Duck King(KOFXI): Unterschied zwischen den Versionen

Zeile 138: Zeile 138:
| j.22>6 || 19* || /|| /|| / ||Changes fall direction. *=forward momentum starts on F19 during j.22.
| j.22>6 || 19* || /|| /|| / ||Changes fall direction. *=forward momentum starts on F19 during j.22.
|-
|-
| Air Throw || 1 || 1|| KD|| / ||Hitbox = 48x64 Pixel. Can be done with j.C or j.D.
| Air Throw || 1 || 1|| KD|| / ||Hitbox = 48x64 Pixel. Can be done with j.4/6C or j.4/6D. Earliest possible timing = F8 of jump.
|-
|-
| 236A || 12 || 14|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
| 236A || 12 || 14|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
Zeile 548: Zeile 548:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Hitbox = 48x64 Pixel.
| style="background-color:#F9F9F9;" |Hitbox = 48x64 Pixel. Earliest possible timing = F8 of jump.
|-
|-
| style="background-color:#F9F9F9;" |'''Head Spin Attack (L)'''
| style="background-color:#F9F9F9;" |'''Head Spin Attack (L)'''
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