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'''Basic Combos''' | '''Basic Combos''' | ||
*j.A/C, 4C(2),6A, hyperhop or smalljump D or E: easy combo off of a jump-in. | |||
*2B,6A, 214A, link C(c)(2 hits), [4],6A, j.CD or hyperhop j.D, reset: bnb, this is also the default "command"-combo | *2B,6A, 214A, link C(c)(2 hits), [4],6A, j.CD or hyperhop j.D, reset: bnb, this is also the default "command"-combo | ||
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*Corner 623Cx5, 2C,214B-6C, [link 236236P]: ''[0-1 Super]'' Max damage in the corner without shift or LDM. To connect the super, the 214K-6C must hit as early as possible. | *Corner 623Cx5, 2C,214B-6C, [link 236236P]: ''[0-1 Super]'' Max damage in the corner without shift or LDM. To connect the super, the 214K-6C must hit as early as possible. | ||
'''Advanced Combos''' | |||
'''Other Combos''' | '''Other Combos''' | ||
*Corner combo into [4],6A, 5A whiff, 5A>214B>6C, link 236236P: ''[1 Super]'' [https://youtu.be/0dHjeSy0tJo?t=754 Source] | *Corner combo into [4],6A, 5A whiff, 5A>214B>6C, link 236236P: ''[1 Super]'' [https://youtu.be/0dHjeSy0tJo?t=754 Source] |
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