Whip(KOFXI): Unterschied zwischen den Versionen

2.651 Bytes hinzugefügt ,  18. September 2021
Zeile 105: Zeile 105:
|-
|-
| 63214C||24/39* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. *=first/second hit.
| 63214C||24/39* || 4+3 || KD || <span style="color: red;">-11</span> ||2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state. *=first/second hit.
|-
| 63214X>D||17* || 14 || / || / ||Cancels 63214X. F1-10 counterhit-state. F11-14 recovery. *=Earliest cancel begins on F17.
|-
| 421P||23 || 7 || KD || <span style="color: red;">-29</span> ||Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
|-
| >5xP||10* || 5*7 || KD || <span style="color: red;">-83</span> || Followup to 421P, up to 5x. Low hit. Juggle anywhere. Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first.
|-
| j.214A||6 || 19 || KD || <span style="color: red;">-</span> ||F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C.
|-
| j.214C||6 || 28 || KD || <span style="color: red;">-</span> ||F1-46 in counterhit-state. 16F landing recovery. Travels further than j.214A.
|-
| 2141236P||4 || 5 || KD || <span style="color: red;">-35</span> ||F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled.
|-
| 236236P||13 || 3*6+3 || KD || <span style="color: blue;">+2</span> ||F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F).
|-
| 2141236E||4 || 5 || KD || <span style="color: red;">-35</span> ||F1-6 invul. F7-13 upper feet invul & in counterhit-state. F14-64 recovery.
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
|+ Standing Attacks
Zeile 126: Zeile 137:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |Chains into lights, including 5A(f)
| style="background-color:#F9F9F9;" |Chains into lights, including 5A(f)
|-
|-
Zeile 134: Zeile 145:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |1+2+6+3
| style="background-color:#F9F9F9;" |1+2+6+3
| style="background-color:#F9F9F9;" |-15/-14/-12/-6*
| style="background-color:#F9F9F9;" |<span style="color: red;">-15/-14/-12/-6+6</span>*
| style="background-color:#F9F9F9;" |-16/-15/-13/-7*
| style="background-color:#F9F9F9;" |<span style="color: red;">-16/-15/-13/-7</span*
| style="background-color:#F9F9F9;" |Special Cancel. *=Depending on which hitbox connects (one to four).
| style="background-color:#F9F9F9;" |Special Cancel. *=Depending on which hitbox connects (one to four).
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Zeile 142: Zeile 153:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |Hits low. Special Cancel. Chains into 5B(C) & 2B.
| style="background-color:#F9F9F9;" |Hits low. Special Cancel. Chains into 5B(C) & 2B.
|-
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Zeile 150: Zeile 161:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 158: Zeile 169:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 166: Zeile 177:
| style="background-color:#F9F9F9;" |13/28*
| style="background-color:#F9F9F9;" |13/28*
| style="background-color:#F9F9F9;" |12+7
| style="background-color:#F9F9F9;" |12+7
| style="background-color:#F9F9F9;" |-5/-20*
| style="background-color:#F9F9F9;" |<span style="color: red;">-5/-20</span>*
| style="background-color:#F9F9F9;" |-6/-21*
| style="background-color:#F9F9F9;" |<span style="color: red;">-6/-21</span>*
| style="background-color:#F9F9F9;" |First hit has no pushback. *1=first/second hit. *2&3=both hits/only first hit connects.
| style="background-color:#F9F9F9;" |First hit has no pushback. *1=first/second hit. *2&3=both hits/only first hit connects.
|-
|-
Zeile 174: Zeile 185:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |<span style="color: red;">-9</span>
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |<span style="color: red;">-10</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 182: Zeile 193:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |<span style="color: red;">-5</span>
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |<span style="color: red;">-6</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 191: Zeile 202:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |Crouched hurtbox F8-29.
| style="background-color:#F9F9F9;" |Crouched hurtbox F8-29.
|-
|-
Zeile 199: Zeile 210:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 206: Zeile 217:
| style="background-color:#F9F9F9;" |16/20
| style="background-color:#F9F9F9;" |16/20
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |-22/-18*
| style="background-color:#F9F9F9;" |<span style="color: red;">-22/-18</span>*
| style="background-color:#F9F9F9;" |-23/-19*
| style="background-color:#F9F9F9;" |<span style="color: red;">-23/-19</span>*
| style="background-color:#F9F9F9;" |*=first/second hitbox.
| style="background-color:#F9F9F9;" |*=first/second hitbox.
|-
|-
Zeile 214: Zeile 225:
| style="background-color:#F9F9F9;" |32/35*
| style="background-color:#F9F9F9;" |32/35*
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-14/-11*
| style="background-color:#F9F9F9;" |<span style="color: red;">-14/-11</span>*
| style="background-color:#F9F9F9;" |-15/-12*
| style="background-color:#F9F9F9;" |<span style="color: red;">-15/-12</span>*
| style="background-color:#F9F9F9;" |*1=counting from F1 of 6A. *2&3=first/second hitbox.
| style="background-color:#F9F9F9;" |*1=counting from F1 of 6A. *2&3=first/second hitbox.
|-
|-
Zeile 222: Zeile 233:
| style="background-color:#F9F9F9;" |45/49*
| style="background-color:#F9F9F9;" |45/49*
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |-25/KD*
| style="background-color:#F9F9F9;" |<span style="color: red;">-25</span>/KD*
| style="background-color:#F9F9F9;" |-26/-22*
| style="background-color:#F9F9F9;" |<span style="color: red;">-26/-22</span>*
| style="background-color:#F9F9F9;" |Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox.
