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=Moveliste= | |||
=Commandnormals= | ==Commandnormals== | ||
Super Jump: d,u | Super Jump: d,u | ||
Ushiru Kyaku: b + C | Ushiru Kyaku: b + C | ||
=Würfe= | ==Würfe== | ||
Karada Otoshi: b oder f + C | Karada Otoshi: b oder f + C | ||
Karada Usabari: in der Luft, b oder f oder d + C | Karada Usabari: in der Luft, b oder f oder d + C | ||
=Specialmoves= | ==Specialmoves== | ||
*Raimei Zan: qcb + B, D | *Raimei Zan: qcb + B, D | ||
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=Supermoves= | ==Supermoves== | ||
*S. Power | *S. Power | ||
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=Combos= | =Combos= | ||
==Bread'n'Butter== | |||
:Stand D, hcb + C | |||
:d B/Stand A, d + C, qcfx2 + B | |||
==sonstige== | |||
*Überall: | |||
:qcf + B, hcb + C | |||
:qcf + B, stand B, TOP attack | |||
:qcf + K, qcfx2 + A/C in the air/qcfx3 + C | |||
:qcf + D, qcfx2 + B | |||
:Jump in D, d + C, qcfx2 + B/qcfx3 + C | |||
*Nur in der Ecke: | |||
:Jumping D/qcf + B, d + B, d + C, qcfx2 + B | |||
:Jumping D/qcf + B, stand B, dp + C, Break, qcfx3 + C | |||
:qcf + D,j, qcfx2 + A in the air, landen, j, qcfx2 + A in the air, landen, dp + C | |||
:aber nur wenn man schon nah an der Ecke ist. | |||
:Jump in D/qcf + B, stand D(erster Treffer), qcb + B | |||
{{Vorlage:Garou Navi}} | {{Vorlage:Garou Navi}} |
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