21.992
Bearbeitungen
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|Run YY6Y||/||195||255||300||Same animation as XY. | |Run YY6Y||/||195||255||300||Same animation as XY. | ||
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|Run YY6[Y]||/||195||255||300||Same animation as X[Y]. | |||
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|360°Y||/||260||340||400||2nd part of attack has same animation as XY. | |||
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|360°[Y]||/||/||680||800|| | |||
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|360°[Y]max||/||/||2550||/|| | |||
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|360°[Y]max(lvl4)||/||/||/||4400|| | |||
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|Guard>X||100||130||170||200||Parry attack. | |||
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|Guard>XX(behind)||100||130||170||200||When behind the enemy. | |||
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|Guard>XX(front)||300||390||510||600||When in front of the enemy. | |||
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|Guard>Y||240||312||408||480||Same animation as XY. | |||
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|OTG Y||300||390||510||600||Against enemy lying on the ground. | |||
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|} | |} | ||