| style="background-color:#F9F9F9;" |Same hitboxes as 6A, but second hitbox causes knockdown. *=counting from F1 of 6A. *2&3=first/second hitbox.
|-
|-
Zeile 250: Zeile 261:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |Can hit OTG.
| style="background-color:#F9F9F9;" |Can hit OTG.
|-
|-
Zeile 258: Zeile 269:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |Special Cancel
| style="background-color:#F9F9F9;" |Special Cancel
|-
|-
Zeile 267: Zeile 278:
| style="background-color:#F9F9F9;" |3+3+13
| style="background-color:#F9F9F9;" |3+3+13
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |<span style="color: red;">-22</span>
| style="background-color:#F9F9F9;" |Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs.
| style="background-color:#F9F9F9;" |Second hit knocks down. Low profile F1-6 (96px). *=first/second/third hit, if previous hit whiffs.
|-
|-
Zeile 275: Zeile 286:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). Can beat Gato's 236236A as okizeme.
| style="background-color:#F9F9F9;" |Low profile F3-14 & 23-25 (112px). F26+27 crouching recovery. Moves forward (disjointed hurtbox). Can beat Gato's 236236A as okizeme.
|-
|-
Zeile 399: Zeile 410:
| style="background-color:#F9F9F9;" |4+2
| style="background-color:#F9F9F9;" |4+2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |<span style="color: red;">-2</span>
| style="background-color:#F9F9F9;" |2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit.
| style="background-color:#F9F9F9;" |2nd hit is overhead. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-44 counterhit-state. *=first/second hit.
|-
|-
Zeile 406: Zeile 417:
| style="background-color:#F9F9F9;" |23/44*
| style="background-color:#F9F9F9;" |23/44*
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |3+4
| style="background-color:#F9F9F9;" |+6*
| style="background-color:#F9F9F9;" |<span style="color: blue;">+6</span>*
| style="background-color:#F9F9F9;" |+7*
| style="background-color:#F9F9F9;" |<span style="color: blue;">+7</span>*
| style="background-color:#F9F9F9;" |Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit (a rare exception).
| style="background-color:#F9F9F9;" |Hits mid. Pulls the opponent in. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-50 counterhit-state. *=first/second hit. *2/3=more advantage on guard than on hit (a rare exception).
|-
|-
Zeile 415: Zeile 426:
| style="background-color:#F9F9F9;" |4+3
| style="background-color:#F9F9F9;" |4+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |<span style="color: red;">-11</span>
| style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.*=first/second hit.
| style="background-color:#F9F9F9;" |2nd hit hits low. Button can be held to delay attack. While held, D can be used to cancel from F17. F1-46 counterhit-state.*=first/second hit.
|-
|-
Zeile 431: Zeile 442:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-29
| style="background-color:#F9F9F9;" |<span style="color: red;">-29</span>
| style="background-color:#F9F9F9;" |Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
| style="background-color:#F9F9F9;" |Low hit. Juggle anywhere. Can hit OTG. F23-37 negates projectiles (8F more than active time). F1-33 Counterhit-State. 72F total duration.
|-
|-
Zeile 439: Zeile 450:
| style="background-color:#F9F9F9;" |5*7
| style="background-color:#F9F9F9;" |5*7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-83
| style="background-color:#F9F9F9;" |<span style="color: red;">-83</span>
| style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Low hit. Juggle anywhere.  Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first.
| style="background-color:#F9F9F9;" |Followup to 421P, up to 5x. Low hit. Juggle anywhere.  Can hit OTG. Has a reload animation after 6 shots have been fired. *=each additional shot after the first.
|-
|-
Zeile 447: Zeile 458:
| style="background-color:#F9F9F9;" |4+1+14
| style="background-color:#F9F9F9;" |4+1+14
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |<span style="color: red;">-</span>
| style="background-color:#F9F9F9;" |F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C.
| style="background-color:#F9F9F9;" |F1-35 in counterhit-state. 10F landing recovery. Travels shorter than j.214C.
|-
|-
Zeile 455: Zeile 466:
| style="background-color:#F9F9F9;" |5+2+18+3
| style="background-color:#F9F9F9;" |5+2+18+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |<span style="color: red;">-</span>
| style="background-color:#F9F9F9;" |F1-46 in counterhit-state. 16F landing recovery. Travels further than j.214A.
| style="background-color:#F9F9F9;" |F1-46 in counterhit-state. 16F landing recovery. Travels further than j.214A.
|-
|-
Zeile 463: Zeile 474:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-35
| style="background-color:#F9F9F9;" |<span style="color: red;">-35</span>
| style="background-color:#F9F9F9;" |F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled.
| style="background-color:#F9F9F9;" |F1 invul. F2-13 Counterhit state. F14-64 recovery (51F). Can be QSed & Dream Cancelled.
|-
|-
Zeile 471: Zeile 482:
| style="background-color:#F9F9F9;" |6+6+6+3
| style="background-color:#F9F9F9;" |6+6+6+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F).
| style="background-color:#F9F9F9;" |F1 invul. F1-69 in counterhit-state. F70-93 recovery (24F).
|-
|-
Zeile 479: Zeile 490:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-35
| style="background-color:#F9F9F9;" |span style="color: red;">-35</span>
| style="background-color:#F9F9F9;" |F1-6 invul. F7-13 upper feet invul & in counterhit-state. F14-64 recovery.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-13 upper feet invul & in counterhit-state. F14-64 recovery.
|-
|-
|}
|}
'''Special Data'''<br>
'''Special Data'''<br>
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
19.112

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