Guile(SF4): Unterschied zwischen den Versionen

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== Normals & Command Normals ==
== Normals & Command Normals ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small>
*'''Chopping Straight: [[Bild: SFIV_F.png]] +MP''' <small>(F+MP)</small><BR/> Overhead.
*'''Chopping Straight: [[Bild: SFIV_F.png]] +MP''' <small>(F+MP)</small><BR/> Overhead.


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== Combos ==
== Combos ==
<small><sup>(Dies ist keine vollständige Liste.)</sup></small><BR/>
• LP, c.MP, ''cancel mit'' Sonic Boom
• LP, c.MP, ''cancel mit'' Sonic Boom


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== Framedata ==
== Framedata ==
<table border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;">
<table border="1" cellspacing="0" width="612" style="font-size: 11px; border: 1px solid #999; background: #ececec; text-align: center; color: #000000;">


<tr>
<tr>
<th align="center">
<th> Move
</th><th align="center">
</th><th> Startup
</th><th align="center">
</th><th> Active
</th><th align="center">
</th><th align="center"> frame
</th><th align="center"> frame
</th><th align="center"> frames of
</th><th align="center"> frames of


</th><th align="center">
</th><th> Recover
</th><th align="center">
</th><th> Frame Adv. Block
</th><th align="center"> super meter
</th><th> Frame Adv. Hit
</th><th align="center">
</th><th> Block stun
</th><th align="center"> cancel
</th><th> Hit stun
</th><th> Damage
</th><th> Stun
</th><th> Meter Gain
</th><th> Block


</th><th> Cancel Ability
</th></tr>
</th></tr>
<tr>
<tr>
<th align="center"> move Name
<td> Close Light Punch
</th><th align="center"> startup
</td><td> 3
</th><th align="center"> active
</td><td> 2
</th><th align="center"> recovery
</td><td> 7
</td><td> +2
</td><td> +5
 
</td><td> 10
 
</td><td> 13
</td><td> 20
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> CSpS
</td></tr><tr>
<td> Close Medium Punch
 
 
</td><td> 4
</td><td> 3
</td><td> 14
</td><td> -3
</td><td> 0
</td><td> 13
</td><td> 16
</td><td> 60
</td><td> 100
 


</th><th align="center"> adv.blk
</td><td> 40
</th><th align="center"> adv.hit
</td><td> HL
</th><th align="center"> blockstun
</td><td> SpS
</th><th align="center"> hitstun
</td></tr><tr>
</th><th align="center"> damage
<td> Close Hard Punch
</th><th align="center"> stun
</td><td> 5
</th><th align="center"> gain
</td><td> 4
</th><th align="center"> block
</td><td> 15
</th><th align="center"> ability


</td><td> -1


</th></tr>
</td><td> +4
<tr>
</td><td> 17
<td align="center"> close LP
</td><td> 22
</td><td align="center"> 3
</td><td> 120[70]
</td><td align="center"> 2
</td><td> 200[150]
</td><td align="center"> 7
</td><td> 60
</td><td align="center"> +2
</td><td> HL
</td><td align="center"> +5
</td><td> SpS[-]
</td><td align="center"> 10
 
</td></tr><tr>
 
<td> Close Light Kick
</td><td> 3
</td><td> 3
</td><td> 8
</td><td> 0
</td><td> +3
</td><td> 10
 
</td><td> 13
</td><td> 30
 
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> C
</td></tr><tr>
<td> Close Medium Kick
 
</td><td> 5
</td><td> 2
</td><td> 16
 
</td><td> -4
</td><td> -1
</td><td> 13
</td><td> 16
</td><td> 60
</td><td> 100
 
</td><td> 40
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Close Hard Kick
</td><td> 6
</td><td> 3
</td><td> 18
 
</td><td> -3
</td><td> +1
</td><td> 17
</td><td> 21
 
</td><td> 130
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -
 
</td></tr><tr>
<td> Far Light Punch
</td><td> 4
</td><td> 2
 
</td><td> 7
</td><td> +2
</td><td> +5
</td><td> 10
 
</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> HL
 
</td><td> CSpS
</td></tr><tr>
<td> Far Medium Punch
 
</td><td> 5
</td><td> 4
</td><td> 14
</td><td> -4
</td><td> -1
</td><td> 13
 
</td><td> 16
</td><td> 80
</td><td> 100
 
</td><td> 40
</td><td> HL
</td><td> SpS
</td></tr><tr>
<td> Far Hard Punch
</td><td> 5
 
</td><td> 3
</td><td> 14
 
</td><td> +1
</td><td> +5
</td><td> 17
</td><td> 21
</td><td> 120
</td><td> 200
</td><td> 60
 
</td><td> HL
</td><td> S
 
</td></tr><tr>
<td> Far Light Kick
</td><td> 5
</td><td> 2
</td><td> 9
</td><td> 0
</td><td> +3
 
</td><td> 10
 
</td><td> 13
</td><td> 40
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> C
</td></tr><tr>
<td> Far Medium Kick
 
 
</td><td> 7
</td><td> 4
</td><td> 12
</td><td> -2
</td><td> +1
</td><td> 13
</td><td> 16
</td><td> 70
</td><td> 100
 
 
</td><td> 40
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Far Hard Kick
</td><td> 13
</td><td> 5
</td><td> 14


</td><td align="center"> 13
</td><td> -1
</td><td align="center"> 20
</td><td align="center"> 50
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> CSpS


</td></tr>
</td><td> +3
<tr>
</td><td> 17
<td align="center"> close MP
</td><td> 21
</td><td> 110
</td><td> 200
</td><td> 60
</td><td> HL
</td><td> -


