Ultimate Mortal Kombat 3 WaveNet: Unterschied zwischen den Versionen

Zeile 2: Zeile 2:


== Changes ==
== Changes ==
[https://x.com/ded00366589/status/1984985978340360448 changelist] by ded:
''*P1 always has frame advantage (P2 will always have Glitch Cancel);
*Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
*Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
*Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works);
*Relaunch combos are disabled (you can still do 2 cycles from 2 hits version);
*Kabal's Spin has an added visual and audio effect;
*Ermac's Lift counts as a hit in the combo counter;
*Stryker's Gun hitbox is removed after 6 hits;
*Kung Lao's Spin hitbox is removed after 3 hits;
*Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there;
*Ermac's TKS is disabled when opponent is in corner (similar to Classic Sub's Ground Freeze);
*Ermac's TKS alone is counted as 3 hits 0%;
*Sindel's Flight Cancel is slower;
*Runjabs push the opponent further''
Other stuff:
* Drastically reduced time to select characters (same in umk3? not sure)
* Drastically reduced time to select characters (same in umk3? not sure)
* Infinite prevention added, eg. on attempted relaunches




21.992

Bearbeitungen