Duck King(KOFXI): Unterschied zwischen den Versionen

Frame data update (automated)
(Frame data update (automated))
(Frame data update (automated))
Zeile 68: Zeile 68:
| 5B(c) || 5 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Low Hit
| 5B(c) || 5 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Low Hit
|-
|-
| 5B(f) || 7 || 28|| <span style="color: red;">-23</span>/<span style="color: blue;">+3</span>*|| <span style="color: red;">-24</span>/<span style="color: blue;">+0</span>* ||Can be cancelled into j.22 or j.214P. *=close/max range.
| 5B(f) || 7 || 28|| <span style="white-space: nowrap;"><span style="color: red;">-23</span>/<span style="color: blue;">+3</span>*</span>|| <span style="white-space: nowrap;"><span style="color: red;">-24</span>/<span style="color: blue;">+0</span>*</span> ||Can be cancelled into j.22 or j.214P. *=close/max range.
|-
|-
| 5C(c) || 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
| 5C(c) || 6 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
Zeile 96: Zeile 96:
| 2D || 8 || 3+3|| KD|| <span style="color: red;">-1</span> ||First hit has cancel
| 2D || 8 || 3+3|| KD|| <span style="color: red;">-1</span> ||First hit has cancel
|-
|-
| 3B || 7 || 15|| KD|| <span style="color: red;">-11</span>/<span style="color: blue;">+1</span>* ||*close/max range
| 3B || 7 || 15|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-11</span>/<span style="color: blue;">+1</span>*</span> ||*close/max range
|-
|-
| OTG 2C || 5 || 30||<span style="color: blue;">+</span>*|| <span style="color: blue;">+</span>* ||OTG hit. Can also hit normally if delayed. *=enough advantage to link an attack if done meaty.
| OTG 2C || 5 || 30||<span style="color: blue;">+</span>*|| <span style="color: blue;">+</span>* ||OTG hit. Can also hit normally if delayed. *=enough advantage to link an attack if done meaty.
Zeile 146: Zeile 146:
| 236A || 12 || 14|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
| 236A || 12 || 14|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|-
| 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*||*2=2P Duck has more guard advantage than 1P Duck with this attack
| 236C || 14 || 23|| <span style="color: blue;">+2</span>|| <span style="white-space: nowrap;"><span style="color: red;">-7</span>/<span style="color: blue;">+1</span>*</span>||*2=2P Duck has more guard advantage than 1P Duck with this attack
|-
|-
| 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>||
| 236C>C || 2 || ?|| KD|| <span style="color: red;">-23</span>||
|-
|-
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Narrow angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump.
| j.214A || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*</span>||Narrow angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump.
|-
|-
| j.214C || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*||Flat angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump.
| j.214C || 13 || n|| ~<span style="color: red;">+6</span>|| ~<span style="white-space: nowrap;"><span style="color: red;">-3</span>/<span style="color: blue;">+5</span>*</span>||Flat angle. *2P Duck has more guard advantage than 1P Duck. Earliest possible timing = F2 of jump.
|-
|-
| 214B || 9 || 13|| KD|| <span style="color: red;">-13</span>/<span style="color: red;">-3</span>*||Can be cancelled into j.22. *=Close/max range.
| 214B || 9 || 13|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-13</span>/<span style="color: red;">-3</span>*</span>||Can be cancelled into j.22. *=Close/max range.
|-
|-
| 214D || 9 || 3+20|| KD|| <span style="color: red;">-12</span>/<span style="color: blue;">+6</span>*||First hit hits low. Can be cancelled into j.22. *=Close/max range.
| 214D || 9 || 3+20|| KD|| <span style="white-space: nowrap;"><span style="color: red;">-12</span>/<span style="color: blue;">+6</span>*</span>||First hit hits low. Can be cancelled into j.22. *=Close/max range.
|-
|-
| 623B || 11 || 2+2|| KD|| <span style="color: red;">-28</span>||F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents.
| 623B || 11 || 2+2|| KD|| <span style="color: red;">-28</span>||F1-4 Low profile. Hard knockdown. Whiffs against crouching opponents.
21.992

Bearbeitungen