</td><td align="center"> 4
</td></tr><tr>
</td><td align="center"> 3
</td><td align="center"> 14
</td><td align="center"> -3
</td><td align="center"> 0
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
<td> Crouch Light Punch
</td><td align="center"> HL
</td><td> 4
</td><td align="center"> SpS
</td><td> 2
</td><td> 8
</td><td> +1
</td><td> +4
</td><td> 10


</td></tr>
</td><td> 13
<tr>
</td><td> 30
<td align="center"> close HP
</td><td align="center"> 5
</td><td align="center"> 4
</td><td align="center"> 15


</td><td align="center"> -1
</td><td> 50
</td><td align="center"> +4
</td><td> 20
</td><td align="center"> 17
</td><td> HL
</td><td align="center"> 22
</td><td> CSpS
</td><td align="center"> 120[70]
</td></tr><tr>
</td><td align="center"> 200[150]
<td> Crouch Medium Punch
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> SpS[-]


</td><td> 4
</td><td> 5
</td><td> 10


</td></tr>
</td><td> -1
<tr>
</td><td> +2
<td align="center"> close LK
</td><td> 13
</td><td align="center"> 3
</td><td> 16
</td><td align="center"> 3
</td><td> 70
</td><td align="center"> 8
</td><td> 100
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 40
</td><td align="center"> 30
</td><td> HL
</td><td align="center"> 50
</td><td> SpS
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> C


</td></tr>
</td></tr><tr>
<tr>
<td> Crouch Hard Punch
<td align="center"> close MK
</td><td> 5
</td><td> 4
</td><td> 23


</td><td align="center"> 5
</td><td> -9
</td><td align="center"> 2
</td><td> -4
</td><td align="center"> 16
</td><td> 17
</td><td align="center"> -4
</td><td> 22
</td><td align="center"> -1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 100[70]
</td><td align="center"> HL
</td><td> 200[150]
</td><td align="center"> -
</td><td> 60
</td><td> HL
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Crouch Light Kick
<td align="center"> close HK
</td><td> 4
</td><td align="center"> 6
</td><td> 2
</td><td align="center"> 3
</td><td align="center"> 18


</td><td align="center"> -3
</td><td> 9
</td><td align="center"> +1
</td><td> 0
</td><td align="center"> 17
</td><td> +3
</td><td align="center"> 21
</td><td> 10
</td><td align="center"> 130
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> 13
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> L


</td></tr>
</td><td> C
<tr>
</td></tr><tr>
<td align="center"> far LP
<td> Crouch Medium Kick
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 7
</td><td align="center"> +2
</td><td align="center"> +5
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 7
</td><td align="center"> 30
</td><td> 4
</td><td align="center"> 50
</td><td> 14
</td><td align="center"> 20
</td><td> -4
</td><td align="center"> HL
</td><td> -1
</td><td align="center"> CSpS
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 70
<td align="center"> far MP
</td><td> 100


</td><td align="center"> 5
</td><td> 40
</td><td align="center"> 4
</td><td> L
</td><td align="center"> 14
</td><td> -
</td><td align="center"> -4
</td></tr><tr>
</td><td align="center"> -1
<td> Crouch Hard Kick
</td><td align="center"> 13
</td><td> 6
</td><td align="center"> 16
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 4(20)4
</td><td align="center"> HL
</td><td> 17
</td><td align="center"> SpS


</td></tr>
</td><td> -3
<tr>
</td><td> -
<td align="center"> far HP
</td><td> 17
</td><td align="center"> 5
</td><td> -
</td><td align="center"> 3
</td><td> 110*140
</td><td align="center"> 14
</td><td> 200
</td><td> 60


</td><td align="center"> +1
</td><td> L
</td><td align="center"> +5
</td><td> S*-
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 120
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> S


</td></tr><tr>
<td> Jump Up Light Punch
</td><td> 5
</td><td> 2
</td><td> -
</td><td> -
</td><td> -


</td></tr>
</td><td> 10
<tr>
<td align="center"> far LK
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 40
</td><td> 50
</td><td align="center"> 50
</td><td> 50
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> HL
</td><td> H
</td><td align="center"> C
</td><td> -
</td></tr><tr>
<td> Jump Up Medium Punch


</td></tr>
<tr>
<td align="center"> far MK


</td><td align="center"> 7
</td><td> 7
</td><td align="center"> 4
</td><td> 4
</td><td align="center"> 12
</td><td> -
</td><td align="center"> -2
</td><td> -
</td><td align="center"> +1
</td><td> -
</td><td align="center"> 13
</td><td> 13
</td><td align="center"> 16
</td><td> 16
</td><td align="center"> 70
</td><td> 80
</td><td align="center"> 100
</td><td> 100


</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 40
<tr>
</td><td> H
<td align="center"> far HK
</td><td> -
</td><td align="center"> 13
</td></tr><tr>
</td><td align="center"> 5
<td> Jump Up Hard Punch
</td><td align="center"> 14
</td><td> 7
</td><td> 3
</td><td> -


</td><td align="center"> -1
</td><td> -
</td><td align="center"> +3
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 110
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> 17
</td><td> 20
</td><td> 100
</td><td> 200
</td><td> 60
</td><td> H
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td align="center"> crouch LP
</td><td align="center"> 4
</td><td align="center"> 2
</td><td align="center"> 8
</td><td align="center"> +1
</td><td align="center"> +4
</td><td align="center"> 10


</td><td align="center"> 13
<td> Jump Up Light Kick
</td><td align="center"> 30
</td><td> 7
</td><td align="center"> 50
</td><td> 6
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> CSpS
</td><td> -
</td><td> 8


