LEGENDE
| Commands | |
|---|---|
| 1 | left punch |
| 2 | right punch |
| 3 | left kick |
| 4 | right kick |
| 5 | tag button |
| f | tab forward |
| d | tab down |
| b | tab back |
| u | tab up |
| d/f | tab down forward |
| d/b | tab down back |
| u/f | tab up forward |
| u/b | tab up back |
| F | hold forward |
| D | hold down |
| B | hold back |
| U | hold up |
| D/F | hold down forward |
| D/B | hold down back |
| U/F | hold up forward |
| U/B | hold up back |
| qcf | quarter circle forward |
| qcb | quarter circle back |
| hcf | half circle forward |
| hcb | half circle back |
| Notations | |
| FC | full crouch animation |
| WS | while standing up |
| WR | while running |
| N | joystick in neutral |
| SS | side step either way |
| SSL | side step to left |
| SSR | side step to right |
| [ ] | optional command |
| , | followed by |
| ~ | immediately after |
| + | at the same time |
| ( _ ) | or |
| < | delayed input |
| = | next in sequence |
| ° | push and hold button |
| : | requires just frame input |
| Grounded Postions | |
| PLD
FUFA |
play dead position
face up & feet away |
| KND
FUFT |
knockdown position
face up & feet towards |
| SLD
FDFA |
slide position
face down & feet away |
| FCD
FDFT |
face down position
face down & feet towards |
| Move Properties | |
| BT | your back turned to the opponent |
| FF | face forward towards opponent |
| OB | forces opponent's back to face you |
| OC | forces opponent into crouch |
| OS | forces opponent's side to face you |
| JG | juggle starter |
| BN | bounce juggle starter |
| RC | recover crouching after a move |
| RCj | joystick modifier, need to hold D during the move to RC |
| CH | requires a counter hit |
| DS | double over stun
tap f to escape in most cases, you can usually launch opponent |
| FS | fall back stun
tap f to escape in most cases, you can usually launch opponent |
| MS | minor stun
various animations, in most cases doesn't lead to guaranteed hits |
| KS | kneel stun
opponent is forced onto one knee, usually does not act as a combo starter |
| CS | crumple stun
opponent crumples to the ground in front of you right away, usually acts as a combo starter |
| CF | crumple fall
opponent stay briefly upright before slumping to the ground, usually acts a combo starter |
| CFS | crumple fall stun
opponent is pushed away while crumping to the ground, can be a combo starter |
| BS | block stun |
| SH | stagger hit |
| GB | guard break
opponent is immobalized briefly, the opponent usually has the offensive advantage |
| GB | guard break (for move list prior to tekken 6)
indicates visual guard disturbance, but does not mean the opponent can't punish |
| TT | throw transition (results in throw on hit) |
| TC | technically crouching state
crouch status during this move cruches high attacks |
| TJ | technically jumping state
jump status during this move crushes low attacks |
| B! | this move cause bound state
bound moves usually also cause floor destuction |
| F! | this move cause floor destruction
mostly for throws that don't cause a bound state but break floors |
| # | see corresponding footnote |
| [2] | hit modifier (eg RC[2] property applies to 2nd hit) |
| b | Block modifier (eg. OCb opponent crouch on block) |
| c | CH modifier (eg. JGc is a juggle starter on counter hit) |
| co | crouching opponent modifier (eg. KSco) |
| cco | CH on crouching opponent modifier (eg. FScco) |
| Hit Ranges | |
| l | hits low (block d/b) |
| m | hits mid (block b) |
| sm | hits special mid (block d/b or b) |
| h | hits high (block b or duck) |
| L | hits low and grounded opponents (block d/b) |
| M | hits mid and grounded opponents (block b) |
| Sm | hits special mid and grounded opponents(block d/b or b) |
| H | hits high and grounded opponents (block b or duck) |
| ! | unblockable hit |
| (!) | unblockable hit which can be ducked |
| [!] | unblockable hits grounded opponents |
| " | indicates block point in string hits |
| Extra Combo Conventions | |
| cc | crouch cancel
tap u or f,f while crouching |
| cd | crouch dash
f,N,d,d/f (usually) |
| iWS | instant while standing
d,d/b,N_d,d/f,N (usually) |
| wgf | wind godfist
f,N,d,d/f,2,_+2 (mishimas) |
| ewgf | electric wind godfist
f,N,d~d/f+2 (mishimas) |
| tgf | thunder godfist
f,N,d,d/f+1 (heihachi) |
| big | big character combo
