Funkybutton

Beigetreten 27. Oktober 2009
Keine Bearbeitungszusammenfassung
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| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | l
| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | hits low (block d/b)
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| style="background-color:#F9F9F9;" | m
| style="background-color:#F9F9F9;" | hits mid (block b)
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| style="background-color:#F9F9F9;" | sm
| style="background-color:#F9F9F9;" | hits special mid (block d/b or b)
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| style="background-color:#F9F9F9;" | h
| style="background-color:#F9F9F9;" | hits high (block b or duck)
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| style="background-color:#F9F9F9;" | L
| style="background-color:#F9F9F9;" | hits low and grounded opponents (block d/b)
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| style="background-color:#F9F9F9;" | M
| style="background-color:#F9F9F9;" | hits mid and grounded opponents (block b)
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| style="background-color:#F9F9F9;" | Sm
| style="background-color:#F9F9F9;" | hits special mid and grounded opponents(block d/b or b)
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| style="background-color:#F9F9F9;" | H
| style="background-color:#F9F9F9;" | hits high and grounded opponents (block b or duck)
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| style="background-color:#F9F9F9;" | !
| style="background-color:#F9F9F9;" | unblockable hit
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| style="background-color:#F9F9F9;" | (!)
| style="background-color:#F9F9F9;" | unblockable hit which can be ducked
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| style="background-color:#F9F9F9;" | [!]
| style="background-color:#F9F9F9;" | unblockable hits grounded opponents
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| style="background-color:#F9F9F9;" | "
| style="background-color:#F9F9F9;" | indicates block point in string hits
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! style="width:200px;background-color:#D9D9D9;" | Extra Combo Conventions
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| style="background-color:#F9F9F9;" | cc
| style="background-color:#F9F9F9;" | crouch cancel
tap u or f,f while crouching
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| style="background-color:#F9F9F9;" | cd
| style="background-color:#F9F9F9;" | crouch dash
f,N,d,d/f (usually)
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| style="background-color:#F9F9F9;" | iWS
| style="background-color:#F9F9F9;" | instant while standing
d,d/b,N_d,d/f,N (usually)
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| style="background-color:#F9F9F9;" | wgf
| style="background-color:#F9F9F9;" | wind godfist
f,N,d,d/f,2,_+2 (mishimas)
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| style="background-color:#F9F9F9;" | ewgf
| style="background-color:#F9F9F9;" | electric wind godfist
f,N,d~d/f+2 (mishimas)
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| style="background-color:#F9F9F9;" | tgf
| style="background-color:#F9F9F9;" | thunder godfist
f,N,d,d/f+1 (heihachi)
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| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | big
| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | big character combo
only works on big bodyframe (hitbox) characters
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| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | (  )
| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | missing hit is required for the next hit
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! style="width:200px;background-color:#D9D9D9;" | Character Specific Conventions
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Hit Ranges
l hits low (block d/b)
m hits mid (block b)
s hits special mid (block d/b or b)
h hits high (block b or duck)
L hits low and grounded opponents (block d/b)
M hits mid and grounded opponents (block b)
S hits special mid and grounded opponents(block d/b or b)
H hits high and grounded opponents (block b or duck)
! unblockable hit
(!) unblockable hit which can be ducked
[!] unblockable hits grounded opponents
" indicates block point in string hits
Extra Combo Conventions
cc crouch cancel tap u or f,f while crouching
cd crouch dash f,N,d,d/f (usually)
iWS instant while standing d,d/b,N_d,d/f,N (usually)
wgf wind godfist f,N,d,d/f+2
ewgf electric wind godfist f,N,d~d/f+2
tgf thunder godfist f,N,d,d/f+1
big big character combo only works on big characters
(  ) missing hit is required for the next hit
Character Specific Conventions
Character Specific Conventions
BDS bad stomach Dr. Bosconovitch
BDS bad stomach Dr. Bosconovitch
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