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=== Leader Combo Starters=== | === Leader Combo Starters=== | ||
* | *Midscreen combo into 5C/D(2 hits) or 2B>2A/B, then 6A,236236E: To get this to work, you need to input the combo as 5C>236A>236E. This becomes extra hard when having to make a microwalk before the 5C, eg. after a shift-in. In this situation, using 5D(2) is advised, since its activation range is bigger and no micro walk is required at all. | ||
* | *Midscreen to corner combo into C(2 hits),6A,236236E, [4],6A, hyperhop delay j.D, land, 214B-6C cancel 236D-6C (1 hit) cancel 214B-6C cancel 623C,[623C]x4: the bnb corner carry LDM. This is a difficult combo that needs practice to master. The hyperhop should come as early as possible and the j.D timing is essential - if both of these factors are used perfectly (~ 3F timing), the 236D-6C will hit, otherwise it will miss. | ||
* | *Corner Combo in [4],6A, 2A(whiff),2C,236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,214D-6C cancel 214B-6C cancel 623C, [623C]x4, then... | ||
**2C>214B-6C(, shift out) or 236236P(, shift out): easy ender. | |||
**2C,214B-6C, link 236236P(, shift out): harder ender, needs perfect timing on the 214B-6C. | |||
*Combo in 236236P, Dream Cancel 2. Hit in 236236E, 5C(f),[4],6A etc.: LDM starter from 236236P | |||
*Combo in 236236P, Dream Cancel 2. Hit in 236236E, | |||
*Reset Setup: corner juggle in 2C>236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B>6A>214A, link 5C(1)... [https://youtu.be/uBMPJ0GObQU?t=1183 Source: TORU] | *Reset Setup: corner juggle in 2C>236236E, 214B-6C cancel 214D-6C cancel 236B, link 2C,236B-6C (guard crush),236B, 2B>6A>214A, link 5C(1)... [https://youtu.be/uBMPJ0GObQU?t=1183 Source: TORU] |
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