21.992
Bearbeitungen
| Zeile 878: | Zeile 878: | ||
==Strategy & Okizeme== | ==Strategy & Okizeme== | ||
*Hard knockdown (eg. back-turned combo into 623B or air throw), then... | |||
**walk back, delay OTG 2C (hits as they stand up, crossup) | |||
** walk forward, roll (50/50 left right okizeme)+ | |||
*Corner back-turned combo into 623B (hard knockdown), then... | |||
**max delay OTG 2C (hits as they stand up, crossup) | |||
**superjump j.D: 50/50 left/right okizeme | |||
*Midscreen combo into 214B, backdash, OTG 2C (hits crossup): only works if your opponent does not use ukemi (eg. because they are afraid of a run-through), source: [https://youtu.be/BKBnEIT-K4w?t=1013 k-tani] | |||
*Standing Break Spiral: input as 4123632,8,2B. Source: BZR. | *Standing Break Spiral: input as 4123632,8,2B. Source: BZR. | ||