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Zeile 3: Zeile 3:
| jcharname = アーデルハイド
| jcharname = アーデルハイド
| portrait = [[Image:KOFXI adelheid full.png]]
| portrait = [[Image:KOFXI adelheid full.png]]
|tier_rank = S
|tier_rank = A
|ratio_rank = 5 Punkte
|ratio_rank = 5 Points (old)
|health = 101
|health = 1.11
|stun_gauge = 80
|stun_gauge = 1.25
|crouch_tier = F
|crouch_tier = F
}}
== Quick Guide ==
:Adelheid is a powerful but very fragile character, with one of the lowest stun values in the game, and almost no defensive options without meter.
:He can deal very high stun combo damage and is therefore excellent to shift to to finish a stun combo.
:Adel should be played as Leader since he has one of the best LDMs in the game: it is relatively safe on block, has just 2F startup, extremely high damage and great utility.
:Playing Adel in 2nd position is also fine because of his stun combo synergy, but less advisable than playing him as Leader.
'''Neutral'''<br>
:If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236236B) or LDM.
:If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
:To approach, try using j.B or j.E.
'''Offense'''<br>
:Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
:(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
:The 63214P command grab might look unassuming and doesn't lead to much, but is a useful tool that will hit more often than you would expect, and should be used during pressure.
:3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
:236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
:The cancel-version of 236D causes massive stun, hard knockdown and has juggle anywhere - use it as a combo ender, eg 2B>2B>6B>236D.
:After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2), which gives plenty of time to hit confirm into 6B>236D.
'''Defense'''<br>
:If you have at least 1 stock, use Kreis (236236B) as an anti-air on reaction. The move loses to certain low hits, so do not overabuse it too much on wakeup.
:If playing Adel as a Leader, as soon as you have 2 stocks, the enemy must play your game. Due to the crazy startup of 2F, you can almost always use LDM on reaction, even on full screen, against jumps.
:If you are left without meter, try breaking free from pressure with 2-frame jump attacks (regardless of whether they hit) or try a very early j.E to beat jump-in attempts (this is a risky strategy however). You can also try using 5AC(c)>236D (juggle anywhere) as an anti-air against smalljumps, but the 5A hitbox makes this quite difficult.
== Colors ==
{{KOF XI Colors
|square=[[Datei:KOFXI Adelheid S.png]]
|cross=[[Datei:KOFXI Adelheid X.png]]
|triangle=[[Datei:KOFXI Adelheid T.png]]
|circle=[[Datei:KOFXI Adelheid C.png]]
|R1+square=[[Datei:KOFXI Adelheid R1S.png]]
|R1+cross=[[Datei:KOFXI Adelheid R1X.png]]
|R1+triangle=[[Datei:KOFXI Adelheid R1T.png]]
|R1+circle=[[Datei:KOFXI Adelheid R1C.png]]
|L1+square=[[Datei:KOFXI Adelheid L1S.png]]
|L1+cross=[[Datei:KOFXI Adelheid L1X.png]]
|L1+triangle=[[Datei:KOFXI Adelheid L1T.png]]
|L1+circle=[[Datei:KOFXI Adelheid L1C.png]]
}}
}}


