Cyrax
MKT cyrax.png
Tiers & Ranking
PC/PSX Tier: C
N64 Tier: A

Special Moves

  • Homing Bomb: LK halten, 66HK
  • Close Bomb: LK halten, 44HK
  • Exploding Teleport: (j.)62BLK
  • Energy Net: 44LK: hit limit 2.
  • Jump Throw: 26BLK, dann LP. Löst nur aus wenn der Gegner in der Luft ist.

Chain Combos

  • HP-HP-LP
  • HK-HK-4HK: mid starter
  • HP-HP-HK-HP-HK-4HK: bester Schaden

Fatalities

  • Fat1: close 2-2-6-8-RN
  • Fat2: 2-2-8-2-HP
  • Animality: close 8-8-2-2
  • Babality: 6-6-4-HP
  • Friendship: RN-RN-RN-8
  • Stage: RN-BLK-RN
  • Brutality: HP-HK-HP-HK-HK-HP-HK-HP-HK-LK-LP

Strategie

  • Net, 4HK, homing bomb: unsafe gegen teleport punch.
  • Net, deep j.K homing bomb, run 4LK: OS gegen tele punch (wird zum sweep), aber beendet auch pressure.
  • Sehr hohe geblockt j.K mit 26BLK~LP punishen. Sehr schwer, in UMK3 viel einfacher.

Vs Slides

  • Stand block, dann mit HK-HK-4HK punishen (HP-HP.. whifft)

Combos

Basics

  • (Net,) j.P>HP-HP-HK-HP-HK-4HK: 40%
  • aa Net, HP aa Net, run HP>26BLK~LP: 28%
  • Throw, LP>Net, run, HP~RN laufen, HP>26BLK~LP: 39%
  • Throw, LP>HP>26BLK~LP: 36%, vs Nightwolf

Corner

  • Corner Net, deep j.K, (HP>) Net, crossup j.K,\/,[2-6BLK~LP]x2: 54-57%. First LP after 2-6BLK needs a small delay, 2nd one as fast as possible. Hitting the 2nd net rather low helps, too high and crossup j.K doesn't hit.
  • Corner Bomb, HP net, deep j.K,4HK, run LK: 63%
  • Corner Bomb, Net, run HP net, deep j.K crossup, 2-6BLK-LPx2: 63%, but knocks them out of the corner
  • Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low.
  • Corner net, j.k crossup, [2-6BLK-LP] x N: own corner only infinite. very strict timing.

Punishment

  • Blocked Tele Upper, HP>net, walk HP>net, j.K,26BLK-LP: 43%
  • Blocked Tele Upper, HP>net, walk HP>net (corner), j.K,4HK, run LK. 59%

Navigation

Main Page: Mortal Kombat Trilogy