Adelheid(KOFXI): Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
KKeine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Zeile 9: Zeile 9:
|crouch_tier = F
|crouch_tier = F
}}
}}
== Quick Guide ==
:Adelheid is a powerful but very fragile character, with one of the lowest stun values in the game, and almost no defensive options without meter.
:He can deal very high stun combo damage and is therefore excellent to shift to to finish a stun combo.
:Adel should be played as Leader since he has one of the best LDMs in the game, which is relatively safe on block, has just 2F startup, extremely high damage and great utility.
:Playing Adel in 2nd position is also fine because of his stun combo synergy, but less advisable than playing him as Leader.
'''Neutral'''<br>
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236263B) or LDM.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistant in this situation.
:To approach, try using j.B or j.E.
'''Offense'''<br>
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 2D, (cancel)6B, and 3A.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a phsical hit. This move should not be done on block, since it is very unsafe.
:cancel 236D in particular does massive stun, hard knockdown and has juggle anywhere.
:After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2) after, which gives plenty of time to hit confirm into 6B>236D.
'''Defense'''<br>
:If you at least 1 stock, use Kreis (236236B) as an anti-air on reaction. The move loses to certain hits, so do not overabuse it too much on wakeup.
:If playing Adel as a Leader, as soon as you have 2 stocks, the enemy must play your game. Due to the crazy startup of 2F, you can almost always use LDM on reaction, even on full screen, against jumps.
:If you are left without meter, try breaking free from pressure with 2-frame jump attacks (regardless of whether they hit) or try a very early j.E to beat jump-in attempts (this is a risky strategy however). You can also try using 5AC(c)>236D (juggle anywhere) as an anti-air against smalljumps, but the 5A hitbox makes this quite difficult.


== Colors ==
== Colors ==
19.065

Bearbeitungen