== Frame Data ==
== Frame Data ==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
|5A(c)|| 4 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|5A(f)|| 4 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
|5B(c)|| 4 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5B(f)|| 8 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5C(c)|| 7 || 4+4|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||
|-
|5C(f)|| 15 || 7|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
|5D(c)|| 17 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|5D(f)|| 15 || 4|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|5E|| 11 || 6|| KD|| <span style="color: red;">-1</span>||
|-
|GC|| 8 || 3|| KD|| <span style="color: red;">-13</span>||
|-
|6B|| 7/27* || 6+2|| KD|| <span style="color: blue;">+6</span>||2nd Hit overhead. *= if first hit whiffs.
|-
|4B|| 15 || 4+3+18|| KD|| <span style="color: red;">-16</span>||Special cancel hit 1-3. 4th hit hard knockdown.
|-
|Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|2A|| 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>||
|-
|2B|| 5 || 4|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span>||
|-
|2C|| 12 || 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>||Only cancels into 236K
|-
|2D|| 9 || 6|| KD|| <span style="color: red;">-3</span>||
|-
|3A|| 15 || 6|| KD|| <span style="color: blue;">+1</span>||Launcher.
|-
|small A|| 4 || 8|| || ||Same Hitbox as Jump A
|-
|j.A|| 6 || 12|| || ||Same Hitbox as smalljump A
|-
|small B|| 8 || 8|| || ||Same Hitbox as Jump B
|-
|j.B|| 8 || 16|| || ||Same  Hitbox as smallump B
|-
|small C|| 8 || 8|| || ||Same Hitbox as Jump C
|-
|j.C|| 10 || 8|| || ||Same Hitbox as smalljump C
|-
|small u.C|| 9 || 8|| || ||
|-
|small D|| 12 || 4|| || ||Same Hitbox as Jump D
|-
|j.D|| 10 || 6|| || ||Same Hitbox as smallump D
|-
|small E|| 12 || 4|| || ||Same Hitbox as Jump E. Foot has a Hurtbox from F1.
|-
|j.E|| 8 || 4|| || ||Same Hitbox as smallump E.
|-
|236B(S)|| 12 || || <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||Shot version. *=Point Blank.
|-
|236B(C)|| 7 || 4+X|| KD|| <span style="color: red;">-14</span>*||Cancel version. *=Point Blank.
|-
|236D(S)|| 11 || || <span style="color: red;">-13</span>*|| <span style="color: red;">-14</span>*||Shot version. *=Point Blank.
|-
|236D(C)|| 10 || 3+3+X|| KD|| <span style="color: red;">-10</span>*||Cancel version. Juggle anywhere. *=Point Blank.
|-
|236P|| 11 || 16|| KD|| <span style="color: red;">-36</span>||Reflects projectiles from F11, for 32F.
|-
|63214A|| 15 || || KD|| /||Command grab. Triggers on proximity.
|-
|63214C|| 17 || || KD|| /||Command grab. Triggers on proximity. Different speed than A-version.
|-
|236236B|| 8 || 2|| KD|| <span style="color: red;">-12</span>||invul F1-9. Negates projectiles F7-20.
|-
|236236D|| 5/42 || 21+6|| KD|| <span style="color: red;">-4</span>||2nd hit Juggle anyhwhere. 1st hit hits low, is low profile & can crossup on incoming. Invul F1-4. Negates projectiles F41-55.
|-
|641236A|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
|-
|641236C|| 16 || || KD|| <span style="color: red;">-14</span>*||Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|2363214E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While visible, 2363214E is locked (2141236E works ).
|-
|2141236E|| 2 || 40|| KD|| <span style="color: red;">-14</span>||F2-41 upper body invul.
|-
|236T|| / || 4|| /|| /||Special Taunt. 4F total duration. No counterhit-state. Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|-
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(c).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 33: Zeile 165:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5A(f).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(c).png]][[bild:kofxi_adelheid_5B(c)_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Leg has no hurtbox.
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5B(f).png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(c)_1.png]][[bild:kofxi_adelheid_5C(c)_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7/12*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |Special Cancel auf dem 2. Hit
| style="background-color:#F9F9F9;" |Special Cancel on 2nd Hit. *=if first hit whiffs.
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5C(f).png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 73: Zeile 205:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(c).png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 81: Zeile 213:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5D(f).png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 89: Zeile 221:
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_5E.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''3A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_3A.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Launcher
|-
| style="background-color:#F9F9F9;" |'''3A(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_3A(cancel).png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Launcher
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B_1.png]][[bild:kofxi_adelheid_6B_2.png]][[bild:kofxi_adelheid_6B_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B_1.png]][[bild:kofxi_adelheid_6B_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7/27*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown.
| style="background-color:#F9F9F9;" |2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same.
|-
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_6B(cancel)_1.png]][[bild:kofxi_adelheid_6B(cancel)_2.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Combot aus leichten Angriffen.
|-
|-
| style="background-color:#F9F9F9;" |'''4B'''
| style="background-color:#F9F9F9;" |'''4B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B_1.png]][[bild:kofxi_adelheid_4B_2.png]][[bild:kofxi_adelheid_4B_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B_1.png]][[bild:kofxi_adelheid_4B_2.png]][[bild:kofxi_adelheid_4B_3.png]][[bild:kofxi_adelheid_4B_gif.gif]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |4+3+18*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
| style="background-color:#F9F9F9;" |Letzter Hit macht Hard Knockdown.
|-
|-
| style="background-color:#F9F9F9;" |'''4B(cancel)'''
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_4B(cancel)_1.png]][[bild:kofxi_adelheid_4B(cancel)_2.png]][[bild:kofxi_adelheid_4B(cancel)_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2A.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Special Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2B.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Trifft tief
| style="background-color:#F9F9F9;" |Special Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2C.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Special Cancel. Only cancels into 236K.
|-
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_2D.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Trifft tief
| style="background-color:#F9F9F9;" |Special Cancel.
|-
| style="background-color:#F9F9F9;" |'''3A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_3A.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Launcher. Special Cancel. Cancel version is the same.
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Cancel
|-
! style="width:60px;background-color:#FFd800;" | Anmerkung
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_A.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same Hitbox as Jump A
|-
|-
| style="background-color:#F9F9F9;" |'''j.A'''