</td></tr>
</td><td> 11
<tr>
</td><td> 40
<td align="center"> crouch MP


</td><td align="center"> 4
</td><td> 50
</td><td align="center"> 5
</td><td> 20
</td><td align="center"> 10
</td><td> H
</td><td align="center"> -1
</td><td> -
</td><td align="center"> +2
</td></tr><tr>
</td><td align="center"> 13
<td> Jump Up Medium Kick
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 7
</td><td align="center"> HL
</td><td> 6
</td><td align="center"> SpS
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> crouch HP
</td><td> 11
</td><td align="center"> 5
</td><td> 15
</td><td align="center"> 4
</td><td> 80
</td><td align="center"> 23
</td><td> 100


</td><td align="center"> -9
</td><td> 40
</td><td align="center"> -4
</td><td> H
</td><td align="center"> 17
</td><td> -
</td><td align="center"> 22
</td><td align="center"> 100[70]
</td><td align="center"> 200[150]
</td><td align="center"> 60
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Jump Up Hard Kick
<td align="center"> crouch LK
</td><td> 6
</td><td align="center"> 4
</td><td> 3
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 9
</td><td align="center"> 0
</td><td align="center"> +3
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> -
</td><td align="center"> 30
</td><td> -
</td><td align="center"> 50
</td><td> 15
</td><td align="center"> 20
</td><td> 18
</td><td align="center"> L
</td><td align="center"> C


</td></tr>
</td><td> 100
<tr>
</td><td> 200
<td align="center"> crouch MK
</td><td> 60
</td><td> H
</td><td> -


</td><td align="center"> 7
</td></tr><tr>
</td><td align="center"> 4
<td> Jump Forward Light Punch
</td><td align="center"> 14
</td><td> 6
</td><td align="center"> -4
</td><td> 6
</td><td align="center"> -1
</td><td align="center"> 13
</td><td align="center"> 16
</td><td align="center"> 70
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> -
</td><td align="center"> L
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 8


</td></tr>
</td><td> 11
<tr>
</td><td> 50
<td align="center"> crouch HK
</td><td> 50
</td><td align="center"> 6
</td><td> 20
</td><td align="center"> 4(20)4
</td><td> H
</td><td align="center"> 17


</td><td align="center"> -3
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 17
<td> Jump Forward Medium Punch
</td><td align="center"> -
</td><td align="center"> 110*140
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> L
</td><td align="center"> S*-


</td><td> 5
</td><td> 5
</td><td> -
</td><td> -
</td><td> -
</td><td> 11


</td></tr>
</td><td> 15
<tr>
</td><td> 80
<td align="center"> jump up LP
</td><td> 100
</td><td align="center"> 5
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 10


</td><td align="center"> 13
</td><td> 40
</td><td align="center"> 50
</td><td> H
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td></tr><tr>
</td><td align="center"> H
<td> Jump Forward Hard Punch
</td><td align="center"> -
</td><td> 5


</td></tr>
</td><td> 5
<tr>
</td><td> -
<td align="center"> jump up MP


</td><td align="center"> 7
</td><td> -
</td><td align="center"> 4
</td><td> -
</td><td align="center"> -
</td><td> 15
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td> 100
</td><td align="center"> 13
</td><td> 200
</td><td align="center"> 16
</td><td> 60
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> H
</td><td align="center"> H
</td><td> -
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Jump Forward Light Kick
<td align="center"> jump up HP
</td><td> 5
</td><td align="center"> 7
</td><td> 5
</td><td align="center"> 3
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> -


</td><td align="center"> -
</td><td> 8
</td><td align="center"> -
</td><td align="center"> 17
</td><td align="center"> 20
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 11
</td><td> 30
</td><td> 50
</td><td> 20
</td><td> H
</td><td> -
</td></tr><tr>
<td> Jump Forward Medium Kick


</td></tr>
<tr>
<td align="center"> jump up LK
</td><td align="center"> 7
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 5
</td><td align="center"> 40
</td><td> 6
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td><td> -
</td><td align="center"> -
</td><td> 11
</td><td> 15
</td><td> 60
</td><td> 100


</td></tr>
<tr>
<td align="center"> jump up MK


</td><td align="center"> 7
</td><td> 40
</td><td align="center"> 6
</td><td> H
</td><td align="center"> -
</td><td> -
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
<td> Jump Forward Hard Kick
</td><td align="center"> 11
</td><td> 6
</td><td align="center"> 15
</td><td> 5
</td><td align="center"> 80
</td><td> -
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> -
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 15
<td align="center"> jump up HK
</td><td> 18
</td><td align="center"> 6
</td><td> 100
</td><td align="center"> 3
</td><td> 200
</td><td align="center"> -
</td><td> 60
</td><td> H
</td><td> -


</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> -
</td><td align="center"> 15
</td><td align="center"> 18
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


<td> Forward + Medium Punch
</td><td> 15
</td><td> 3
</td><td> 14
</td><td> -3
</td><td> 0
</td><td> 13


</td></tr>
</td><td> 16
<tr>
</td><td> 80
<td align="center"> jump forward LP
</td><td align="center"> 6
</td><td align="center"> 6
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 100
</td><td align="center"> 50
</td><td> 40
</td><td align="center"> 50
</td><td> H
</td><td align="center"> 20
</td><td> -
</td><td align="center"> H
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Hard Punch


</td></tr>
</td><td> 8
<tr>
</td><td> 3
<td align="center"> jump forward MP
</td><td> 15


</td><td align="center"> 5
</td><td> 0
</td><td align="center"> 5
</td><td> +4
</td><td align="center"> -
</td><td> 17
</td><td align="center"> -
</td><td> 21
</td><td align="center"> -
</td><td> 120
</td><td align="center"> 11
</td><td> 200
</td><td align="center"> 15
</td><td align="center"> 80
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 60
</td><td align="center"> H
</td><td> HL
</td><td align="center"> -
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Back or Forward + Light Kick
<td align="center"> jump forward HP
</td><td> 7
</td><td align="center"> 5
</td><td> 4
</td><td align="center"> 5
</td><td> 18
</td><td align="center"> -


