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|style="background-color: #D5D5D5;border: 1px solid #B5B5B5;width:200px;" | '''''Begriffe in der Szene:''''' | |style="background-color: #D5D5D5;border: 1px solid #B5B5B5;width:200px;" | '''''Begriffe in der Szene:''''' | ||
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|style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Bait]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]], [[Frame Trap | |style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Abare]] , [[Air to Air]] , [[Air Combo]], [[Airborne]], [[Angriffshöhe]], [[Anti Air]], [[Area Control]], [[Bait]], [[Block]], [[Block Stun]], [[Blockstring]], [[Buffern]], [[Grappler]], [[Buttonmashing]], [[Cancel]], [[Chain]], [[System]], [[Hitstun]], [[Special Move]], [[Charge Moves]], [[Chip Damage]], [[Combo]], [[Command Normal]], [[Command Throw]], [[Corner]], [[Counter Hit]], [[Stagger]], [[Wallbounce]], [[Crossup]], [[Damage Reduction]], [[Execution]], [[Juggle State]], [[Frame]], [[Frame Advantage]], [[Frame Trap]]'' | ||
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|style="background-color: #D5D5D5;border: 1px solid #B5B5B5" | '''''Allgemeine Themen:''''' | |style="background-color: #D5D5D5;border: 1px solid #B5B5B5" | '''''Allgemeine Themen:''''' | ||
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|style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Importe]]'' | |style="background-color: #F7F7F7;border: 1px solid #B5B5B5" | ''[[Importe]], [[Turnierformate]]'' | ||
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