Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

Zeile 504: Zeile 504:
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |-30/-26*
| style="background-color:#F9F9F9;" |F1-11 above feet invul. Airborne F16 (with start of second hit).
| style="background-color:#F9F9F9;" |F1-11 above feet invul. Airborne F16 (with start of second hit). *=Arcade/console
|-
|-
| style="background-color:#F9F9F9;" |'''623C>623C'''
| style="background-color:#F9F9F9;" |'''623C>623C'''
Zeile 533: Zeile 533:
| style="background-color:#F9F9F9;" |'''j.236D'''
| style="background-color:#F9F9F9;" |'''j.236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_jump_236D_1.png|200px]][[bild:kofxi_yuri_jump_236D_2.png|200px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_yuri_jump_236D_1.png|200px]][[bild:kofxi_yuri_jump_236D_2.png|200px]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |9/10*
| style="background-color:#F9F9F9;" |n+4
| style="background-color:#F9F9F9;" |n+4
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump.
| style="background-color:#F9F9F9;" |Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump. *=Arcade/console
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
21.992

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