</td><td align="center"> -
</td><td> -11
</td><td align="center"> -
</td><td> -6
</td><td align="center"> 15
</td><td> 10
</td><td align="center"> 18
</td><td> 15
</td><td align="center"> 100
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 50
</td><td> 50
</td><td> 20
</td><td> HL
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Back or Forward + Medium Kick
<td align="center"> jump forward LK
</td><td> 11
</td><td align="center"> 5
</td><td> 4
</td><td align="center"> 5
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 8


</td><td align="center"> 11
</td><td> 14
</td><td align="center"> 30
</td><td> -4
</td><td align="center"> 50
</td><td> -1
</td><td align="center"> 20
</td><td> 13
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td><td> 16
<tr>
</td><td> 60
<td align="center"> jump forward MK
</td><td> 100
</td><td> 40
</td><td> HL


</td><td align="center"> 5
</td><td> -
</td><td align="center"> 6
</td></tr><tr>
</td><td align="center"> -
<td> Forward + Hard Kick (Close)
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> 11
</td><td align="center"> 15
</td><td align="center"> 60
</td><td align="center"> 100


</td><td align="center"> 40
</td><td> 16
</td><td align="center"> H
</td><td> 6
</td><td align="center"> -
</td><td> 12
</td><td> 0
</td><td> +4
</td><td> 17


</td></tr>
</td><td> 21
<tr>
</td><td> 120
<td align="center"> jump forward HK
</td><td> 200
</td><td align="center"> 6
</td><td align="center"> 5
</td><td align="center"> -


</td><td align="center"> -
</td><td> 60
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 18
</td></tr><tr>
</td><td align="center"> 100
<td> Down Forward + Hard Kick
</td><td align="center"> 200
</td><td> 11
</td><td align="center"> 60
</td><td align="center"> H
</td><td align="center"> -


</td><td> 2
</td><td> 17


</td></tr>
</td><td> -1
<tr>
</td><td> -
<td align="center"> F+MP
</td><td> 17
</td><td align="center"> 15
</td><td> -
</td><td align="center"> 3
</td><td> 110
</td><td align="center"> 14
</td><td> 200
</td><td align="center"> -3
</td><td> 60
</td><td align="center"> 0
</td><td align="center"> 13


</td><td align="center"> 16
</td><td> HL
</td><td align="center"> 80
</td><td> -
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> H
</td><td align="center"> -


</td></tr>
</td></tr><tr>
<tr>
<td> Level 1 Focus Attack
<td align="center"> F+HP
</td><td> 21
</td><td> 2
</td><td> 35
</td><td> -21
</td><td> -21


</td><td align="center"> 8
</td><td> 15
</td><td align="center"> 3
</td><td align="center"> 15
</td><td align="center"> 0
</td><td align="center"> +4
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 120
</td><td align="center"> 200


</td><td align="center"> 60
</td><td> 15
</td><td align="center"> HL
</td><td> 60
</td><td align="center"> -
</td><td> 100
</td><td> 20
</td><td> HL
</td><td> -
</td></tr><tr>
<td> Level 2 Focus Attack


</td></tr>
<tr>
<td align="center"> B or F+LK
</td><td align="center"> 7
</td><td align="center"> 4
</td><td align="center"> 18


</td><td align="center"> -11
</td><td> 17+12
</td><td align="center"> -6
</td><td> 2
</td><td align="center"> 10
</td><td> 35
</td><td align="center"> 15
</td><td> -15
</td><td align="center"> 50
</td><td> -
</td><td align="center"> 50
</td><td> 21
</td><td align="center"> 20
</td><td> -
</td><td align="center"> HL
</td><td> 80
</td><td align="center"> -
</td><td> 150


</td></tr>
<tr>
<td align="center"> B or F+MK
</td><td align="center"> 11
</td><td align="center"> 4
</td><td align="center"> 14
</td><td align="center"> -4
</td><td align="center"> -1
</td><td align="center"> 13


</td><td align="center"> 16
</td><td align="center"> 60
</td><td align="center"> 100
</td><td align="center"> 40
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 40
<tr>
</td><td> HL
<td align="center"> F+HK (close)
</td><td> -
</td></tr><tr>
<td> Level 3 Focus Attack
</td><td> 65
</td><td> 2
</td><td> 35


</td><td align="center"> 16
</td><td> -
</td><td align="center"> 6
</td><td align="center"> 12
</td><td align="center"> 0
</td><td align="center"> +4
</td><td align="center"> 17
</td><td align="center"> 21
</td><td align="center"> 120
</td><td align="center"> 200


</td><td align="center"> 60
</td><td> -
</td><td align="center"> HL
</td><td> -
</td><td align="center"> -
</td><td> -
</td><td> 140
</td><td> 200
</td><td> 60
</td><td> -
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td align="center"> DF+HK
</td><td align="center"> 11
</td><td align="center"> 2
</td><td align="center"> 17


</td><td align="center"> -1
<td> Forward + Throw
</td><td align="center"> -
</td><td> 3
</td><td align="center"> 17
</td><td> 2
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 110
</td><td> -
</td><td align="center"> 200
</td><td> -
</td><td align="center"> 60
</td><td> -
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> 120


</td></tr>
</td><td> 100
<tr>
</td><td> 40
<td align="center"> lvl1 FA
</td><td> 0.9
</td><td align="center"> 21
</td><td> -
</td><td align="center"> 2
</td></tr><tr>
</td><td align="center"> 35
<td> Back + Throw
</td><td align="center"> -21
</td><td align="center"> -21
</td><td align="center"> 15


