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K (→Basic Combos) |
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*'''(j.C>)5D>6B > various followups:''' 5D is used over 5C because it has more activation range. | *'''(j.C>)5D>6B > various followups:''' 5D is used over 5C because it has more activation range. | ||
**>236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun. | **>236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun. | ||
**>Corner 623C > QS: ''[1 Skill Gauge]'' a shift setup that is safe against saving shift. | **>Corner 623C > QS: ''[1 Skill Gauge]'' a shift setup that is safe against saving shift, but since the juggle time after 623C isn't very long it needs specific followups (see team combos). | ||
**>236C SC j.236263C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage. | **>236C SC j.236263C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage. | ||
**>236236E: ''[2 Stocks]'' basic combo into LDM. | **>236236E: ''[2 Stocks]'' basic combo into LDM. |
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