| style="background-color:#F9F9F9;" |'''jump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_A.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump A
| style="background-color:#F9F9F9;" |N/A
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_B.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same Hitbox as Jump B
|-
|-
| style="background-color:#F9F9F9;" |'''j.B'''
| style="background-color:#F9F9F9;" |'''jump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_B.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Same  Hitbox as smallump B
| style="background-color:#F9F9F9;" |N/A
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |'''smalljump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same Hitbox as Jump C
|-
|-
| style="background-color:#F9F9F9;" |'''j.C'''
| style="background-color:#F9F9F9;" |'''jump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_C.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Same Hitbox as smallump C
| style="background-color:#F9F9F9;" |N/A
|-
| style="background-color:#F9F9F9;" |'''(small)jump up C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_up_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''j.D'''
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_D.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as Jump D
|-
| style="background-color:#F9F9F9;" |'''jump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_D.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Same Hitbox as smallump D
| style="background-color:#F9F9F9;" |N/A
|-
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |'''smalljump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_E.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as Jump E. Foot has a Hurtbox from F1.
|-
|-
| style="background-color:#F9F9F9;" |'''j.E'''
| style="background-color:#F9F9F9;" |'''jump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_jump_E.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Same Hitbox as smallump E.
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |
|-
|-
|}
|}
Zeile 242: Zeile 390:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236B (Schuss)'''
| style="background-color:#F9F9F9;" |'''236B (Shot)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236B_1.png]][[bild:kofxi_adelheid_236B_2.png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |Projektil.
| style="background-color:#F9F9F9;" |Projectile. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236B (cancel)'''
| style="background-color:#F9F9F9;" |'''236B (cancel)'''
Zeile 262: Zeile 410:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+?*
| style="background-color:#F9F9F9;" |4+?*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Geht nur als cancel aus bestimmten Normals. Hit und Projektil kommen gleichzeitig heraus. *=Hit/Projektil.
| style="background-color:#F9F9F9;" |Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236D (Schuss)'''
| style="background-color:#F9F9F9;" |'''236D (Shot)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236D_1.png]][[bild:kofxi_adelheid_236D_2.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Projektil.
| style="background-color:#F9F9F9;" |Projectile.
|-
|-
| style="background-color:#F9F9F9;" |'''236D (cancel)'''
| style="background-color:#F9F9F9;" |'''236D (cancel)'''
Zeile 278: Zeile 426:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |3+3+?*
| style="background-color:#F9F9F9;" |3+3+?*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-10*
| style="background-color:#F9F9F9;" |Geht nur als cancel aus bestimmten Normals. Beide Hits haben Juggle Anywhere. *=Hit/Hit/Projektil.
| style="background-color:#F9F9F9;" |Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236P'''
| style="background-color:#F9F9F9;" |'''236P'''
Zeile 286: Zeile 434:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-36
| style="background-color:#F9F9F9;" |Reflektiert ab F11 für 32F Projektile. Counterhit-State bis zum Ende der Recovery.
| style="background-color:#F9F9F9;" |Reflects projectiles from F11, for 32F. Counterhit-State until end.
|-
|-
| style="background-color:#F9F9F9;" |'''63214A'''
| style="background-color:#F9F9F9;" |'''63214A'''
Zeile 294: Zeile 442:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable. Geht auch als Combo. Kleine Hitbox in Teilen der Recovery.
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version.
|-
|-
| style="background-color:#F9F9F9;" |'''63214C'''
| style="background-color:#F9F9F9;" |'''63214C'''
Zeile 302: Zeile 450:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Unblockable. Geht auch als Combo. Kleine Hitbox in Teilen der Recovery.
| style="background-color:#F9F9F9;" |Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version.
|-
|-
| style="background-color:#F9F9F9;" |'''236236B'''
| style="background-color:#F9F9F9;" |'''236236B'''
Zeile 310: Zeile 458:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |Unverwundbar F1-9 (bis zum Ende der Active Time). Blockt Projektile F7-20. Achtung: 2C,2D und 5E können nicht in diesen Move gecancelt werden.
| style="background-color:#F9F9F9;" |invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
|-
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236236D_1.png|200px]][[bild:kofxi_adelheid_236236D_2.png|200px]][[bild:kofxi_adelheid_236236D_3.png|200px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236236D_1.png|200px]][[bild:kofxi_adelheid_236236D_2.png|200px]][[bild:kofxi_adelheid_236236D_3.png|200px]]
| style="background-color:#F9F9F9;" |8/42
| style="background-color:#F9F9F9;" |5/42
| style="background-color:#F9F9F9;" |21+6
| style="background-color:#F9F9F9;" |21+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Unverwundbar F1-7 (der gesamte Startup). 1. Hit trifft tief, ist low Profile und kann bei incoming Crossen. Blockt Projektile F41-55. Achtung: 2C,2D und 5E können nicht in diesen Move gecancelt werden.
| style="background-color:#F9F9F9;" |2nd hit Juggle anyhwhere. Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
|-
|-
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |'''641236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236A_1.png]][[bild:kofxi_adelheid_641236A_2.png]][[bild:kofxi_adelheid_641236A_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projektil. Langsamer als C-Version. Unverwundbar F1-8.
| style="background-color:#F9F9F9;" |Projectile. Slower than C-Version. Can be charged (no extra damage). Invul F1-8. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |'''641236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_641236C_1.png]][[bild:kofxi_adelheid_641236C_2.png]][[bild:kofxi_adelheid_641236C_charge.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |Projektil. Schneller als A-Version. Unverwundbar F1-8. Projektil erscheint etwas weiter von Adelheid weg als bei 641236A.
| style="background-color:#F9F9F9;" |Projectile. Faster than A-Version. Can be charged (no extra damage). Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E'''
Zeile 342: Zeile 490:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F1-9 Unverwundbar. F10-41 Oberkörper unverwundbar.
| style="background-color:#F9F9F9;" |F1-9 Invul. F10-41 upper body invul. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen.
|-
|-
| style="background-color:#F9F9F9;" |'''2141236E'''
| style="background-color:#F9F9F9;" |'''2141236E'''
Zeile 350: Zeile 498:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |F2-41 Oberkörper unverwundbar.
| style="background-color:#F9F9F9;" |F2-41 upper body invul.
 
