LEGENDE
Commands | |
---|---|
1 | left punch |
2 | right punch |
3 | left kick |
4 | right kick |
5 | tag button |
f | tab forward |
d | tab down |
b | tab back |
u | tab up |
d/f | tab down forward |
d/b | tab down back |
u/f | tab up forward |
u/b | tab up back |
F | hold forward |
D | hold down |
B | hold back |
U | hold up |
D/F | hold down forward |
D/B | hold down back |
U/F | hold up forward |
U/B | hold up back |
qcf | quarter circle forward |
qcb | quarter circle back |
hcf | half circle forward |
hcb | half circle back |
Notations | |
FC | full crouch animation |
WS | while standing up |
WR | while running |
N | joystick in neutral |
SS | side step either way |
SSL | side step to left |
SSR | side step to right |
[ ] | optional command |
, | followed by |
~ | immediately after |
+ | at the same time |
( _ ) | or |
< | delayed input |
= | next in sequence |
° | push and hold button |
: | requires just frame input |
Grounded Postions | |
PLD
FUFA |
play dead position
face up & feet away |
KND
FUFT |
knockdown position
face up & feet towards |
SLD
FDFA |
slide position
face down & feet away |
FCD
FDFT |
face down position
face down & feet towards |
Move Properties | |
BT | your back turned to the opponent |
FF | face forward towards opponent |
OB | forces opponent's back to face you |
OC | forces opponent into crouch |
OS | forces opponent's side to face you |
JG | juggle starter |
BN | bounce juggle starter |
RC | recover crouching after a move |
RCj | joystick modifier, need to hold D during the move to RC |
CH | requires a counter hit |
DS | double over stun
tap f to escape in most cases, you can usually launch opponent |
FS | fall back stun
tap f to escape in most cases, you can usually launch opponent |
MS | minor stun
various animations, in most cases doesn't lead to guaranteed hits |
KS | kneel stun
opponent is forced onto one knee, usually does not act as a combo starter |
CS | crumple stun
opponent crumples to the ground in front of you right away, usually acts as a combo starter |
CF | crumple fall
opponent stay briefly upright before slumping to the ground, usually acts a combo starter |
CFS | crumple fall stun
opponent is pushed away while crumping to the ground, can be a combo starter |
BS | block stun |
SH | stagger hit |
GB | guard break
opponent is immobalized briefly, the opponent usually has the offensive advantage |
GB | guard break (for move list prior to tekken 6)
indicates visual guard disturbance, but does not mean the opponent can't punish |
TT | throw transition (results in throw on hit) |
TC | technically crouching state
crouch status during this move cruches high attacks |
TJ | technically jumping state
jump status during this move crushes low attacks |
B! | this move cause bound state
bound moves usually also cause floor destuction |
F! | this move cause floor destruction
mostly for throws that don't cause a bound state but break floors |
# | see corresponding footnote |
[2] | hit modifier (eg RC[2] property applies to 2nd hit) |
b | Block modifier (eg. OCb opponent crouch on block) |
c | CH modifier (eg. JGc is a juggle starter on counter hit) |
co | crouching opponent modifier (eg. KSco) |
cco | CH on crouching opponent modifier (eg. FScco) |
Hit Ranges | |
l | hits low (block d/b) |
m | hits mid (block b) |
sm | hits special mid (block d/b or b) |
h | hits high (block b or duck) |
L | hits low and grounded opponents (block d/b) |
M | hits mid and grounded opponents (block b) |
Sm | hits special mid and grounded opponents(block d/b or b) |
H | hits high and grounded opponents (block b or duck) |
! | unblockable hit |
(!) | unblockable hit which can be ducked |
[!] | unblockable hits grounded opponents |
" | indicates block point in string hits |
Extra Combo Conventions | |
cc | crouch cancel
tap u or f,f while crouching |
cd | crouch dash
f,N,d,d/f (usually) |
iWS | instant while standing
d,d/b,N_d,d/f,N (usually) |
wgf | wind godfist
f,N,d,d/f,2,_+2 (mishimas) |
ewgf | electric wind godfist
f,N,d~d/f+2 (mishimas) |
tgf | thunder godfist
f,N,d,d/f+1 (heihachi) |
big | big character combo
only works on big bodyframe (hitbox) characters |
( ) | missing hit is required for the next hit |
Character Specific Conventions | |
HSP | handstand position (Eddy Gordo) |
RLX | relaxed position (Eddy Gordo) |
AOP | art of phoenix (Ling Xiaoyu - Lei Wulong) |
RDS | rain dance stance (Ling Xiaoyu) |
LFF | left foot forward (Hwoarang) |
RFF | right foot forward (Hwoarang) |
LFS | left flamingo stance (Hwoarang) |
RFS | right flamingo stance (Hwoarang) |
VTS | vale tudo stance (Craig Marduk) |
DSS | dragon sign stance (Marshall Law) |
DFS | dragon fake step (Marshall Law) |
HMS | hit man stance (Lee Chaolan - Violet) |
HBS | hunting bear stance (Kuma - Panda) |
ROL | prowling grizzly roll (Kuma - Panda) |
CRA | art of crane (Lei Wulong) |
SNA | art of snake (Lei Wulong) |
TGR | art of tiger (Lei Wulong) |
PAN | art of panther (Lei Wulong) |
DGN | art of dragon (Lei Wulong) |
DRU | drunken master (Lei Wulong) |
INS | ndian sit (Yoshimitsu) |
FLE | flea stance (Yoshimitsu) |
DGF | dragonfly stance (Yoshimitsu) |
MED | meditation (Yoshimitsu) |
KIN | kinchou stance (Yoshimitsu) |
NSS | no sword stance (Yoshimitsu) |
FLA | flamingo stance (Baek Doo San) |
CES | clockwise evasive spin (Julia Chang) |
KNP | kenpo step (Feng Wei) |
STC | shifting clouds (Feng Wei) |
SDW | shadow stance (Raven) |
HAZ | haze stance (Raven) |
CDS | crouching demon stance (Jin Kazama) |
ALB | albatross spin (Steve Fox) |
DCK | ducking (Steve Fox) |
PKB | peekaboo (Steve Fox) |
SWY | sway (Steve Fox, Paul Phoenix) |
LWV | left weave (Steve Fox) |
RWV | right weave (Steve Fox) |
FLK | flicker (Steve Fox) |
SIT | sit down (Ganryu - Kuma - Panda) |
CJM | chaos judgment (Anna) |
HPF | haze palm fist (Asuka) |
LCT | leg cutter (Asuka) |
DES | destroy form (Alisa Bosconovitch) |
SEN | silent entry (Lars Alexandersson) |
DEN | dynamic entry (Lars Alexandersson) |
SAV | savage stance (Miguel Caballero Rojo) |
TRT | tarantula stance (Zafina) |
MNT | Mantis Stance (Zafina) |
SCR | scarecrow stance (Zafina) |
MTS | muay thai stance (Bruce Irvin) |
ROC | rocket stance (Roger Jr.) |
Movement
Basic movement
Commands | |
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_ | Walking |
_ | Dashing |
[[Bild:DIR_F.PNG] | Running (WR)
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