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:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo. | :3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo. | ||
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe. | :236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe. | ||
:The cancel-version of 236D causes massive stun, hard knockdown and has juggle anywhere. | :The cancel-version of 236D causes massive stun, hard knockdown and has juggle anywhere - use it as a combo ender, eg 2B>2B>6B>236D. | ||
:After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2) after, which gives plenty of time to hit confirm into 6B>236D. | :After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2) after, which gives plenty of time to hit confirm into 6B>236D. | ||
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