reflects projectiles from F11, for 32F.
|-
|63214A|| 15 || || KD|| /||Command grab. Triggers on proximity.
|-
|63214C|| 17 || || KD|| /||Command grab. Triggers on proximity. Different speed than A-version.
|-
|236236B|| 8 || 2|| KD|| <span style="color: red;">-12</span>||invul F1-9. Negates projectiles F7-20.
|-
|236236D|| 5/42 || 21+6|| KD|| <span style="color: red;">-4</span>||2nd hit Juggle anyhwhere. 1st hit hits low, is low profile & can crossup on incoming. Invul F1-4. Negates projectiles F41-55.
|-
|641236A|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
|-
|641236C|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|2363214E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While visible, 2363214E is locked (2141236E works ).
|-
|2141236E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F2-41 upper body invul.
|-
|236T|| / || 4|| /|| /||Special Taunt. 4F total duration. No counterhit-state. Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|-
|}


2D: brauchbarer(?) Sweep.
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(c).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5A(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(f).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(c).png]][[bild:kofxi_adelheid_5B(c)_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Leg has no hurtbox.
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(f).png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |7/12*
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |Special Cancel on 2nd Hit. *=if first hit whiffs.
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(f).png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(c).png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(f).png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5E.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B_1.png]][[bild:kofxi_adelheid_6B_2.png]]
| style="background-color:#F9F9F9;" |7/27*
| style="background-color:#F9F9F9;" |6+2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same.
|-
| style="background-color:#F9F9F9;" |'''4B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B_1.png]][[bild:kofxi_adelheid_4B_2.png]][[bild:kofxi_adelheid_4B_3.png]][[bild:kofxi_adelheid_4B_gif.gif]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |4+3+18*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|}


j.B: Brauchbarer Jump-in. Kein Crossup(!)
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2A.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |Special Cancel.
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2B.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Special Cancel.
|-
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2C.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Special Cancel. Only cancels into 236K.
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2D.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Special Cancel.
|-
| style="background-color:#F9F9F9;" |'''3A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_3A.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Launcher. Special Cancel. Cancel version is the same.
|-
|}


== Command Normals ==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_A.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same Hitbox as Jump A
|-
| style="background-color:#F9F9F9;" |'''jump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_A.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump A
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_B.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same Hitbox as Jump B
|-
| style="background-color:#F9F9F9;" |'''jump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_B.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |Same  Hitbox as smallump B
|-
| style="background-color:#F9F9F9;" |'''smalljump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same Hitbox as Jump C
|-
| style="background-color:#F9F9F9;" |'''jump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_C.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same Hitbox as smallump C
|-
| style="background-color:#F9F9F9;" |'''(small)jump up C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_up_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_D.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as Jump D
|-
| style="background-color:#F9F9F9;" |'''jump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_D.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Same Hitbox as smallump D
|-
| style="background-color:#F9F9F9;" |'''smalljump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_E.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as Jump E. Foot has a Hurtbox from F1.
|-
| style="background-color:#F9F9F9;" |'''jump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_E.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as smallump E.
|-
|}


*3A: launcht den Gegner und öffnet ihn für juggles (auch als Chain). Combot aus keinem Ground-Normal, außer einem Back-Hit (!) 5C.
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''236B (Shot)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |Projectile. *=Point Blank.
|-
| style="background-color:#F9F9F9;" |'''236B (cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_cancel_1.png]][[bild:kofxi_adelheid_236B_cancel_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+?*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
|-
| style="background-color:#F9F9F9;" |'''236D (Shot)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Projectile.
|-
| style="background-color:#F9F9F9;" |'''236D (cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_cancel_1.png]][[bild:kofxi_adelheid_236D_cancel_2.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |3+3+?*
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-10*
| style="background-color:#F9F9F9;" |Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
|-
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236P_1.png]][[bild:kofxi_adelheid_236P_2.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-36
| style="background-color:#F9F9F9;" |Reflects projectiles from F11, for 32F. Counterhit-State until end.
|-
| style="background-color:#F9F9F9;" |'''63214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_63214A_1.png]][[bild:kofxi_adelheid_63214A_2.png]][[bild:kofxi_adelheid_63214P_2.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version.
|-
| style="background-color:#F9F9F9;" |'''63214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_63214C_1.png]][[bild:kofxi_adelheid_63214C_2.png]][[bild:kofxi_adelheid_63214P_2.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version.
|-
| style="background-color:#F9F9F9;" |'''236236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236236B_1.png|200px]][[bild:kofxi_adelheid_236236B_2.png|200px]][[bild:kofxi_adelheid_236236B_3.png|200px]][[bild:kofxi_adelheid_236236B_4.png|200px]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236236D_1.png|200px]][[bild:kofxi_adelheid_236236D_2.png|200px]][[bild:kofxi_adelheid_236236D_3.png|200px]]
| style="background-color:#F9F9F9;" |5/42
| style="background-color:#F9F9F9;" |21+6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |2nd hit Juggle anyhwhere. Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]][[bild:kofxi_adelheid_641236A_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Can be charged (no extra damage). Invul F1-8. *=Point Blank.
|-
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]][[bild:kofxi_adelheid_641236C_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Can be charged (no extra damage). Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2363214E_1.png]][[bild:kofxi_adelheid_2363214E_2.png]]
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen.
|-
| style="background-color:#F9F9F9;" |'''2141236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2141236E_1.png]][[bild:kofxi_2141236E_2.png]]
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F2-41 upper body invul.
|-
| style="background-color:#F9F9F9;" |'''236T'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236T_1.png]][[bild:kofxi_adelheid_236T_2.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Special Taunt. 4F total duration. No counterhit-state.  Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|}


