21.992
Bearbeitungen
(Frame data update (automated)) |
(Frame data update (automated)) |
||
| Zeile 117: | Zeile 117: | ||
| 236B|| 9 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Counterhit-state F1.18. Airborne F9-30. 11F landing recovery. | | 236B|| 9 || 6 || <span style="color: red;">-9</span> || <span style="color: red;">-10</span> ||Counterhit-state F1.18. Airborne F9-30. 11F landing recovery. | ||
|- | |- | ||
| 236B-B|| 8 || 9 || KD || <span style="color: red;">-5</span>/<span style="color: blue;">+4</span>*||Does not allow juggles (except 623A juggle anywhere). Counterhit-state F1-16 (until end of active time). *=no delay / max delay. 11F landing recovery. | | 236B-B|| 8 || 9 || KD || <span style="white-space: nowrap;"><span style="color: red;">-5</span>/<span style="color: blue;">+4</span>*</span>||Does not allow juggles (except 623A juggle anywhere). Counterhit-state F1-16 (until end of active time). *=no delay / max delay. 11F landing recovery. | ||
|- | |- | ||
| 236D|| 17 || 6 || KD || <span style="color: red;">-10</span> ||Counterhit-state F1-26. Airborne F17-39. 11F landing recovery. | | 236D|| 17 || 6 || KD || <span style="color: red;">-10</span> ||Counterhit-state F1-26. Airborne F17-39. 11F landing recovery. | ||
|- | |- | ||
| 236D-D|| 8 || 9 || KD || <span style="color: red;">-5</span>/<span style="color: blue;">+4</span>*||Allows juggles. Counterhit-state F1-16 (until end of active time). *=no delay / max delay. 11F landing recovery. | | 236D-D|| 8 || 9 || KD || <span style="white-space: nowrap;"><span style="color: red;">-5</span>/<span style="color: blue;">+4</span>*</span>||Allows juggles. Counterhit-state F1-16 (until end of active time). *=no delay / max delay. 11F landing recovery. | ||
|- | |- | ||
| 236A ||13 || 2||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||Rekka starter. Negates projectiles during active time. Guard Point F11+12. Counterhit-state F1-20. F21-38 regular recovery. | | 236A ||13 || 2||<span style="color: red;">-1</span> ||<span style="color: red;">-2</span> ||Rekka starter. Negates projectiles during active time. Guard Point F11+12. Counterhit-state F1-20. F21-38 regular recovery. | ||