</td><td align="center"> 15
</td><td> 3
</td><td align="center"> 60
</td><td> 2
</td><td align="center"> 100
</td><td> 20
</td><td align="center"> 20
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> lvl2 FA
</td><td> -
</td><td> -
</td><td> 120
</td><td> 80


</td><td align="center"> 17+12
</td><td> 40
</td><td align="center"> 2
</td><td> 0.9
</td><td align="center"> 35
</td><td> -
</td><td align="center"> -15
</td><td align="center"> -
</td><td align="center"> 21
</td><td align="center"> -
</td><td align="center"> 80
</td><td align="center"> 150


</td><td align="center"> 40
</td></tr><tr>
</td><td align="center"> HL
<td> Forward + Throw (Air)
</td><td align="center"> -
</td><td> 3
</td><td> 2
</td><td> -


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> lvl3 FA
</td><td> -
</td><td align="center"> 65
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 35


</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 150
</td><td align="center"> -
</td><td> 40
</td><td align="center"> -
</td><td> 1.25
</td><td align="center"> 140
</td><td> -
</td><td align="center"> 200
</td><td align="center"> 60
</td><td align="center"> -
</td><td align="center"> -


</td></tr><tr>
<td> Back + Throw (Air)
</td><td> 3
</td><td> 2


</td></tr>
</td><td> -
<tr>
</td><td> -
<td align="center"> F+LP+LK
</td><td> -
</td><td align="center"> 3
</td><td> -
</td><td align="center"> 2
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> -
</td><td align="center"> 120
</td><td> 150
</td><td align="center"> 100
</td><td> 150
</td><td align="center"> 40
</td><td> 40
</td><td align="center"> 0.9
</td><td> 1.25
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td></tr><tr>
<td align="center"> B+LP+LK
<td> Sonic Boom Light Punch


</td><td align="center"> 3
</td><td> 9
</td><td align="center"> 2
</td><td> -
</td><td align="center"> 20
</td><td> 29
</td><td align="center"> -
</td><td> +6
</td><td align="center"> -
</td><td> +10
</td><td align="center"> -
</td><td> 18
</td><td align="center"> -
</td><td align="center"> 120
</td><td align="center"> 80


</td><td align="center"> 40
</td><td> 22
</td><td align="center"> 0.9
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td></tr>
<tr>
<td align="center"> F+LP+LK (air)
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> -


</td><td align="center"> -
</td><td> 20/20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> -
</td><td> S
</td><td align="center"> -
</td></tr><tr>
</td><td align="center"> 150
<td> Sonic Boom Medium Punch
</td><td align="center"> 150
</td><td> 9
</td><td align="center"> 40
</td><td align="center"> 1.25
</td><td align="center"> -


</td></tr>
</td><td> -
<tr>
</td><td> 31
<td align="center"> B+LP+LK (air)
</td><td align="center"> 3
</td><td align="center"> 2
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -
</td><td align="center"> -


</td><td align="center"> -
</td><td> +4
</td><td align="center"> 150
</td><td> +8
</td><td align="center"> 150
</td><td> 18
</td><td align="center"> 40
</td><td> 22
</td><td align="center"> 1.25
</td><td> 50
</td><td align="center"> -
</td><td> 50
</td><td> 20/20


</td></tr>
</td><td> HL
<tr>
</td><td> S
<td align="center"> sonic boom LP


</td><td align="center"> 9
</td></tr><tr>
</td><td align="center"> -
<td> Sonic Boom Hard Punch
</td><td align="center"> 29
</td><td> 9
</td><td align="center"> +6
</td><td> -
</td><td align="center"> +10
</td><td> 33
</td><td align="center"> 18
</td><td> +2
</td><td align="center"> 22
</td><td> +6
</td><td align="center"> 50
</td><td align="center"> 50


</td><td align="center"> 20/20
</td><td> 18
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
</td><td> 22
<tr>
</td><td> 50
<td align="center"> sonic boom MP
</td><td> 50
</td><td align="center"> 9
</td><td> 20/20
</td><td align="center"> -
</td><td> HL
</td><td align="center"> 31
</td><td> S
</td></tr><tr>
<td> Sonic Boom EX


</td><td align="center"> +4
</td><td align="center"> +8
</td><td align="center"> 18
</td><td align="center"> 22
</td><td align="center"> 50
</td><td align="center"> 50
</td><td align="center"> 20/20
</td><td align="center"> HL
</td><td align="center"> S


</td><td> 11
</td><td> -
</td><td> 39
</td><td> +1
</td><td> +4
</td><td> 13
</td><td> 16
</td><td> 50*50
</td><td> 50*50


</td></tr>
<tr>
<td align="center"> sonic boom HP
</td><td align="center"> 9
</td><td align="center"> -
</td><td align="center"> 33
</td><td align="center"> +2
</td><td align="center"> +6
</td><td align="center"> 18


</td><td align="center"> 22
</td><td> 0/0
</td><td align="center"> 50
</td><td> HL
</td><td align="center"> 50
</td><td> S
</td><td align="center"> 20/20
</td></tr><tr>
</td><td align="center"> HL
<td> Flash Kick  Light Kick
</td><td align="center"> S
</td><td> 4
</td><td> 11
</td><td> 20+23


</td></tr>
</td><td> -33
<tr>
<td align="center"> sonic boom EX


</td><td align="center"> 11
</td><td> -
</td><td align="center"> -
</td><td> 20
</td><td align="center"> 39
</td><td> -
</td><td align="center"> +1
</td><td> 130[70]
</td><td align="center"> +4
</td><td> 200[100]
</td><td align="center"> 13
</td><td> 30/40
</td><td align="center"> 16
</td><td> HL
</td><td align="center"> 50*50
</td><td> S[-]
</td><td align="center"> 50*50