*6B(1. Hit): Special Cancel. Hit-Stun reicht für eine schnelle Quick-Shift-Combo. Chaint und combot aus leichten und schweren Angriffen.
'''236K-Table'''
*6B(2. Hit): Hard Knockdown.
{|class="wikitable" style="text-align: center;"
|-
! Move !! 236K Projectile? !! 236K Hit?
|-
| 2A || yes|| yes(with delay)
|-
| 5A || no|| yes
|-
| 3A || no|| yes
|-
| 2B || no|| yes
|-
| 5B || no|| yes
|-
| 6B || no|| yes
|-
| 4B || no|| yes
|-
| 5C || no || yes
|-
| 2C || yes|| no
|-
| 5D || no|| yes
|-
| 2D || yes|| no
|-
| 5E || yes|| no
|-
|}


*4B(1. und 2. Hit): Special Cancel. Viel Hit-Stun, ermöglicht stärkere Quick-Shift Combos. Chaint aus leichten und schweren Angriffen, combot aber nur aus schweren Angriffen.
'''236T cancel Frame Data'''
*4B(3. Hit): Special Cancel. Sehr wenig Hit-Stun, Quick-Shift-Combo nicht möglich. Combot dennoch in Specials und SUpers.
{|class="wikitable" style="text-align: center;"
*4B(4. Hit): Hard Knockdown & Slide.
|-
! Move !! Hit !! Guard
|-
| 2A>236T || <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span>
|-
| 2D/5E>236T || KD|| <span style="color: blue;">+16</span>
|-
|}


== Specials ==
==Special Attributes & Bugs ==
 
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*236K: Reppuken, der zu einem 2-Hit Knockdown-Move wird, sollte man ihn aus einer Combo ausführen. Dieser 2. Hit hat Juggle-anywhere-Eigenschaft, das heißt, dass z.B. ein 5C(Anti-Air Hit) > 236D combot. Die B-Version hat Super-Cancel, D-Version dafür 2 Hits und mehr Schaden. Beide Versionen comboen auch aus leichten Angriffen.
*Adelheid's front roll goes further than normal (163px instead of 160px)
 
*Adelheid's back roll goes further than normal (166px instead of 160px)
*63214P:: Wall Press. Unblockbar? Combot aus schweren Angriffen und Command-Normals.
*(Practice mode only) If supers are spammed after 2363214E until Adel's sister leaves the screen, the next 2363214Es will not trigger her to appear and the move can be used with no cooldown for about 30 seconds.
 
*Adelheid's 2C only cancels into 236K. Whether this is intentional or a bug is unknown.
*236P: Reflector. Genauere Properties unbekannt.
*His 236T (special taunt) only has 4F duration. It can be cancelled from only 4 normals: 2A,2D,5E + 2C (startup only). Since the duration is so short, this enables combos, eg. 2A > 236T > 5C.<br>
 
[[bild:kofxi_adelheid_236T_combo.gif]]
*236Taunt: Ruft die Schwester rein. Properties unbekannt, vermutlich nur ein Taunt.