only works on big bodyframe (hitbox) characters |
| ( ) | missing hit is required for the next hit |
| Character Specific Conventions | |
| HSP | handstand position (Eddy Gordo) |
| RLX | relaxed position (Eddy Gordo) |
| AOP | art of phoenix (Ling Xiaoyu - Lei Wulong) |
| RDS | rain dance stance (Ling Xiaoyu) |
| LFF | left foot forward (Hwoarang) |
| RFF | right foot forward (Hwoarang) |
| LFS | left flamingo stance (Hwoarang) |
| RFS | right flamingo stance (Hwoarang) |
| VTS | vale tudo stance (Craig Marduk) |
| DSS | dragon sign stance (Marshall Law) |
| DFS | dragon fake step (Marshall Law) |
| HMS | hit man stance (Lee Chaolan - Violet) |
| HBS | hunting bear stance (Kuma - Panda) |
| ROL | prowling grizzly roll (Kuma - Panda) |
| CRA | art of crane (Lei Wulong) |
| SNA | art of snake (Lei Wulong) |
| TGR | art of tiger (Lei Wulong) |
| PAN | art of panther (Lei Wulong) |
| DGN | art of dragon (Lei Wulong) |
| DRU | drunken master (Lei Wulong) |
| INS | ndian sit (Yoshimitsu) |
| FLE | flea stance (Yoshimitsu) |
| DGF | dragonfly stance (Yoshimitsu) |
| MED | meditation (Yoshimitsu) |
| KIN | kinchou stance (Yoshimitsu) |
| NSS | no sword stance (Yoshimitsu) |
| FLA | flamingo stance (Baek Doo San) |
| CES | clockwise evasive spin (Julia Chang) |
| KNP | kenpo step (Feng Wei) |
| STC | shifting clouds (Feng Wei) |
| SDW | shadow stance (Raven) |
| HAZ | haze stance (Raven) |
| CDS | crouching demon stance (Jin Kazama) |
| ALB | albatross spin (Steve Fox) |
| DCK | ducking (Steve Fox) |
| PKB | peekaboo (Steve Fox) |
| SWY | sway (Steve Fox, Paul Phoenix) |
| LWV | left weave (Steve Fox) |
| RWV | right weave (Steve Fox) |
| FLK | flicker (Steve Fox) |
| SIT | sit down (Ganryu - Kuma - Panda) |
| CJM | chaos judgment (Anna) |
| HPF | haze palm fist (Asuka) |
| LCT | leg cutter (Asuka) |
| DES | destroy form (Alisa Bosconovitch) |
| SEN | silent entry (Lars Alexandersson) |
| DEN | dynamic entry (Lars Alexandersson) |
| SAV | savage stance (Miguel Caballero Rojo) |
| TRT | tarantula stance (Zafina) |
| MNT | Mantis Stance (Zafina) |
| SCR | scarecrow stance (Zafina) |
| MTS | muay thai stance (Bruce Irvin) |
| ROC | rocket stance (Roger Jr.) |
Movement
Basic movement
| Commands | |
|---|---|
| _ | Walking |
insert bla here
| Commands | |
|---|---|
| _ | Dashing |
insert bla here
| Commands | |
|---|---|
| Running (WR) |
insert bla here
| Commands | |
|---|---|
| ~n _ ~n | Sidestep (SS) |
insert bla here
| Commands | |
|---|---|
| ~ _ ~ | Sidewalk (SW) |
insert bla here
| Commands | |
|---|---|
| _ | Crouch walk |
insert bla here
| Commands | |
|---|---|
| _ _ | Jumping |
insert bla here
Intermediate manoeuvres
| Commands | |
|---|---|
| Roll dash |
insert bla here
| Commands | |
|---|---|
| Sway |
insert bla here
| Commands | |
|---|---|
| N | Crouch dash |
insert bla here
| Commands | |
|---|---|
| ~ | Back flip |
insert bla here
Advanced manoeuvres
| Commands | |
|---|---|
| _ | Dash / Back dash cancel |
insert bla here
| Commands | |
|---|---|
| SS repeated | Hayashida Step |
insert bla here
| Commands | |
|---|---|
| N N repeated | Wave dash |
insert bla here
| Commands | |
|---|---|
| N N SS repeated | Snake dash (crouch dash version) |
insert bla here
| Commands | |
|---|---|
| SS repeated | Snake dash (roll dash version) |
insert bla here
| Commands | |
|---|---|
| N N then ( : : :N ) repeated | King-type wave dash |
insert bla here
| Commands | |
|---|---|
| N +(attack button) | iWS |
insert bla here
| Commands | |
|---|---|
| ( N ) repeated | KBD´c korean back dash cancel |
insert bla here
| Commands | |
|---|---|
| ( N ) repeated | Front dash cancel |
insert bla here
| Commands | |
|---|---|
| SS _ SS repeated | Stair steps offensively-minded |
| SS _ SS repeated | Stair steps defensively-minded |
insert bla here
| Commands | |
|---|---|
| _ repeated | Electric sidestep |
insert bla here
Attacking
Basic attacks
| Jabs | |
|---|---|
| 1 | Left Punch |
| 2 | Right Punch |
insert bla here
| Kicks | |
|---|---|
| 3 | Left Kick |
| 4 | Right Kick |
insert bla here
Advanced attacks
| Running attacks | |
|---|---|
| WR 3 | Flying kick |
insert bla here
| WR 4 | Running slide |
insert bla here
| WR 1+2 | Flying dive |
insert bla here
| WR | Running tackle |
insert bla here
| WR | Shoulder charge |
insert bla here
| WR | Running Stompe |
insert bla here