</td><td align="center"> 0/0
</td></tr><tr>
</td><td align="center"> HL
</td><td align="center"> S


</td></tr>
<td> Flash Kick  Medium Kick
<tr>
</td><td> 4
<td align="center"> somersault LK
</td><td> 11
</td><td align="center"> 4
</td><td> 22+23
</td><td align="center"> 11
</td><td> -35
</td><td align="center"> 20+23
</td><td> -
</td><td> 20


</td><td align="center"> -33
</td><td> -
</td><td align="center"> -
</td><td> 140[70]
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 130[70]
</td><td align="center"> 200[100]
</td><td align="center"> 30/40
</td><td align="center"> HL
</td><td align="center"> S[-]


</td><td> 200[100]
</td><td> 30/40
</td><td> HL
</td><td> S[-]
</td></tr><tr>
<td> Flash Kick  Hard Kick


</td></tr>
</td><td> 4
<tr>
</td><td> 11
<td align="center"> somersault MK
</td><td> 24+23
</td><td align="center"> 4
</td><td align="center"> 11
</td><td align="center"> 22+23
</td><td align="center"> -35
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -37
</td><td align="center"> 140[70]
</td><td> -
</td><td align="center"> 200[100]
</td><td> 20
</td><td align="center"> 30/40
</td><td> -
</td><td align="center"> HL
</td><td> 160[70]
</td><td align="center"> S[-]
</td><td> 200[100]


</td></tr>
</td><td> 30/40
<tr>
</td><td> HL
<td align="center"> somersault HK
</td><td> S[-]


</td><td align="center"> 4
</td></tr><tr>
</td><td align="center"> 11
<td> Flash Kick  EX
</td><td align="center"> 24+23
</td><td> 4
</td><td align="center"> -37
</td><td> 2*9
</td><td align="center"> -
</td><td> 24+23
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 160[70]
</td><td align="center"> 200[100]


</td><td align="center"> 30/40
</td><td> -35
</td><td align="center"> HL
</td><td> -
</td><td align="center"> S[-]
</td><td> 20
</td><td> -


</td></tr>
</td><td> 100*80
<tr>
</td><td> 150*100
<td align="center"> somersault EX
</td><td> 0/0
</td><td align="center"> 4
</td><td> HL
</td><td align="center"> 2*9
</td><td> S*-
</td><td align="center"> 24+23


</td><td align="center"> -35
</td></tr><tr>
</td><td align="center"> -
<td> Super Move Light Kick
</td><td align="center"> 20
</td><td> 1+2
</td><td align="center"> -
</td><td> 1* 5* 2(9) 1* 8* 2
</td><td align="center"> 100*80
</td><td align="center"> 150*100
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> S*-


</td><td> 20+23
</td><td> -24
</td><td> -
</td><td> 20


</td></tr>
</td><td> -
<tr>
</td><td> 95* 40* 40* 60* 30* 80
<td align="center"> Super Combo LK
</td><td> 0
</td><td align="center"> 1+2
</td><td> 0/0
</td><td align="center"> 1*5*2(9)<BR/>1*8*2
</td><td> HL
</td><td align="center"> 20+23
</td><td align="center"> -24
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> -
</td><td align="center"> 95*40*40*<BR/>60*30*80
</td></tr><tr>
</td><td align="center"> 0
<td> Super Move Medium Kick
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td></tr>
</td><td> 1+3
<tr>
</td><td> 1* 5* 1(14) 1* 8* 2
<td align="center"> Super Combo MK
</td><td> 22+23
</td><td> -26
</td><td> -
</td><td> 20


</td><td align="center"> 1+3
</td><td> -
</td><td align="center"> 1*5*1(14)<BR/>1*8*2
</td><td> 95* 40* 40* 60* 30* 80
</td><td align="center"> 22+23
</td><td> 0
</td><td align="center"> -26
</td><td align="center"> -
</td><td align="center"> 20
</td><td align="center"> -
</td><td align="center"> 95*40*40*<BR/>60*30*80
</td><td align="center"> 0


</td><td align="center"> 0/0
</td><td> 0/0
</td><td align="center"> HL
</td><td> HL
</td><td align="center"> -
</td><td> -
</td></tr><tr>
<td> Super Move Hard Kick
</td><td> 1+5


</td></tr>
</td><td> 1* 5* 1(19) 1* 8* 2
<tr>
</td><td> 24+23
<td align="center"> Super Combo HK
</td><td align="center"> 1+5
</td><td align="center"> 1*5*1(19)<BR/>1*8*2
</td><td align="center"> 24+23


</td><td align="center"> -28
</td><td> -28
</td><td align="center"> -
</td><td> -
</td><td align="center"> 20
</td><td> 20
</td><td align="center"> -
</td><td> -
</td><td align="center"> 95*40*40*<BR/>60*30*80
</td><td> 95* 40* 40* 60* 30* 80
</td><td align="center"> 0
</td><td> 0
</td><td align="center"> 0/0
</td><td> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td> HL
</td><td> -


</td></tr>
</td></tr><tr>
<tr>
<td> Ultra
<td align="center"> Ultra Combo
</td><td> 1+6
</td><td align="center"> 1+6
</td><td> 1* 3* 1(30) 1* 1* 1* 2* 1
</td><td align="center"> 1*3*1(30)<BR/>1*1*1*2*1
</td><td> 31+66
</td><td align="center"> 31+66
</td><td> -77
</td><td align="center"> -77
</td><td> -
</td><td align="center"> -
</td><td align="center"> 20


</td><td align="center"> -
</td><td> 20
</td><td align="center"> 60*30x7*65
</td><td align="center"> 0
</td><td align="center"> 0/0
</td><td align="center"> HL
</td><td align="center"> -


