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== Move Liste == | == Move Liste == | ||
=== Active Switch === | |||
{| class="wikitable" | |||
|- | |||
! Command !! Schaden !! Extra | |||
|- | |||
| AS | |||
| 500 | |||
| Wall bounce, Ground bounce, Hard Knockdown (air hit) | |||
|} | |||
=== Normal Moves === | === Normal Moves === | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Name !! Command !! Schaden !! Extra | ! Name !! Command !! Schaden !! Extra | ||
|- | |- | ||
| Standing Light Punch || LP || | | Standing Light Punch || LP || 150 || | ||
|- | |- | ||
| Crouching Light Punch || 2LP || | | Crouching Light Punch || 2LP || 150 || | ||
|- | |- | ||
| Lateral Slice || 6LP || 350 || | | Lateral Slice || 6LP || 350 || | ||
|- | |- | ||
| Standing Light Kick || LK || | | Standing Light Kick || LK || 350 || | ||
|- | |- | ||
| Crouching Light Kick || 2LK || | | Crouching Light Kick || 2LK || 350 || Low | ||
|- | |- | ||
| Arch Cut || 3LK || 450 || Low | | Arch Cut || 3LK || 450 || Low | ||
|- | |- | ||
| Standing Heavy Punch || HP || | | Standing Heavy Punch || HP || 550 || | ||
|- | |- | ||
| Crouching Heavy Punch || 2HP || | | Crouching Heavy Punch || 2HP || 550 || Launcher | ||
|- | |- | ||
| Standing Heavy Kick || HK || | | Standing Heavy Kick || HK || 550 || | ||
|- | |- | ||
| Crouching Heavy Kick || 2HK || | | Crouching Heavy Kick || 2HK || 550 || Low, Hard Knockdown | ||
|- | |- | ||
| Formation A1 || 6HP || | | Formation A1 || 6HP || 600 || Projektil, Zerstörbar, kein cancel zu Launcher | ||
|- | |- | ||
| Formation A2 || 6HK || | | Formation A2 || 6HK || 500 || Projektil, Zerstörbar, kein cancel zu Launcher | ||
|- | |- | ||
| Slide || 3HK || | | Slide || 3HK || 550 || Low, Hard Knockdown, kein cancel zu Launcher | ||
|- | |- | ||
| Jumping Light Punch || air LP || | | Jumping Light Punch || air LP || 150 || High | ||
|- | |- | ||
| Aerial Lateral Slice || air 6LP || 450 || High | | Aerial Lateral Slice || air 6LP || 450 || High | ||
|- | |- | ||
| Jumping Light Kick || air LK || | | Jumping Light Kick || air LK || 350 || High | ||
|- | |||
| Jumping Heavy Punch || air HP || 550 || High | |||
|- | |||
| Jumping Heavy Kick || air HK || 550 || High, Air-finisher | |||
|} | |||
=== Würfe === | |||
{| class="wikitable" | |||
|- | |||
! Name !! Command !! Schaden !! Extra | |||
|- | |||
| Vorwärts || 6HP || 1000 || Hard Knockdown | |||
|- | |||
| Rückwärts || 4HP || 1000 || Hard Knockdown | |||
|- | |- | ||
| | | Vorwärts air throw || air 6HP || 1000 || Hard Knockdown | ||
|- | |- | ||
| | | Rückwärts air throw || air 4HP || 1000 || Hard Knockdown | ||
|} | |} | ||
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! Name !! Command !! Schaden !! Extra | ! Name !! Command !! Schaden !! Extra | ||
|- | |- | ||
| | | Ame-no-Murakumo (L) || 236LP || 750 || Hard Knockdown | ||
|- | |||
| Ame-no-Murakumo (H) || 236HP || 1100 || Hard Knockdown | |||
|- | |||
| Excalibur | |||
| air 236(atk) | |||
| | |||
4 X 230 | |||
897 | |||
| | |||
LP Strider fliegt steil nach unten | |||
LK Strider fliegt flach nach unten | |||
HP Strider fliegt flach nach oben | |||
HK Strider fliegt steil nach oben | |||
Soft Knockdown | |||
|- | |||
| Gram (L) || 214LP || 1000 || Hard Knockdown, air OK | |||
|- | |||
| Gram (H) || 214HP || 1200 || Wall Bounce, Hard Knockdown, air OK | |||
|- | |||
| Vajra | |||
| 22(atk) | |||
| | |||
0 | |||
0 | |||
0 | |||
800 | |||
| | |||
LP Teleport vorne über dem Gegner | |||
LK Teleport -> Wall Cling an die Wand hinter Strider | |||
HP Teleport hinten über dem Gegner | |||
HK Teleport Kick, Ground bounce / Hard Knockdown (air hit) | |||
|- | |||
| Formation C | |||
| 214LK | |||
| 900 | |||
| | |||
ruft Adler mit Bombe | |||
unzerstörbar | |||
Projektil? | |||
|- | |||
| Formation B || 214HK || 0 || ruft Satellit | |||
|- | |||
| Formation B (Shot) | |||
| mit Satellit 214HK | |||
| 700 | |||
| | |||
ermöglicht Cancel von Gram | |||
trifft Wall bounce Status OTG? | |||
|- | |||
| Wall Cling || 236LK || 0 || springt zur Wand hinter dem Gegner | |||
|- | |||
| Ladder Kick || Wall Cling LK || 600 || | |||
|- | |||
| Lateral Slice || Wall Cling LP || 700 || | |||
|- | |||
| Leaping Kick || Wall Cling HK || 800 || Ground bounce (air hit) | |||
|- | |- | ||
| | | Raikiri Slash || Wall Cling HP || 1000 || Ground bounce (air hit) | ||
|} | |} | ||
Zeile 65: | Zeile 145: | ||
! Name !! Command !! Schaden !! Extra | ! Name !! Command !! Schaden !! Extra | ||
|- | |- | ||
| Legion || 236LPHP || | | Legion || 236LPHP || ~3300 || Panther und Adler verursachen unterschiedlich viel Schaden, Projektil, Soft Knockdown | ||
|- | |- | ||
| Brionac || air 236LPHP || | | Brionac || air 236LPHP || 2980 || Hard Knockdown | ||
|- | |- | ||
| Ouroboros || 22LKHK || | | Ouroboros || 22LKHK || 100 per hit || Install Hyper, Orbs und Ringe gelten als Projektil, Soft Knockdown | ||
|- style="background-color:#FFCBCB;" | |- style="background-color:#FFCBCB;" | ||
| Ragnarok | | Ragnarok | ||
| 236LKHK | | 236LKHK | ||
| | | 5358 | ||
| | | Level 3, Hard Knockdown | ||
|} | |} | ||
== Strategy == | == Strategy == | ||
0w0 | 0w0 |
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