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:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab. | :(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab. | ||
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo. | :3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo. | ||
:236B/D changes its properties when cancelled into and will become a | :236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe. | ||
:cancel 236D in particular does massive stun, hard knockdown and has juggle anywhere. | :cancel 236D in particular does massive stun, hard knockdown and has juggle anywhere. | ||
:After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2) after, which gives plenty of time to hit confirm into 6B>236D. | :After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2) after, which gives plenty of time to hit confirm into 6B>236D. |
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