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'''Defense'''<br> | '''Defense'''<br> | ||
:Use 5A(f) to stop smalljumps - at only 4F startup, the attack is extremely fast. | |||
:Eiji's 2D is a very strong anti-air that unfortunately does not lead to much damage, but can be canceled into teleport to immediately cross the opponent up. | :Eiji's 2D is a very strong anti-air that unfortunately does not lead to much damage, but can be canceled into teleport to immediately cross the opponent up. | ||
:2C can also be used as an anti-air for slightly more damage, the same cancel opportunity but a weaker hitbox | :2C can also be used as an anti-air for slightly more damage, the same cancel opportunity but a weaker hitbox |
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