Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
Zeile 108: Zeile 108:
| j.B|| 4 || 7|| || ||7||8||9||10||7||8|| || || ||
| j.B|| 4 || 7|| || ||7||8||9||10||7||8|| || || ||
|-
|-
| j.4B|| 6 || 5|| || || || || || || || || || || ||Can be done from a backdash. Earliest possible timing = F3 of jump.
| j.4B|| 6 || 5|| || ||8||10||6||8||8||8|| || || ||Can be done from a backdash. Earliest possible timing = F3 of jump.
|-
|-
| small C|| 7 || 6|| || ||11||13||13||14||10||12|| || || ||
| small C|| 7 || 6|| || ||11||13||13||14||10||12|| || || ||
Zeile 150: Zeile 150:
| j.236D|| 9 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||12||15||10||10||14||0/14|| || || ||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
| j.236D|| 9 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||12||15||10||10||14||0/14|| || || ||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
|-
|-
| 236236K|| 4 || 5+12|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-38</span>/<span style="color: red;">-43</span>*</span>||32||32||0||0||0||0|| || || ||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
| 236236K|| 4 || 5+12|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-38</span>/<span style="color: red;">-43</span>*</span>||39||43||0||0||0||0|| || || ||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
|-
|-
| 2363214B|| 5 || 18|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||39||43||0||0||0||0|| || || ||F1-4 invul. F5-22 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
| 2363214B|| 5 || 18|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||32||32||0||0||0||0|| || || ||F1-4 invul. F5-22 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
|-
|-
| 2363214D|| 8 || 24|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||39||43||0||0||0||0|| || || ||F1-7 invul. F8-31 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
| 2363214D|| 8 || 24|| <span style="color: red;">-5</span>*|| <span style="color: red;">-70</span>||32||32||0||0||0||0|| || || ||F1-7 invul. F8-31 invul on feet (the whole active time). 41F landing recovery (F1-30 of those low profile). *=-5 if recovery roll is used.
|-
|-
| j.2363214E|| 3 || ~|| KD|| <span style="color: red;">-23</span>*||55||55||0||0||0||0|| || || ||F1-8 invul. Active until landing. *=Close to ground. Earliest possible timing = F2 of jump.
| j.2363214E|| 3 || ~|| KD|| <span style="color: red;">-23</span>*||55||55||0||0||0||0|| || || ||F1-8 invul. Active until landing. *=Close to ground. Earliest possible timing = F2 of jump.
21.992

Bearbeitungen