Angaben sind vom Spiel übernommen

Time Attack Normal

Level Time Stages Bonus Player CPU Item Level Time Stages Bonus Player CPU Item
1 Color 3 11 Color 7
2 Personal Action 4 12 Personal Action 12
3 Title 13 Title
4 Title 14 Title
5 Title 15 Title
6 Color 5 16 Color 9
7 Personal Action 4 17 Personal Action 8
8 Title 18 Title
9 Title 19 Title
10 Title 20 Personal Action 10

Time Attack Hard

Survival Normal

Level Quota Heal Player CPU Item Level Quota Heal Player CPU Item
1 4 50% Def+, infinnite gauges No block, no UC, no SC Color 4 11 8 25% def+ gauges not displayed, auto Revenge Gauge increase color 8
2 4 50% Def+, auto gauge increase no UC, no SC Personal Action 3 12 8 25% def+, infinite SC gauge def+ personal action 7
3 4 50% Def+, gauges max at start no UC title 13 6 25% def+, invisibility normal title
4 4 50% def+ no UC title 14 10 30% def+ normal title
5 8 30% def+ no UC title 15 7 20% def+ def+ title
6 12 12% def+ normal color 6 16 3 50% atk+, gauges max at start, auto gauge increase atk+, gauges max at start, auto gauge increase color 10
7 5 10% def+ normal personal action 5 17 5 20% def+, no block normal personal action 9
8 4 20% def+ infinite SC Gauge def+ title 18 2 35% auto SC Gauge increase normal title
9 6 20% Def+, Auto SC Gauge increase title 19 3 30% def+, no special moves, normal moves cause chip damage def+, chip damage racovery title
10 5 25% def+, chip damage up normal title 20 15 30% def+, chip damage recovery def+, normal moves cause chip damage title

Survival Hard

Trial Normal

Trial Hard