Jyazu(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
Zeile 27: Zeile 27:


==Frame Data==
==Frame Data==
''Note: All Conqueror's Guide data (damage, stun, guard damage, gauge) needs double-checking.''<br>
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Dmg!! C-Dmg!! Stn!! C-Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
|-
|-
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +40 </span> || / ||Hard knockdown.
| '''Throw''' || 1 || 1 || <span style="color: blue;"> +40 </span> || / || 16|| 0|| 0|| 0|| 0|| 0|| || || ||Hard knockdown.
|-
|-
| 5A(c) ||5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
| 5A(c) ||5 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || ||
|-
|-
| 5A(f) ||7 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
| 5A(f) ||7 || 4 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 5|| 7|| 8|| 10|| 8|| 8|| || || ||
|-
|-
| 5B(c) ||5 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||
| 5B(c) ||5 || 7 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> || 5|| 7|| 8|| 10|| 6|| 8|| || || ||
|-
|-
| 5B(f) ||7 || 7 || <span style="color: blue;">+2</span> ||<span style="color: blue;">+1</span> ||
| 5B(f) ||7 || 7 || <span style="color: blue;">+2</span> ||<span style="color: blue;">+1</span> || 6|| 8|| 8|| 10|| 8|| 8|| || || ||
|-
|-
| 5C(c) ||7 || 6 || <span style="color: blue;">+5</span> ||<span style="color: blue;">+4</span> ||
| 5C(c) ||7 || 6 || <span style="color: blue;">+5</span> ||<span style="color: blue;">+4</span> || 10|| 13|| 14|| 16|| 11|| 14|| || || ||
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|-
| 5C(f) ||11 || 6 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||
| 5C(f) ||11 || 6 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> || 11|| 14|| 15|| 17|| 12|| 14|| || || ||
|-
|-
| 5D(c) ||8 || 3+3 || <span style="color: red;">-4</span> ||<span style="color: red;">-5</span> ||
| 5D(c) ||8 || 3+3 || <span style="color: red;">-4</span> ||<span style="color: red;">-5</span> || 11|| 14|| 15|| 17|| 12|| 14|| || || ||
|-
|-
| 5D(f) ||10 || 3+3 || <span style="color: red;">-8</span> ||<span style="color: red;">-9</span> ||
| 5D(f) ||10 || 3+3 || <span style="color: red;">-8</span> ||<span style="color: red;">-9</span> || 12|| 15|| 18|| 20|| 14|| 14|| || || ||
|-
|-
| 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> ||
| 5E ||6 || 8 || KD ||<span style="color: blue;">+0</span> || 16|| 20|| 12|| 14|| 14|| 16|| || || ||
|-
|-
| GC ||6 || 8 || KD ||<span style="color: red;">-18</span> ||F1-13 invul.
| GC ||6 || 8 || KD ||<span style="color: red;">-18</span> || 5|| 5|| 0|| 0|| 0|| 0|| || || ||F1-13 invul.
|-
|-
| 6C ||9 || 5 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||
| 6C ||9 || 5 || <span style="color: red;">-1</span> ||<span style="color: red;">-2</span> || 12|| 15|| 13|| 15|| 13|| 14|| || || ||
|-
|-
| Saving Shift ||0 || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift ||0 || n* || / || / || 0|| 0|| 0|| 0|| /|| 0|| || || ||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| Backdash|| / || 21 || / || / ||F5-17 invul on feet. F18-21 recovery. 185px distance.
| Backdash|| / || 21 || / || / || /|| /|| /|| /|| /|| /|| || || ||F5-17 invul on feet. F18-21 recovery. 185px distance.
|-
|-
| 2A ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
| 2A ||6 || 4 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> || 4|| 5|| 6|| 8|| 6|| 8|| || || ||
|-
|-
| 2B ||8 || 5 || <span style="color: red;">-8</span> || <span style="color: red;">-9</span> ||
| 2B ||8 || 5 || <span style="color: red;">-8</span> || <span style="color: red;">-9</span> || 5|| 7|| 8|| 10|| 6|| 8|| || || ||
|-
|-
| 2C ||7 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||
| 2C ||7 || 5 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || 10|| 13|| 14|| 16|| 11|| 14|| || || ||
|-
|-
| 2D ||12 || 9 || KD || <span style="white-space: nowrap;"><span style="color: red;">-6</span>/<span style="color: blue;">+2*</span></span> ||*=from max range.
