Street Fighter 4 Challenge Mode
Angaben sind vom Spiel übernommen Spammen von Hondas Headbutt hat sich als hilfreich erwiesen
Time Attack Normal
Level | Time | Stages | Bonus | Player | CPU | Item | Level | Time | Stages | Bonus | Player | CPU | Item |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 500"00 | 4 | 30s | def+, auto heal, infinite gauges | no block, no UC, no SC | Color 3 | 11 | 50"00 | 12 | 30s | no UC, no Focus, no EX, no dash, no throw escape, no target combo | no UC, no Focus, no EX, no dash, no throw escape, no target combo | Color 7 |
2 | 300"00 | 4 | 20s | def+, auto heal, auto gauge increase | no UC, no SC | Personal Action 4 | 12 | 200"00 | 7 | 20s | Bolstered revenge gauge increase, chip damage recovery | def+, normals cause chip damage | Personal Action 12 |
3 | 300"00 | 7 | 20s | def+, auto heal, auto gauge increase | no UC, no SC | Title | 13 | 150"00 | 5 | 20s | def+ | def+, gauges not displayed | Title |
4 | 200"00 | 5 | 10s | def+, gauges max at start | no UC | Title | 14 | 250"00 | 12 | 5s | atk+, def+, no special moves | normal | Title |
5 | 250"00 | 12 | 5s | def+ | no UC | Title | 15 | 100"00 | 4 | 25s | def+ | invisibility | Title |
6 | 200"00 | 9 | 10 | def+ | normal | Color 5 | 16 | 500"00 | 16 | 5s | def+, infinite SC gauge, noc UC, no SC | normal | Color 9 |
7 | 180"00 | 6 | 10s | def+ | normal | Personal Action 4 | 17 | 150"00 | 10 | 10s | Bolstered Revenge Gauge increase | atk+, def+, infinite gauges, no block | Personal Action 8 |
8 | 100"00 | 2 | 30s | def+ | def+ | Title | 18 | 200"00 | 1 | 10s | def+, infinite SC gauge | def+ | Title |
9 | 200"00 | 6 | 20s | def+ | def+ | Title | 19 | 200"00 | 6 | 20s | no block | def+, atk+ | Title |
10 | 300"00 | 15 | 15s | Bolstered gauge increase | normal | Title | 20 | 60"00 | 25 | 30s | def+, gauges max at start | def+ | Personal Action 10 |
Time Attack Hard
Survival Normal
Level | Quota | Heal | Player | CPU | Item | Level | Quota | Heal | Player | CPU | Item |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 4 | 50% | Def+, infinnite gauges | No block, no UC, no SC | Color 4 | 11 | 8 | 25% | def+ | gauges not displayed, auto Revenge Gauge increase | color 8 |
2 | 4 | 50% | Def+, auto gauge increase | no UC, no SC | Personal Action 3 | 12 | 8 | 25% | def+, infinite SC gauge | def+ | personal action 7 |
3 | 4 | 50% | Def+, gauges max at start | no UC | title | 13 | 6 | 25% | def+, invisibility | normal | title |
4 | 4 | 50% | def+ | no UC | title | 14 | 10 | 30% | def+ | normal | title |
5 | 8 | 30% | def+ | no UC | title | 15 | 7 | 20% | def+ | def+ | title |
6 | 12 | 12% | def+ | normal | color 6 | 16 | 3 | 50% | atk+, gauges max at start, auto gauge increase | atk+, gauges max at start, auto gauge increase | color 10 |
7 | 5 | 10% | def+ | normal | personal action 5 | 17 | 5 | 20% | def+, no block | normal | personal action 9 |
8 | 4 | 20% | def+ infinite SC Gauge | def+ | title | 18 | 2 | 35% | auto SC Gauge increase | normal | title |
9 | 6 | 20% | Def+, | Auto SC Gauge increase | title | 19 | 3 | 30% | def+, no special moves, normal moves cause chip damage | def+, chip damage racovery | title |
10 | 5 | 25% | def+, chip damage up | normal | title | 20 | 15 | 30% | def+, chip damage recovery | def+, normal moves cause chip damage | title |