Rera(SS6)
Notable Normals
- 3B: ovehead, soft knockdown.
- 66B: overhead, soft knockdown.
- 2C: anti-air.
- 66D: low hit, soft knockdown.
Specials
- Wall 3/9: Triangle Jump.
- j.4/6D: air throw.
- 421S: scarf attack. Reflects fireballs.
- >S: followup with soft knockdown.
- >K: followup that mounts the wolf.
- 214D: mount wolf
- >S/j.S: various attacks.
- >direction+D: get off. can directly jump into any direction with full air options.
- >412S: straight dash attack. Does not knock down. Can be cancelled into 214S, 4D & 6D.
- >623S: 45° attack upwards. Can be cancelled into j.214S (whiffs), j.4D & j.6D.
- >j.236S: attack downwards. Can be cancelled into 214S, 4D & 6D.
- 214S: bird divebombs.
- 214D: klings onto mamahaha. Can be steered with directions.
- >S: various attacks while airborne.
- >3/6/9BC: dive attack, direction equals angle.
- >236S: flip attack down. Button determines angle.
- >direction+D: get off into any direction, including upwards. Full air options after, eg. jump attacks.
- j.2D: soft knockdown.
- While getting knocked down, AC: Short ukemi roll + wolf attack.
- 321421E (SS2): SD Transformation.
Supers
- エレルシ カムイ リムセ: 236AB: mamahaha divebomb super.
- アペフチ カムイ リムセ: 236BC / 3214623BC (SS2): scarf ranbu.