|-
| style="background-color:#F9F9F9;" |'''236T'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_adelheid_236T_1.png]][[bild:kofxi_adelheid_236T_2.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Special Taunt. 4F total duration. No counterhit-state.  Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
|}
|}


'''236K-Tabelle'''
'''236K-Table'''
{|class="wikitable" style="text-align: center;"
{|class="wikitable" style="text-align: center;"
|-
|-
! Move !! 236K Schuss? !! 236K Hit?
! Move !! 236K Projectile? !! 236K Hit?
|-
|-
| 2A || ja || ja(bei delay)
| 2A || yes|| yes(with delay)
|-
|-
| 5A || nein || ja
| 5A || no|| yes
|-
|-
| 3A || nein || ja
| 3A || no|| yes
|-
|-
| 2B || nein || ja
| 2B || no|| yes
|-
|-
| 5B || nein || ja
| 5B || no|| yes
|-
|-
| 6B || nein || ja
| 6B || no|| yes
|-
|-
| 4B || nein || ja
| 4B || no|| yes
|-
|-
| 5C || nein || ja
| 5C || no || yes
|-
|-
| 2C || ja || nein
| 2C || yes|| no
|-
|-
| 5D || nein || ja
| 5D || no|| yes
|-
|-
| 2D || ja || nein
| 2D || yes|| no
|-
|-
| 5E || ja || nein
| 5E || yes|| no
|-
|-
|}
|}


== Farben ==
'''236T cancel Frame Data'''
'''[]''' = Default<br/>
{|class="wikitable" style="text-align: center;"
'''T''' = Rot<br/>
|-
'''X''' = Lila, weiße Haare<br/>
! Move !! Hit !! Guard
'''O''' = Blau, Braun-weiße Haare<br/>
|-
 
| 2A>236T || <span style="color: blue;">+9</span>|| <span style="color: blue;">+8</span>
'''R1'''<br/>
|-
'''[]''' = Schwarz, rosa Haare<br/>
| 2D/5E>236T || KD|| <span style="color: blue;">+16</span>
'''T''' = Weiß, blonde Haare<br/>
|-
'''X''' = dunkelgrün, blonde Haare, graue Haut<br/>
|}
'''O''' = Schwarz, lila Haare, graue Haut<br/>
 
'''L1'''<br/>
'''[]''' = grellgrün, Blonde Haare<br/>
'''T''' = türkis, dunkel-lila Haut und Haare<br/>
'''X''' = Gold, blonde Haare<br/>
'''O''' = Orange, blaue Haut und Haare<br/>
 
== Normals ==
 
2B: Special-Cancel.
 
5C: Hat 2 Hits. Schwerer Normal der Wahl (der Rest ist viel zu langsam). Der 2. Hit hat Special Cancel (der 1. nicht). Als Meaty (z.B. nach Wurf > Rolle > Crossup) massiver Vorteil, trifft der 2. Hit als Meaty kann man einen 2B linken (leider nutzlos).
 
2D: brauchbarer(?) Sweep.
 
j.B: Brauchbarer Jump-in. Kein Crossup(!)
 
== Command Normals ==
 
*3A: launcht den Gegner und öffnet ihn für juggles (auch als Chain). Combot aus keinem Ground-Normal, außer einem Back-Hit (!) 5C.
 
*6B(1. Hit): Special Cancel. Hit-Stun reicht für eine schnelle Quick-Shift-Combo. Chaint und combot aus leichten und schweren Angriffen.
*6B(2. Hit): Hard Knockdown.
 
*4B(1. und 2. Hit): Special Cancel. Viel Hit-Stun, ermöglicht stärkere Quick-Shift Combos. Chaint aus leichten und schweren Angriffen, combot aber nur aus schweren Angriffen.
*4B(3. Hit): Special Cancel. Sehr wenig Hit-Stun, Quick-Shift-Combo nicht möglich. Combot dennoch in Specials und SUpers.
*4B(4. Hit): Hard Knockdown & Slide.
 
== Specials ==


*236K: Reppuken, der zu einem 2-Hit Knockdown-Move wird, sollte man ihn aus einer Combo ausführen. Dieser 2. Hit hat Juggle-anywhere-Eigenschaft, das heißt, dass z.B. ein 5C(Anti-Air Hit) > 236D combot. Die B-Version hat Super-Cancel, D-Version dafür 2 Hits und mehr Schaden. Beide Versionen comboen auch aus leichten Angriffen.
==Special Attributes & Bugs ==
 
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*63214P:: Wall Press. Unblockbar. Combot aus schweren Angriffen und Command-Normals.
*Adelheid's front roll goes further than normal (163px instead of 160px)
 
*Adelheid's back roll goes further than normal (166px instead of 160px)
*236P: Reflector. Genauere Properties unbekannt.
*(Practice mode only) If supers are spammed after 2363214E until Adel's sister leaves the screen, the next 2363214Es will not trigger her to appear and the move can be used with no cooldown for about 30 seconds.
 
