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! style="width:200px;background-color:#D9D9D9;" | | ! style="width:200px;background-color:#D9D9D9;" | | ||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | l | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | hits low (block d/b) | ||
|- | |||
| style="background-color:#F9F9F9;" | m | |||
| style="background-color:#F9F9F9;" | hits mid (block b) | |||
|- | |||
| style="background-color:#F9F9F9;" | sm | |||
| style="background-color:#F9F9F9;" | hits special mid (block d/b or b) | |||
|- | |||
| style="background-color:#F9F9F9;" | h | |||
| style="background-color:#F9F9F9;" | hits high (block b or duck) | |||
|- | |||
| style="background-color:#F9F9F9;" | L | |||
| style="background-color:#F9F9F9;" | hits low and grounded opponents (block d/b) | |||
|- | |||
| style="background-color:#F9F9F9;" | M | |||
| style="background-color:#F9F9F9;" | hits mid and grounded opponents (block b) | |||
|- | |||
| style="background-color:#F9F9F9;" | Sm | |||
| style="background-color:#F9F9F9;" | hits special mid and grounded opponents(block d/b or b) | |||
|- | |||
| style="background-color:#F9F9F9;" | H | |||
| style="background-color:#F9F9F9;" | hits high and grounded opponents (block b or duck) | |||
|- | |||
| style="background-color:#F9F9F9;" | ! | |||
| style="background-color:#F9F9F9;" | unblockable hit | |||
|- | |||
| style="background-color:#F9F9F9;" | (!) | |||
| style="background-color:#F9F9F9;" | unblockable hit which can be ducked | |||
|- | |||
| style="background-color:#F9F9F9;" | [!] | |||
| style="background-color:#F9F9F9;" | unblockable hits grounded opponents | |||
|- | |||
| style="background-color:#F9F9F9;" | " | |||
| style="background-color:#F9F9F9;" | indicates block point in string hits | |||
|- | |||
! style="width:200px;background-color:#D9D9D9;" | Extra Combo Conventions | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" | cc | |||
| style="background-color:#F9F9F9;" | crouch cancel | |||
tap u or f,f while crouching | |||
|- | |||
| style="background-color:#F9F9F9;" | cd | |||
| style="background-color:#F9F9F9;" | crouch dash | |||
f,N,d,d/f (usually) | |||
|- | |||
| style="background-color:#F9F9F9;" | iWS | |||
| style="background-color:#F9F9F9;" | instant while standing | |||
d,d/b,N_d,d/f,N (usually) | |||
|- | |||
| style="background-color:#F9F9F9;" | wgf | |||
| style="background-color:#F9F9F9;" | wind godfist | |||
f,N,d,d/f,2,_+2 (mishimas) | |||
|- | |||
| style="background-color:#F9F9F9;" | ewgf | |||
| style="background-color:#F9F9F9;" | electric wind godfist | |||
f,N,d~d/f+2 (mishimas) | |||
|- | |||
| style="background-color:#F9F9F9;" | tgf | |||
| style="background-color:#F9F9F9;" | thunder godfist | |||
f,N,d,d/f+1 (heihachi) | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | big | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | big character combo | ||
only works on big bodyframe (hitbox) characters | |||
|- | |- | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | ( ) | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | missing hit is required for the next hit | ||
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! style="width:200px;background-color:#D9D9D9;" | Character Specific Conventions | |||
! style="width:200px;background-color:#D9D9D9;" | | |||
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| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" | | ||
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Character Specific Conventions | Character Specific Conventions | ||
BDS bad stomach Dr. Bosconovitch | BDS bad stomach Dr. Bosconovitch |
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