</td><td> -
</td><td> 60*30x7*65
</td><td> 0
</td><td> 0/0
</td><td> HL
</td><td> -
</td></tr>
</td></tr>
<tr>
<tr>
<th align="center"> move Name


</th><th align="center"> startup
<th> Move
</th><th align="center"> active
</th><th> Startup
</th><th align="center"> recovery
</th><th> Active
</th><th align="center"> frame adv.blk
</th><th> Recover
</th><th align="center"> frame adv.hit
</th><th> Frame Adv. Block
</th><th align="center"> frames of blockstun
</th><th align="center"> frames of hitstun
</th><th align="center"> damage
</th><th align="center"> stun


</th><th align="center"> super meter gain
</th><th> Frame Adv. Hit
</th><th align="center"> block
</th><th> Block stun
</th><th align="center"> cancel ability
</th><th> Hit stun
</th><th> Damage


</th><th> Stun
</th><th> Meter Gain
</th><th> Block
</th><th> Cancel
</th></tr>
</th></tr>
<br /><br />
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Quelle: [http://shoryuken.com/wiki/index.php/Guile_(SFIV) shoryuken.com]
</table>
Quelle: [http://www.eventhubs.com/guides/2008/nov/13/guile-frame-data-street-fighter-4/ eventhubs.com]


== Externe Links ==
== Externe Links ==

Version vom 1. Februar 2009, 04:30 Uhr

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Street Fighter 4 Guile.jpg

Matchups

6:4: Dictator, E. Honda, El Fuerte

5:5: Zangief, Boxer, Ken, Abel, Claw

4:6: Ryu, Akuma, Chun Li, Blanka, Rufus, Viper, Dhalsim

3:7: Sagat

Quelle: eventhubs.com - Tier listing for 2009


Normals & Command Normals

(Dies ist keine vollständige Liste.)

  • Chopping Straight: SFIV F.png +MP (F+MP)
    Overhead.
  • Spinning Back Knuckle: SFIV F.png +HP (F+HP)
  • Knee Bazooka: SFIV F.png oder SFIV B.png +LK (F+LK oder B+LK)
    Ein schneller Hüpfer mit anschließendem Knieschlag.
  • Rolling Sobat: SFIV F.png oder SFIV B.png +MK (F+MK oder B+MK)
  • Reverse Spin Kick: (close) SFIV F.png oder SFIV B.png +HK (close F+MK oder B+MK)
  • Guile High Kick: SFIV DF.png +HK (DF+HK)
    Float-Eigenschaft.
  • Air Throw: air LP+LK
  • Target Combo: C.MK - SFIV F.png+MP (cMK-F+MP)


Special Moves & EX Special Moves

  • Sonic Boom: SFIV B.pngcharge(2 sec.)  SFIV F.png+P (charge B,F+P)
    Projektil für die horizontale Raumkontrolle. EX Focus Attack & Super Cancel.
  • Somersault Kick (Flash Kick): SFIV D.pngcharge(2 sec.)  SFIV U.png+K (charge D,U+K)
    Gute Anti-Air-Eigenschaften, der Kick-Button entscheidet über die Reichweite und Stärke der Attacke. Verfügt über Float- und Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.



  • EX-Sonic Boom: SFIV B.pngcharge(2 sec.)  SFIV F.png+PP (charge B,F+PP)
    Zwei Hits, Juggle-Eigenschaft und EX Focus Attack & Super Cancel.
  • EX-Somersault Kick: SFIV D.pngcharge(2 sec.)  SFIV U.png+KK (charge D,U+KK)
    Zwei Hits. Höhere Reichweite, Stärke und Priority als die normale Version. Verfügt über Float-, Juggle- sowie Armor-Breaking-Eigenschaft. EX Focus Attack & Super Cancel.


Super & Ultra Moves

  • Double Somersault (Super): SFIV DB.pngcharge(2 sec.)  SFIV DF.pngSFIV DB.pngSFIV UF.png+K (charge DB,DF,DB,UF+K)
    Float-Eigenschaft
  • Somersault Explosion (Ultra): SFIV DB.pngcharge(2 sec.)  SFIV DF.pngSFIV DB.pngSFIV UF.png+KKK (charge DB,DF,DB,UF+KKK)
    Juggle-Eigenschaft


Focus Attacks & EX Focus Attacks

siehe allgemein dazu: Focus Attacks (Saving Attacks) und EX Focus Attacks


Combos

(Dies ist keine vollständige Liste.)
• LP, c.MP, cancel mit Sonic Boom

• 2x c.LK, c.LP, MK oder HK Flash Kick

• c.LP, MP, cancel mit Sonic Boom

• c.LP, c.MP, cancel mit Flash Kick

• close B+HK, c.MP, LP Sonic Boom, c.MK

• Level 2/3 Focus Attack, Dash Cancel, 2x c.LP, cancel mit Flash Kick

• j.HP, c.MP, cancel mit LK Flash Kick

• j.HK, c.MP, LP Sonic Boom, c.HK

• j.HK, c.MP, Sonic Boom, Super, Ultra

• j.HK, 3x c.LP, LK Flash Kick

• cross up mit j.LK, c.MP, cancel mit LK Flash Kick


Wichtige Counter-Attack-Optionen

gegen Zangiefʼs Double Lariat (PPP): HP (Far), c.HK (Close), HK Somersault Kick (Far/Close), EX Sonic Boom (während Lariat recovery), Ultra (Close)

gegen Blankaʼs Rolling Attack (charge B;F+P): EX Sonic Boom

gegen Guileʼs Sonic Boom (charge B;F+P): EX Sonic Boom


Framedata

Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel Ability
Close Light Punch 3 2 7 +2 +5 10 13 20 50 20 HL CSpS
Close Medium Punch


