Subarashii

Beigetreten 5. Oktober 2008
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This interview was conducted on march 3rd 2010, during the course of a press event in Cologne, held by Headup Games, the German publisher of Blazblue: Calamity Trigger. The interview was conducted by Adrian Ruth (Kuroko) and David Huggele (ATG) for www.HardEdge.org, the biggest German Fighting Game community. Before the interview, Tomo Ohno held an introductory speech and outlined Zen United's work in Europe, emphasizing that the late European release of Blazblue: Calamity Trigger is necessary in order to gather feedback about the market, which Arc isn't accustomed to yet.
This interview was conducted on march 3rd 2010, during the course of a press event in Cologne, held by Headup Games, the German publisher of Blazblue: Calamity Trigger. The interview was conducted by Adrian Ruth (Kuroko) and David Huggele (ATG) for www.HardEdge.org, the biggest German Fighting Game community. Before the interview, Tomo Ohno held an introductory speech and outlined Zen United's work in Europe, emphasizing that the late European release of Blazblue: Calamity Trigger is necessary in order to gather feedback about the market, which Arc isn't accustomed to yet.


= The interview =
= interview Topics =


== PC Version of Blazblue ==
== PC Version of Blazblue ==
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Building a strong community is the only way we think we can prevent the piracy, since you can never enjoy playing the game alone as much as you would if you play with friends.
Building a strong community is the only way we think we can prevent the piracy, since you can never enjoy playing the game alone as much as you would if you play with friends.


== Next title / Guilty Gear ==


'''HardEdge:'''
'''HardEdge:'''
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'''HardEdge:'''
'''HardEdge:'''


You are probably working on the console port of BBCS right now. What's  
You are probably working on the console port of BBCS right now. What's next - is there another fighting game in the pipeline?
next - is there another fighting game in the pipeline?


'''Tomo Ohno:'''
'''Tomo Ohno:'''
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easy to learn but hard to master?   
easy to learn but hard to master?   
== Blazblue character designs and target audience==


'''Tomo Ohno:'''
'''Tomo Ohno:'''
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'''HardEdge:'''
'''HardEdge:'''


There is a character for every person. There is a ninja for me. I always play  
There is a character for every person. There is a ninja for me. I always play ninjas (laughs) (ATG doing the interview...)
ninjas (laughs) (ATG doing the interview...)


'''Tomo Ohno:'''
'''Tomo Ohno:'''