Adelheid(KOFXI): Unterschied zwischen den Versionen

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:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a phsical hit. This move should not be done on block, since it is very unsafe.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
:cancel 236D in particular does massive stun, hard knockdown and has juggle anywhere.
:cancel 236D in particular does massive stun, hard knockdown and has juggle anywhere.
:After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2) after, which gives plenty of time to hit confirm into 6B>236D.
:After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2) after, which gives plenty of time to hit confirm into 6B>236D.
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