*Adelheid's 2C only cancels into 236K. Whether this is intentional or a bug is unknown.
*236Taunt: Ruft die Schwester rein. Verbessert den Leader Super (full invul?)
*His 236T (special taunt) only has 4F duration. It can be cancelled from only 4 normals: 2A,2D,5E + 2C (startup only). Since the duration is so short, this enables combos, eg. 2A > 236T > 5C.<br>
[[bild:kofxi_adelheid_236T_combo.gif]]


== Combos ==
== Combos ==
''Anmerkung: 2B > 6B Combos machen den gleichen oder besseren Schaden als C(2) > 4B Combos.''
''Note: 2B > 6B Combos deal the same or better damage than C(2)>4B Combos.''
*3A > LDM
 
*Corner 3A > delay 236B > link LDM


*2B (> 2B,) > 6B(1Hit), dann:
*2B (> 2B,) > 6B(1Hit), then:
**236D
**236D
**236236D
**236236D
Zeile 449: Zeile 572:
**Quick Shift Combo
**Quick Shift Combo


*C(2) > 4B(2-3Hits), dann:
*C(2) > 4B(2-3Hits), then:
**236D
**236D
**236236D
**236236D
**641236P
**641236P
**LDM
**LDM
**Quick Shift Combo (nur nach 4B(2 Hits))
**Quick Shift Combo (only after 4B(2 Hits))
 
*3A > LDM


'''Anti-Air'''
*3A > delay 236236D
*5A > 236D


'''Back-Hit Combos'''
*Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
*Back-Hit mit Gegner in der Ecke, Quick-Shift zu Adelheid, j.D,\/,5C(2 Hits),3A, link 6B(1 Hit) > 236D. 50% Schaden, fast immer Stun.


*5A > 236D: anti-air.


'''Quick-Shift Combos'''
===Quick-Shift Combos===
 
*Back-Hit with opponent in corner, Quick-Shift to Adelheid, j.D,\/,5C(2 Hits),3A, link 6B(1 Hit) > 236D. 50% damage, almost always stuns.


*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.
*'''midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E:''' Ace-Setup.


== Strategy ==
'''Anti Airs: 5A,5B,2C,5E, 5A>236D'''
*'''2B > 3A:''' Frame-Trap, can be confirmed into LDM (3A enables juggles).
*'''Reversal 236236D > shift-in, Combo:''' the first hit of 236236D has massive hit stun and enables combos. 236236D also puts the opponent into standing position, which makes shift in combos easier.


== Strategie ==
*'''On hit or block 2B > 2B > 6B(1 Hit) > Quick Shift (no Jump-in or whiff jump-in) > land behind opponent.''' useful with eg. Oswald for his midscreen, back-turned ace setup: 2B,2A,214C(2 Hits),236D,236A(Whiff), turn-around 3A, may delay 214C,236B,236E.


'''Anti Airs: 5A,5B,2C,5E, 236K'''
*'''Opponent shifts out fullscreen or simply jumps: use LDM:''' LDM can be used to punish shifts on reaction against the incoming opponent


*'''2B > 3A:''' Frame-Trap, kann in LDM confirmed werden (3A öffnet den Gegner für Juggles).
== Okizeme ==
*LDM Crossup on incoming, [https://youtu.be/Px3gdJHgigo?t=248 source: 26.07.2020 robot battle collection]
*Throw, dash, 2B whiff, meaty 5D: [https://twitter.com/lunatic_ryoji/status/1357548004710903808 source: lunatic ryoji & maddo]


*'''236236D als Reversal > shift-in, Combo:''' danach kann gecombot werden. 236236D stellt außerdem den Gegner auf, falls dieser geduckt war (macht Shift-in combos einfacher). Bei Air-Hit ???
'''236263D Crossups'''<br>
''Note: thanks to Olaf for those''
*Corner: kill with 63214P, backdash, superjump forward, 236236D (crossup)
*Corner: kill with 236B (physical hit), jump up, 236236D (crossup)


*'''Auf Hit oder Block 2B > 2B > 6B(1 Hit) > Quick Shift (kein Jump-in) > Landung hinter dem Gegner.''' Besonders nützlich mit Oswald für sein Mid-Screen, back-turned Ace-Setup: 2B,2A,214C(2 Hits),236D,236A(Whiff), turn-around 3A, may delay 214C,236B,236E.
== Matchups ==
=== vs Oswald ===
:Use 63214P to punish blocked rekkas if you don't want to spend meter on 236236D or LDM.


*'''Gegner Shiftout fullscreen > auf Reaktion LDM:''' trifft hereinspringenden Charakter (!)
== Strategy against Adelheid ==
=== Countering Sklagen (LDM) ===
* [https://www.youtube.com/watch?v=nX8GMGHTYgQ VIdeo] from Rock showing how to punish LDM during startup
* [https://www.youtube.com/watch?v=yP5XJdGD8Ug Video] from Rock showing how to punish LDM with a Guard Cancel Roll


== Links ==
== Videos ==
[https://www.youtube.com/watch?v=ck30c0BxnnY Kazu vs Urasia (Uラシア)]<br>
[https://youtu.be/cez5patcmcA?t=8718 very strong Adel play on point vs Yanjirou]<br>
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanische Wiki]
[https://www.youtube.com/watch?v=ck30c0BxnnY Okinawa-Kaz vs Urasia (Uラシア)]<br>
[http://seesaawiki.jp/w/givingleaf1/d/%a5%a2%a1%bc%a5%c7%a5%eb%a5%cf%a5%a4%a5%c9 Japanese Wiki]


