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K (→Basic Combos) |
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=== Basic Combos === | === Basic Combos === | ||
*'''(j.C>)2B>2A > various followups:''' the starter of choice from a low hit. Note that 5B only combos from heavy attacks. | *'''(j.C>)2B>2A > various followups:''' the starter of choice from a low hit. Note that 5B only combos from heavy attacks. | ||
**236A> (delay) 3AC: the only combo without meter from low hit, then 3AC does not combo but makes the 236A safe. 3AC needs to be delayed if not in corner to connect. Note: at best (=in the corner) there is a 1F-gap between 236A and 3AC and Malin is at +5 advantage if the 3AC is blocked. | **>236A> (delay) 3AC: the only combo without meter from low hit, then 3AC does not combo but makes the 236A safe. 3AC needs to be delayed if not in corner to connect. Note: at best (=in the corner) there is a 1F-gap between 236A and 3AC and Malin is at +5 advantage if the 3AC is blocked. | ||
**236A SC j.236236C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. | **>236A SC j.236236C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. | ||
**236236E: ''[2 Stocks]'' basic combo into LDM. | **>236236E: ''[2 Stocks]'' basic combo into LDM. | ||
*'''(j.C>)5D>6B > various followups:''' 5D is used over 5C because it has more activation range. | *'''(j.C>)5D>6B > various followups:''' 5D is used over 5C because it has more activation range. | ||
**236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun. | **>236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun. | ||
**Corner 623C > QS: ''[1 Skill Gauge]'' a shift setup that is safe against saving shift. | **>Corner 623C > QS: ''[1 Skill Gauge]'' a shift setup that is safe against saving shift. | ||
**236C SC j.236263C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage. | **>236C SC j.236263C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage. | ||
**236236E: ''[2 Stocks]'' basic combo into LDM. | **>236236E: ''[2 Stocks]'' basic combo into LDM. | ||
**corner 623C SC 236236K: ''[1 Stock, 1 Skill Gauge]'' fringe combo with low damage that avoids saving shift, can be useful if it kills. | **>corner 623C SC 236236K: ''[1 Stock, 1 Skill Gauge]'' fringe combo with low damage that avoids saving shift, can be useful if it kills. | ||
*'''236236K (trade) > various followups:''' 236236K allows for long juggles and a trade is favourable for Malin since it can lead to big damage. | *'''236236K (trade) > various followups:''' 236236K allows for long juggles and a trade is favourable for Malin since it can lead to big damage. | ||
**j.E: simple followup. | **>j.E: simple followup. | ||
**236236E: ''[2 Stocks]'' high damage followup (no combo scaling since it is only 2 hits) | **>236236E: ''[2 Stocks]'' high damage followup (no combo scaling since it is only 2 hits) | ||
**j.236236P, OTG 236236E: ''[3 Stocks]'' a potential descale setup depending on the timing. Costly but very high damage. | **>j.236236P, OTG 236236E: ''[3 Stocks]'' a potential descale setup depending on the timing. Costly but very high damage. | ||
===Misc Combos === | ===Misc Combos === |
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