4 3 14 -3 0 13 16 60 100


40 HL SpS
Close Hard Punch 5 4 15 -1 +4 17 22 120[70] 200[150] 60 HL SpS[-]
Close Light Kick 3 3 8 0 +3 10 13 30 50 20 HL C
Close Medium Kick 5 2 16 -4 -1 13 16 60 100 40 HL -
Close Hard Kick 6 3 18 -3 +1 17 21 130 200 60 HL -
Far Light Punch 4 2 7 +2 +5 10 13 30 50 20 HL CSpS
Far Medium Punch 5 4 14 -4 -1 13 16 80 100 40 HL SpS
Far Hard Punch 5 3 14 +1 +5 17 21 120 200 60 HL S
Far Light Kick 5 2 9 0 +3 10 13 40 50 20 HL C
Far Medium Kick


7 4 12 -2 +1 13 16 70 100


40 HL -
Far Hard Kick 13 5 14 -1 +3 17 21 110 200 60 HL -
Crouch Light Punch 4 2 8 +1 +4 10 13 30 50 20 HL CSpS
Crouch Medium Punch 4 5 10 -1 +2 13 16 70 100 40 HL SpS
Crouch Hard Punch 5 4 23 -9 -4 17 22 100[70] 200[150] 60 HL -
Crouch Light Kick 4 2 9 0 +3 10 13 30 50 20 L C
Crouch Medium Kick 7 4 14 -4 -1 13 16 70 100 40 L -
Crouch Hard Kick 6 4(20)4 17 -3 - 17 - 110*140 200 60 L S*-
Jump Up Light Punch 5 2 - - - 10 13 50 50 20 H -
Jump Up Medium Punch


7 4 - - - 13 16 80 100


40 H -
Jump Up Hard Punch 7 3 - - - 17 20 100 200 60 H -
Jump Up Light Kick 7 6 - - - 8 11 40 50 20 H -
Jump Up Medium Kick 7 6 - - - 11 15 80 100 40 H -
Jump Up Hard Kick 6 3 - - - 15 18 100 200 60 H -
Jump Forward Light Punch 6 6 - - - 8 11 50 50 20 H -
Jump Forward Medium Punch 5 5 - - - 11 15 80 100 40 H -
Jump Forward Hard Punch 5 5 - - - 15 18 100 200 60 H -
Jump Forward Light Kick 5 5 - - - 8 11 30 50 20 H -
Jump Forward Medium Kick


5 6 - - - 11 15 60 100


40 H -
Jump Forward Hard Kick 6 5 - - - 15 18 100 200 60 H -
Forward + Medium Punch 15 3 14 -3 0 13 16 80 100 40 H -
Forward + Hard Punch 8 3 15 0 +4 17 21 120 200 60 HL -
Back or Forward + Light Kick 7 4 18 -11 -6 10 15 50 50 20 HL -
Back or Forward + Medium Kick 11 4 14 -4 -1 13 16 60 100 40 HL -
Forward + Hard Kick (Close) 16 6 12 0 +4 17 21 120 200 60 HL -
Down Forward + Hard Kick 11 2 17 -1 - 17 - 110 200 60 HL -
Level 1 Focus Attack 21 2 35 -21 -21 15 15 60 100 20 HL -
Level 2 Focus Attack


17+12 2 35 -15 - 21 - 80 150


40 HL -
Level 3 Focus Attack 65 2 35 - - - - 140 200 60 - -
Forward + Throw 3 2 20 - - - - 120 100 40 0.9 -
Back + Throw 3 2 20 - - - - 120 80 40 0.9 -
Forward + Throw (Air) 3 2 - - - - - 150 150 40 1.25 -
Back + Throw (Air) 3 2 - - - - - 150 150 40 1.25 -
Sonic Boom Light Punch 9 - 29 +6 +10 18 22 50 50 20/20 HL S
Sonic Boom Medium Punch 9 - 31 +4 +8 18 22 50 50 20/20 HL S
Sonic Boom Hard Punch 9 - 33 +2 +6 18 22 50 50 20/20 HL S
Sonic Boom EX


11 - 39 +1 +4 13 16 50*50 50*50


0/0 HL S
Flash Kick Light Kick 4 11 20+23 -33 - 20 - 130[70] 200[100] 30/40 HL S[-]
Flash Kick Medium Kick 4 11 22+23 -35 - 20 - 140[70] 200[100] 30/40 HL S[-]
Flash Kick Hard Kick 4 11 24+23 -37 - 20 - 160[70] 200[100] 30/40 HL S[-]
Flash Kick EX 4 2*9 24+23 -35 - 20 - 100*80 150*100 0/0 HL S*-
Super Move Light Kick 1+2 1* 5* 2(9) 1* 8* 2 20+23 -24 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL -
Super Move Medium Kick 1+3 1* 5* 1(14) 1* 8* 2 22+23 -26 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL -
Super Move Hard Kick 1+5 1* 5* 1(19) 1* 8* 2 24+23 -28 - 20 - 95* 40* 40* 60* 30* 80 0 0/0 HL -
Ultra 1+6 1* 3* 1(30) 1* 1* 1* 2* 1 31+66 -77 - 20 - 60*30x7*65 0 0/0 HL -
Move Startup Active Recover Frame Adv. Block Frame Adv. Hit Block stun Hit stun Damage Stun Meter Gain Block Cancel

Quelle: eventhubs.com

Externe Links

Navigation

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Arcade Ken | Ryu | Guile | ChunLi | Dhalsim | Zangief | E.Honda | Blanka | M.Bison | Balrog | Sagat | Vega | C.Viper | Abel | ElFuerte | Rufus | Gouki
Konsole Dan | Cammy | FeiLong | Sakura | Seth | Gen | Rose | Gouken