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 31. Oktober 2023, 17:45 Uhr

Adelheid
アーデルハイド
KOFXI adelheid full.png
Tiers & Ranking
Tier: A
Ratio Cost: 5 Points (old)
Properties
Damage Modifier: 1.11
Stun Modifier: 1.25
Crouch height (Tier): F

Quick Guide

Adelheid is a powerful but very fragile character, with one of the lowest stun values in the game, and almost no defensive options without meter.
He can deal very high stun combo damage and is therefore excellent to shift to to finish a stun combo.
Adel should be played as Leader since he has one of the best LDMs in the game: it is relatively safe on block, has just 2F startup, extremely high damage and great utility.
Playing Adel in 2nd position is also fine because of his stun combo synergy, but less advisable than playing him as Leader.

Neutral

If Adel has meter, he can take his time in neutral and use 236B/D fireballs, threatening the opponent with his Kreis super (236236B) or LDM.
If Adel has no meter, he should take the initiative, since his anti-air and other defensive options are basically nonexistent in this situation.
To approach, try using j.B or j.E.

Offense

Most of Adel's normals are useless in offense, try to focus on j.B, 2B, 5C, (cancel)6B, 2D and 3A.
(Small)jump j.B is a good option to jump in, it hits very fast and leads to a mixup between 2B (which in turn leads into combos) or the 63214P command grab.
The 63214P command grab might look unassuming and doesn't lead to much, but is a useful tool that will hit more often than you would expect, and should be used during pressure.
3A can be used as a frame trap after 2B. Since 3A launches, it leads to a full combo.
236B/D changes its properties when cancelled into and will become a physical hit. This move should not be done on block, since it is very unsafe.
The cancel-version of 236D causes massive stun, hard knockdown and has juggle anywhere - use it as a combo ender, eg 2B>2B>6B>236D.
After Adel's normal throw, he can use walk forward > roll to do left/right okizeme with 5C(2), which gives plenty of time to hit confirm into 6B>236D.

Defense

If you have at least 1 stock, use Kreis (236236B) as an anti-air on reaction. The move loses to certain low hits, so do not overabuse it too much on wakeup.
If playing Adel as a Leader, as soon as you have 2 stocks, the enemy must play your game. Due to the crazy startup of 2F, you can almost always use LDM on reaction, even on full screen, against jumps.
If you are left without meter, try breaking free from pressure with 2-frame jump attacks (regardless of whether they hit) or try a very early j.E to beat jump-in attempts (this is a risky strategy however). You can also try using 5AC(c)>236D (juggle anywhere) as an anti-air against smalljumps, but the 5A hitbox makes this quite difficult.

