Hotaru(KOFXI): Unterschied zwischen den Versionen

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|22A>2D>6B||11||8||KD||<span style="color: red;">-4</span>||Hard knockdown. Remains in En Un Juurokushu stance. Combos from 22A>2D (possibly juggle anywhere?). Earliest possible cancel from 2D = F23. F1-18 counter-hit state (until end of active time).  
|22A>2D>6B||11||8||KD||<span style="color: red;">-4</span>||Hard knockdown. Remains in En Un Juurokushu stance. Combos from 22A>2D (possibly juggle anywhere?). Earliest possible cancel from 2D = F23. F1-18 counter-hit state (until end of active time).  
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|22A>8B||8||3,3||KD||<span style="color: red;">-15</span>||F1-13 counter-hit state (until end of active time). F3-29 airborne. F30-43 landing recovery (14F).
|22A>8B||8||3,3||KD||<span style="color: red;">-15</span>||Can be cancelled into j.214K. F1-13 counter-hit state (until end of active time). F3-29 airborne. F30-43 landing recovery (14F).
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|22A>8D||5||4,3,3,4||KD||<span style="color: red;">-37</span>/<span style="color: red;">-42</span>*||F1-4 low profile. F1-21 counter-hit state (until end of active time). F5-50 airborne. F51-69 landing recovery (19F). *= if 2/1 hits connect
|22A>8D||5||4,3,3,4||KD||Can be cancelled into j.214K. <span style="color: red;">-37</span>/<span style="color: red;">-42</span>*||F1-4 low profile. F1-21 counter-hit state (until end of active time). F5-50 airborne. F51-69 landing recovery (19F). *= if 2/1 hits connect
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|22B||14*||137||/||/||Ri En Stance. 137F total duration. Not in counter-hit state. *=F14 earliest possible cancel for followups.
|22B||14*||137||/||/||Ri En Stance. 137F total duration. Not in counter-hit state. *=F14 earliest possible cancel for followups.
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