== Combos ==
== Combos ==
''Anmerkung: 2B > 6B Combos machen den gleichen oder besseren Schaden als C(2) > 4B Combos.''
''Note: 2B > 6B Combos deal the same or better damage than C(2)>4B Combos.''
*3A > LDM


*2B (> 2B,) > 6B(1Hit), dann:
*2B (> 2B,) > 6B(1Hit), then:
**236D
**236D
**236236D
**236236D
Zeile 59: Zeile 572:
**Quick Shift Combo
**Quick Shift Combo


*C(2) > 4B(2-3Hits), dann:
*C(2) > 4B(2-3Hits), then:
**236D
**236D
**236236D
**236236D
**641236P
**641236P
**LDM
**LDM
**Quick Shift Combo (nur nach 4B(2 Hits))
**Quick Shift Combo (only after 4B(2 Hits))
 
*3A > LDM


'''Anti-Air'''
*3A > delay 236236D
*5A > 236D


'''Back-Hit Combos'''
*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
*Back-Hit mit Gegner in der Ecke, Quick-Shift zu Adelheid, j.D,\/,5C(2 Hits),3A, link 6B(1 Hit) > 236D. 50% Schaden, fast immer Stun.


*5A > 236D: anti-air.


'''Quick-Shift Combos'''
===Quick-Shift Combos===
 
*Back-Hit with opponent in corner, Quick-Shift to Adelheid, j.D,\/,5C(2 Hits),3A, link 6B(1 Hit) > 236D. 50% damage, almost always stuns.


*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.
*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.


== Strategy ==
'''Anti Airs: 5A,5B,2C,5E, 5A>236D'''
*'''2B > 3A:''' Frame-Trap, can be confirmed into LDM (3A enables juggles).
*'''Reversal 236236D > shift-in, Combo:''' the first hit of 236236D has massive hit stun and enables combos. 236236D also puts the opponent into standing position, which makes shift in combos easier.
*'''On hit or block 2B > 2B > 6B(1 Hit) > Quick Shift (no Jump-in or whiff jump-in) > land behind opponent.''' useful with eg. Oswald for his midscreen, back-turned ace setup: 2B,2A,214C(2 Hits),236D,236A(Whiff), turn-around 3A, may delay 214C,236B,236E.
*'''Opponent shifts out fullscreen or simply jumps: use LDM:''' LDM can be used to punish shifts on reaction against the incoming opponent
== Okizeme ==
*LDM Crossup on incoming, [https://youtu.be/Px3gdJHgigo?t=248 source: 26.07.2020 robot battle collection]
*Throw, dash, 2B whiff, meaty 5D: [https://twitter.com/lunatic_ryoji/status/1357548004710903808 source: lunatic ryoji & maddo]
'''236263D Crossups'''<br>
''Note: thanks to Olaf for those''
*Corner: kill with 63214P, backdash, superjump forward, 236236D (crossup)
*Corner: kill with 236B (physical hit), jump up, 236236D (crossup)


== Strategie ==
== Matchups ==
*'''2B > 3A:''' Frame-Trap, kann in LDM confirmed werden (3A öffnet den Gegner für Juggles).
=== vs Oswald ===
:Use 63214P to punish blocked rekkas if you don't want to spend meter on 236236D or LDM.


*'''236236D als Reversal > shift-in, Combo:''' danach kann gecombot werden. 236236D stellt außerdem den Gegner auf, falls dieser geduckt war (macht Shift-in combos einfacher). Bei Air-Hit ???
== Strategy against Adelheid ==
=== Countering Sklagen (LDM) ===
* [https://www.youtube.com/watch?v=nX8GMGHTYgQ VIdeo] from Rock showing how to punish LDM during startup
* [https://www.youtube.com/watch?v=yP5XJdGD8Ug Video] from Rock showing how to punish LDM with a Guard Cancel Roll


*'''Auf Hit oder Block 2B > 2B > 6B(1 Hit) > Quick Shift (kein Jump-in) > Landung hinter dem Gegner.''' Besonders nützlich mit Oswald für sein Mid-Screen, back-turned Ace-Setup: 2B,2A,214C(2 Hits),236D,236A(Whiff), turn-around 3A, may delay 214C,236B,236E.
== Videos ==
[https://youtu.be/cez5patcmcA?t=8718 very strong Adel play on point vs Yanjirou]<br>
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br>
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]


*'''Gegner Shiftout fullscreen > auf Reaktion LDM:''' trifft hereinspringenden Charakter (!)
{{KOFXI_Navi}}
== Links ==
[https://www.youtube.com/watch?v=ck30c0BxnnY Kazu vs Urasia (Uラシア)]
19.065

Bearbeitungen