Colors

KOFXI Adelheid S.png KOFXI Adelheid X.png KOFXI Adelheid T.png KOFXI Adelheid C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Adelheid R1S.png KOFXI Adelheid R1X.png KOFXI Adelheid R1T.png KOFXI Adelheid R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Adelheid L1S.png KOFXI Adelheid L1X.png KOFXI Adelheid L1T.png KOFXI Adelheid L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 4 2 +5 +4
5A(f) 4 4 +2 +1
5B(c) 4 2 -1 -2
5B(f) 8 4 -1 -2
5C(c) 7 4+4 +7 +6
5C(f) 15 7 -1 -2
5D(c) 17 4 +5 +4
5D(f) 15 4 -5 -6
5E 11 6 KD -1
GC 8 3 KD -13
6B 7/27* 6+2 KD +6 2nd Hit overhead. *= if first hit whiffs.
4B 15 4+3+18 KD -16 Special cancel hit 1-3. 4th hit hard knockdown.
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 6 3 +4 +3
2B 5 4 +3 +2
2C 12 5 -3 -4 Only cancels into 236K
2D 9 6 KD -3
3A 15 6 KD +1 Launcher.
small A 4 8 Same Hitbox as Jump A
j.A 6 12 Same Hitbox as smalljump A
small B 8 8 Same Hitbox as Jump B
j.B 8 16 Same Hitbox as smallump B
small C 8 8 Same Hitbox as Jump C
j.C 10 8 Same Hitbox as smalljump C
small u.C 9 8
small D 12 4 Same Hitbox as Jump D
j.D 10 6 Same Hitbox as smallump D
small E 12 4 Same Hitbox as Jump E. Foot has a Hurtbox from F1.
j.E 8 4 Same Hitbox as smallump E.
236B(S) 12 -5* -6* Shot version. *=Point Blank.
236B(C) 7 4+X KD -14* Cancel version. *=Point Blank.
236D(S) 11 -13* -14* Shot version. *=Point Blank.
236D(C) 10 3+3+X KD -10* Cancel version. Juggle anywhere. *=Point Blank.
236P 11 16 KD -36 Reflects projectiles from F11, for 32F.
63214A 15 KD / Command grab. Triggers on proximity.
63214C 17 KD / Command grab. Triggers on proximity. Different speed than A-version.
236236B 8 2 KD -12 invul F1-9. Negates projectiles F7-20.
236236D 5/42 21+6 KD -4 2nd hit Juggle anyhwhere. 1st hit hits low, is low profile & can crossup on incoming. Invul F1-4. Negates projectiles F41-55.
641236A 16 KD -14* Projectile. Slower than C-Version. Invul F1-8. *=Point Blank.
641236C 16 KD -14* Projectile. Faster than A-Version. Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
2363214E 2 40 KD -14 F1-9 Invul. F10-41 upper body invul. 2363214-version calls in Adel's sister. While visible, 2363214E is locked (2141236E works ).
2141236E 2 40 KD -14 F2-41 upper body invul.
236T / 4 / / Special Taunt. 4F total duration. No counterhit-state. Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi adelheid 5A(c).png 4 2 +5 +4
5A(f) Kofxi adelheid 5A(f).png 4 4 +2 +1
5B(c) Kofxi adelheid 5B(c).pngKofxi adelheid 5B(c) 2.png 4 2 -1 -2 Leg has no hurtbox.
5B(f) Kofxi adelheid 5B(f).png 8 4 -1 -2
5C(c) Kofxi adelheid 5C(c) 1.pngKofxi adelheid 5C(c) 2.png 7/12* 4+4 +7 +6 Special Cancel on 2nd Hit. *=if first hit whiffs.
5C(f) Kofxi adelheid 5C(f).png 15 7 -1 -2
5D(c) Kofxi adelheid 5D(c).png 17 4 +5 +4
5D(f) Kofxi adelheid 5D(f).png 15 4 -5 -6
5E Kofxi adelheid 5E.png 11 6 KD -1
GC Kofxi adelheid GC.png 8 3 KD -13
6B Kofxi adelheid 6B 1.pngKofxi adelheid 6B 2.png 7/27* 6+2 KD +6 2. Hit Overhead & Knockdown. *=if first hit whiffs. Cancel version is the same.
4B Kofxi adelheid 4B 1.pngKofxi adelheid 4B 2.pngKofxi adelheid 4B 3.pngKofxi adelheid 4B gif.gif 15 4+3+18* ? -16 Leg hurtbox during first hit not in counter hit state. Combos from heavy attacks. Hit 1-3 special cancel. *=3rd & 4th hit have same hitbox. 4th hit = hard knockdown. Cancel version is the same.
Saving Shift Kofxi adelheid saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi adelheid 2A.png 6 3 +4 +3 Special Cancel.
2B Kofxi adelheid 2B.png 5 4 +3 +2 Special Cancel.
2C Kofxi adelheid 2C.png 12 5 -3 -4 Special Cancel. Only cancels into 236K.
2D Kofxi adelheid 2D.png 9 6 KD -3 Special Cancel.
3A Kofxi adelheid 3A.png 15 6 KD +1 Launcher. Special Cancel. Cancel version is the same.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi adelheid jump A.png 4 8 Same Hitbox as Jump A
jump A Kofxi adelheid jump A.png 6 12 Same Hitbox as smalljump A
smalljump B Kofxi adelheid jump B.png 8 8 Same Hitbox as Jump B
jump B Kofxi adelheid jump B.png 8 16 Same Hitbox as smallump B
smalljump C Kofxi adelheid jump C.png 8 8 Same Hitbox as Jump C
jump C Kofxi adelheid jump C.png 10 8 Same Hitbox as smallump C
(small)jump up C Kofxi adelheid jump up C.png 9 8
smalljump D Kofxi adelheid jump D.png 12 4 Same Hitbox as Jump D
jump D Kofxi adelheid jump D.png 10 6 Same Hitbox as smallump D
smalljump E Kofxi adelheid jump E.png 12 4 Same Hitbox as Jump E. Foot has a Hurtbox from F1.
jump E Kofxi adelheid jump E.png 8 4 Same Hitbox as smallump E.
Specials & Supers
Move Hitbox Startup Active Adv Cancel Note
236B (Shot) Kofxi adelheid 236B 1.pngKofxi adelheid 236B 2.png 12 ? -5* -6* Projectile. *=Point Blank.
236B (cancel) Kofxi adelheid 236B cancel 1.pngKofxi adelheid 236B cancel 2.png 7 4+?* KD -14* Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
236D (Shot) Kofxi adelheid 236D 1.pngKofxi adelheid 236D 2.png 11 ? -13 -14 Projectile.
236D (cancel) Kofxi adelheid 236D cancel 1.pngKofxi adelheid 236D cancel 2.png 10 3+3+?* KD -10* Juggle anywhere. Only works as a cancel, and only from certain attacks. Physical Hit & projectile appear at the same time. *=Hit/Projectile. *2=Point Blank.
236P Kofxi adelheid 236P 1.pngKofxi adelheid 236P 2.png 11 16 KD -36 Reflects projectiles from F11, for 32F. Counterhit-State until end.
63214A Kofxi adelheid 63214A 1.pngKofxi adelheid 63214A 2.pngKofxi adelheid 63214P 2.png 15 ? KD / Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than C-version.
63214C Kofxi adelheid 63214C 1.pngKofxi adelheid 63214C 2.pngKofxi adelheid 63214P 2.png 17 ? KD / Unblockable grab. Can be comboed. Small hurtbox during parts of recovery. Different travel time than A-version.
236236B Kofxi adelheid 236236B 1.pngKofxi adelheid 236236B 2.pngKofxi adelheid 236236B 3.pngKofxi adelheid 236236B 4.png 8 2 KD -12 invul F1-9 (until end of active time). Negates projectiles F7-20. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
236236D Kofxi adelheid 236236D 1.pngKofxi adelheid 236236D 2.pngKofxi adelheid 236236D 3.png 5/42 21+6 KD -4 2nd hit Juggle anyhwhere. Invul F1-4 (during startup). 1st hit hits low, is low profile & can crossup on incoming. Negates projectiles F41-55. Note: 2C,2D & 5E cannot be cancelled into this move (bug related to 236B/D cancel properties?).
641236A Kofxi adelheid 641236A 1.pngKofxi adelheid 641236A 2.pngKofxi adelheid 641236A charge.png 16 ? KD -14* Projectile. Slower than C-Version. Can be charged (no extra damage). Invul F1-8. *=Point Blank.
641236C Kofxi adelheid 641236C 1.pngKofxi adelheid 641236C 2.pngKofxi adelheid 641236C charge.png 16 ? KD -14* Projectile. Faster than A-Version. Can be charged (no extra damage). Invul F1-8. Projectile appears further from Adeheid than with 641236A. *=Point Blank.
2363214E Kofxi adelheid 2363214E 1.pngKofxi adelheid 2363214E 2.png 2 40 KD -14 F1-9 Invul. F10-41 upper body invul. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen.
2141236E Kofxi adelheid 2141236E 1.pngKofxi 2141236E 2.png 2 40 KD -14 F2-41 upper body invul.
236T Kofxi adelheid 236T 1.pngKofxi adelheid 236T 2.png / 4 / / Special Taunt. 4F total duration. No counterhit-state. Does not give meter to the opponent. Blocks 2363214E (but not 2141236E) while Adel's sister is on the screen. Only specific normals cancel into it (2A,2D,5E).

