Rasetsumaru(SS6): Unterschied zwischen den Versionen
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{{SS6 Character | |||
| charname = Rasetsumaru | |||
| jcharname = 羅刹丸 | |||
| portrait = [[Image:ss6_rasetsumaru.png]] | |||
|tier_rank = B | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Normals == | == Normals == | ||
:'''X:''' | :'''X:''' |
Aktuelle Version vom 31. Dezember 2022, 14:23 Uhr
Rasetsumaru 羅刹丸 | |
![]() | |
Tiers & Ranking | |
Tier: | B |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Normals
- X:
Specials
- 236S: upwards-angled hadoken. Allows juggles after, eg. j.C.
- 623S: parry that turns into a shoryuken either when it catches something or simply when being close.
:623D: Shoulder tackle that launches and allows followup combos.
:236D: slash with ok chip damage that also OTGs.
:214D: hurts self to take damage and build rage.
- 6412364E (SS2): SD Transformation.
Supers
- 天覇断空烈斬: 236AB: short range but invulnerable (?)
- 剛咆: 236BC / 163214623BC (SS2): super-version of shoulder tackle, can combo after (also into 236AB).