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Bearbeitungen
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*Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low. | *Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low. | ||
*Corner net, j.k crossup, 2-6BLK-LP x N: own corner only infinite. very strict timing. | |||
==Fatalities== | ==Fatalities== | ||