| 2D ||12 || 9 || KD || <span style="white-space: nowrap;"><span style="color: red;">-6</span>/<span style="color: blue;">+2*</span></span> || 11|| 14|| 15|| 17|| 12|| 14|| || || ||*=from max range.
|-
|-
| 3C ||7 || 4+6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> ||No special cancel (use for Shift Combos)
| 3C ||7 || 4+6 || <span style="color: blue;">+0</span> || <span style="color: red;">-1</span> || 16|| 18|| 12|| 14|| 12|| 28|| || || ||No special cancel (use for Shift Combos)
|-
|-
| small A ||9 || 13 ||  ||  ||Same as j.A & same hitbox as j.C
| small A ||9 || 13 ||  ||  || 4|| 5|| 7|| 9|| 7|| 8|| || || ||Same as j.A & same hitbox as j.C
|-
|-
| j.A ||9 || 13 ||  ||  ||Same as smalljump A & same hitbox as j.C
| j.A ||9 || 13 ||  ||  || 5|| 7|| 8|| 10|| 8|| 8|| || || ||Same as smalljump A & same hitbox as j.C
|-
|-
| small B ||8 || 19 ||  ||  ||Same as j.B
| small B ||8 || 19 ||  ||  || 5|| 7|| 7|| 9|| 7|| 8|| || || ||Same as j.B
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| j.B ||8 || 19 ||  ||  ||Same as smalljump B
| j.B ||8 || 19 ||  ||  || 6|| 8|| 8|| 10|| 8|| 8|| || || ||Same as smalljump B
|-
|-
| small C || 13 || 14 ||  ||  ||Same as j.C & same hitbox as j.A
| small C || 13 || 14 ||  ||  || 10|| 13|| 14|| 16|| 11|| 14|| || || ||Same as j.C & same hitbox as j.A
|-
|-
| j.C || 13 || 14 ||  ||  ||Same as smalljump C & same hitbox as j.A
| j.C || 13 || 14 ||  ||  || 11|| 14|| 15|| 17|| 12|| 14|| || || ||Same as smalljump C & same hitbox as j.A
|-
|-
| small D || 11 || 9 ||  ||  ||Slower than j.D, but same hitbox
| small D || 11 || 9 ||  ||  || 11|| 14|| 17|| 19|| 13|| 14|| || || ||Slower than j.D, but same hitbox
|-
|-
| j.D || 8 || 9 ||  ||  ||Faster than smalljump D, but same hitbox
| j.D || 8 || 9 ||  ||  || 12|| 15|| 18|| 20|| 14|| 14|| || || ||Faster than smalljump D, but same hitbox
|-
|-
| small E || 14 || 8 ||  ||  ||Shorter active time than j.E, but same hitbox
| small E || 14 || 8 ||  ||  || 13|| 17|| 9|| 11|| 8|| 16|| || || ||Shorter active time than j.E, but same hitbox
|-
|-
| j.E || 14 ||10 ||  ||  ||Longer active time than smalljump E, but same hitbox
| j.E || 14 ||10 ||  ||  || 14|| 18|| 10|| 12|| 10|| 16|| || || ||Longer active time than smalljump E, but same hitbox
|-
|-
| 236A || 7 || 16 || KD || / ||Counter. 24F recovery.
| 236A || 7 || 16 || KD || / || 20|| 20|| 3|| 3|| 0|| 10/8|| || || ||Counter. 24F recovery.
