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| j.236B|| 8 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Steep angle. Can hit OTG. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump. | | j.236B|| 8 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Steep angle. Can hit OTG. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump. | ||
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| j.236D|| 10 || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump. | | j.236D|| 9/10* || n+4|| <span style="color: red;">-4</span>*|| <span style="color: red;">-5</span>*||Flat angle. Can hit OTG. Juggle anywhere. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground. Earliest possible timing = F2 of jump. *= arcade / console | ||
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| 236236K|| 4 || 5+12|| KD|| <span style="color: red;">-38</span>/<span style="color: red;">-43</span>*||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard. | | 236236K|| 4 || 5+12|| KD|| <span style="color: red;">-38</span>/<span style="color: red;">-43</span>*||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard. | ||