Vanessa(KOFXI): Unterschied zwischen den Versionen

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'''Basic Combos'''
'''Basic Combos'''
*j.A/C, 5C(2),[4],6A, hyperhop or smalljump D or E: easy combo off of a jump-in.
*j.A/C, 5C(2),[4],6A, then...
**hyperhop or smalljump E: easy combo off of a jump-in with soft knockdown.
**hyperhop j.D,\/, okizeme: since j.D will make the opponent land on their feet, you can run up to them for a 50/50 left/right mixup. For advanced mixups from this situation, look further below.
**hyperhop j.D,\/, 214-B6C: for damage. the 6C-followup can be followed up with a QS for more damage, eg. QS K'> j.E whiff,\/,236236A


*Out of Quick Shift j.B or j.C,\/,(walk forward,) 5C(2),[4],6A, [j.CD] or [hyperhop j.D,\/ 214B-6C]: Combo out of Quick Shift. The 214B-6C ender needs a certain distance to the corner.
*2B>6A, then...
**after 6C: Quick Shift again
**41236P: hard knockdown. Easier if 2x 2B was used, or 2B>2A>6A...
**623A(1)>QS: a simple and effective quick shift setup.


*Corner 623Cx5, 2C,214B-6C, [link 236236P]: ''[0-1 Super]'' Max damage in the corner without shift or LDM. To connect the super, the 214K-6C must hit as early as possible.
*Out of Quick Shift j.B or j.C or j.D,\/, 5C/D(2),[4],6A...: the preferred combo starter from a quick shift to Vanessa.


'''Advanced Combos'''
'''Advanced Combos'''
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*Out of Quick Shift j.C, walk forward, 5C(2),6A(1),623A(1) QS: Setup to maximize stun if shifting to and from Vanessa.
*Out of Quick Shift j.C, walk forward, 5C(2),6A(1),623A(1) QS: Setup to maximize stun if shifting to and from Vanessa.


*214/236K-6A hit > 214P (sway cancel), then...
*214/236K-6A(2)>214P (sway cancel), then...
**dash, 236236P
**dash, 236236P
**hyperhop j.D or E: both of these enders are a way to combo off of the very useful 214/236K-6A attack while staying safe in case it was blocked (due to the sway cancel).
**hyperhop j.D or E: both of these enders are a way to combo off of the very useful 214/236K-6A attack while staying safe in case it was blocked (due to the sway cancel).


'''Other Combos'''
*Forbidden Eagle loop: Corner 623Cx5, 2C,214B-6C, then...
*Corner combo into [4],6A, 5B whiff, 5A>214B>6C, link 236236P: ''[1 Super]'' [https://youtu.be/0dHjeSy0tJo?t=754 Source]
**nothing: if your opponent is too low, stop the combo here.
**link 236236P ''[0-1 Super]'' To connect after the 214K-6C, the 6C must hit as early as possible, which is tricky.
**link 5C(1)>214P or 5C(1)>623C: resets with either slight frame advantage or a guard point / another forbidden eagle loop starter.


*Corner combo into [4],6A, 5B whiff, 5A>214B>6C, link 236236P: ''[1 Super]'' [https://youtu.be/0dHjeSy0tJo?t=754 Source], an auto-timing setup to get the super after 214B-6C.


=== Leader Combo Starters===
=== Leader Combo Starters===
21.992

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