|-
|-
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
| 2,8A ||24/40* || 27 || <span style="color: blue;">+9/+11*</span> || <span style="color: blue;">+8/+10*</span> || 16|| 21|| 12|| 14|| 1|| 0/12|| || || ||Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
|-
|-
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> ||Hard knockdown on air hit.  The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
| 2,8C ||24/38* || 24 || <span style="color: blue;">+7/+9*</span> || <span style="color: blue;">+6/+8*</span> || 16|| 21|| 12|| 14|| 1|| 0/12|| || || ||Hard knockdown on air hit.  The "2"-motion only needs 1F of input (no charge). 62F total duration. *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
|-
|-
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> ||Straight angle. 58F total duration. *=point blank (3 hits).
| 623A || 11 || ? || <span style="color: red;">-4*</span> || <span style="color: red;">-5*</span> || 10|| 12|| 12|| 14|| 3|| 0/12|| || || ||Straight angle. 58F total duration. *=point blank (3 hits).
|-
|-
| 623B || 8 || ? || / || / ||45° angle. 58F total duration.
| 623B || 8 || ? || / || / || 10|| 12|| 12|| 14|| 3|| 0/12|| || || ||45° angle. 58F total duration.
|-
|-
| 623C || 9 || ? || / || / ||80° angle. 54F total duration.
| 623C || 9 || ? || / || / || 10|| 12|| 12|| 14|| 3|| 0/12|| || || ||80° angle. 54F total duration.
|-
|-
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
| 63214B || 19 || 32 || KD || <span style="color: red;">-8*</span> || 14|| 16|| 0|| 0|| 0|| 0/10|| || || ||Launches. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|-
|-
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> ||Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.  
| 63214D || 19 || 58 || KD || <span style="color: red;">-8*</span> || 14|| 16|| 0|| 0|| 0|| 0/10|| || || ||Launches. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs). 57F total duration. *=point blank.
|-
|-
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> ||57F total duration. *=point blank.
| 236C || 11 || ? || <span style="color: red;">-15*</span> || <span style="color: red;">-16*</span> || 15|| 20|| 13|| 15|| 13|| 0/12|| || || ||57F total duration. *=point blank.
|-
|-
| 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> ||Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
| 214A || 7 || 32 || KD || <span style="color: red;">-39/-47*</span> || 24|| 26|| 30|| 31|| 13|| 10/20|| || || ||Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. Only hits 1-5 (of 10) special-cancelable.
|-
|-
| 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> ||Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
| 214C || 7 || 32 || KD|| <span style="color: red;">-43/-51*</span> || 24|| 26|| 30|| 31|| 13|| 10/20|| || || ||Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo. Only hits 1-5 (of 10) special-cancelable.
|-
|-
| 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
| 421K || 7 || 3 || KD|| <span style="color: red;">-19</span> || 20|| 26|| 13|| 15|| 13|| 10/8|| || || ||Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
|-
|-
| j.4C || 7 || n* || <span style="color: blue;">+5~+8</span>|| <span style="color: blue;">+4~+7</span> ||Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump.
| j.4C || 7 || n* || <span style="color: blue;">+5~+8</span>|| <span style="color: blue;">+4~+7</span> || 20|| 22|| 16|| 16|| 8|| 10/16|| || || ||Close to wall only. *=active until landing. In counter hit state until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after). Earliest possible timing = F8 of jump.
|-
|-
| 632146P || 16 || 48 ||<span style="color: blue;">+8*</span>|| <span style="color: red;">-20*</span> ||F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
| 632146P || 16 || 48 ||<span style="color: blue;">+8*</span>|| <span style="color: red;">-20*</span> || 42|| 44|| 0|| 0|| 0|| 0|| || || ||F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank. All 16 hits special-cancelable.
|-
|-
| 632146K || 12 || 63 || KD|| <span style="color: red;">-45*</span> ||F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank.
| 632146K || 12 || 63 || KD|| <span style="color: red;">-45*</span> || 30|| 32|| 0|| 0|| 0|| 0|| || || ||F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank. Only hits 2-7, 9-13, 15 (of 15) special-cancelable.
|-
|-
| 632146E || 11 || 3*23 || KD|| <span style="color: red;">-11*</span> ||F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).
| 632146E || 11 || 3*23 || KD|| <span style="color: red;">-11*</span> || 89|| 99|| 0|| 0|| 3|| 0|| || || ||F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).
|-
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|}
|}
21.992

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