236K-Table

Move 236K Projectile? 236K Hit?
2A yes yes(with delay)
5A no yes
3A no yes
2B no yes
5B no yes
6B no yes
4B no yes
5C no yes
2C yes no
5D no yes
2D yes no
5E yes no

236T cancel Frame Data

Move Hit Guard
2A>236T +9 +8
2D/5E>236T KD +16

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Adelheid's front roll goes further than normal (163px instead of 160px)
  • Adelheid's back roll goes further than normal (166px instead of 160px)
  • (Practice mode only) If supers are spammed after 2363214E until Adel's sister leaves the screen, the next 2363214Es will not trigger her to appear and the move can be used with no cooldown for about 30 seconds.
  • Adelheid's 2C only cancels into 236K. Whether this is intentional or a bug is unknown.
  • His 236T (special taunt) only has 4F duration. It can be cancelled from only 4 normals: 2A,2D,5E + 2C (startup only). Since the duration is so short, this enables combos, eg. 2A > 236T > 5C.

Kofxi adelheid 236T combo.gif

Combos

Note: 2B > 6B Combos deal the same or better damage than C(2)>4B Combos.

  • 2B (> 2B,) > 6B(1Hit), then:
    • 236D
    • 236236D
    • 641236P
    • LDM
    • Quick Shift Combo
  • C(2) > 4B(2-3Hits), then:
    • 236D
    • 236236D
    • 641236P
    • LDM
    • Quick Shift Combo (only after 4B(2 Hits))
  • 3A > LDM
  • 3A > delay 236236D
  • Corner 3A > delay 236B > link LDM: very high damage, used for punishes, eg. after stun.
  • 5A > 236D: anti-air.

Quick-Shift Combos

  • Back-Hit with opponent in corner, Quick-Shift to Adelheid, j.D,\/,5C(2 Hits),3A, link 6B(1 Hit) > 236D. 50% damage, almost always stuns.
  • midscreen 3A, QS Oswald,\/, 3A, max delay 214C,236B,236E: Ace-Setup.

Strategy

Anti Airs: 5A,5B,2C,5E, 5A>236D

  • 2B > 3A: Frame-Trap, can be confirmed into LDM (3A enables juggles).
  • Reversal 236236D > shift-in, Combo: the first hit of 236236D has massive hit stun and enables combos. 236236D also puts the opponent into standing position, which makes shift in combos easier.
  • On hit or block 2B > 2B > 6B(1 Hit) > Quick Shift (no Jump-in or whiff jump-in) > land behind opponent. useful with eg. Oswald for his midscreen, back-turned ace setup: 2B,2A,214C(2 Hits),236D,236A(Whiff), turn-around 3A, may delay 214C,236B,236E.
  • Opponent shifts out fullscreen or simply jumps: use LDM: LDM can be used to punish shifts on reaction against the incoming opponent

Okizeme

236263D Crossups
Note: thanks to Olaf for those

  • Corner: kill with 63214P, backdash, superjump forward, 236236D (crossup)
  • Corner: kill with 236B (physical hit), jump up, 236236D (crossup)

Matchups

vs Oswald

Use 63214P to punish blocked rekkas if you don't want to spend meter on 236236D or LDM.

Strategy against Adelheid

Countering Sklagen (LDM)

  • VIdeo from Rock showing how to punish LDM during startup
  • Video from Rock showing how to punish LDM with a Guard Cancel Roll

Videos

very strong Adel play on point vs Yanjirou
Okinawa-Kaz vs Urasia (Uラシア)
Japanese Wiki

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