Oswald(KOFXI): Unterschied zwischen den Versionen

Zeile 590: Zeile 590:
| style="background-color:#F9F9F9;" |Queen(623X)
| style="background-color:#F9F9F9;" |Queen(623X)
| style="background-color:#F9F9F9;" |[[Bild:kofxi_oswald_623X_1.png]][[Bild:kofxi_oswald_623P(2).png]]
| style="background-color:#F9F9F9;" |[[Bild:kofxi_oswald_623X_1.png]][[Bild:kofxi_oswald_623P(2).png]]
| style="background-color:#F9F9F9;" |65~
| style="background-color:#F9F9F9;" |57*/~61*
| style="background-color:#F9F9F9;" |13/13/14/17*
| style="background-color:#F9F9F9;" |13/13/14/17*
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |+
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |+
| style="background-color:#F9F9F9;" |Button determines range. Projectile hitbox appears 18F before the Active Frames. *=A/B/C/D.
| style="background-color:#F9F9F9;" |Button determines range. *=active on F57, but far above Oswald. Hits ~F61 against standing opponents. Negates projectiles from F26 until end of active time. *2=A/B/C/D. D-Version builds more meter on whiff than the others.
|-
|-
| style="background-color:#F9F9F9;" |King(421K)
| style="background-color:#F9F9F9;" |King(421K)
| style="background-color:#F9F9F9;" |[[Bild:kofxi_oswald_421K.png]][[Bild:kofxi_oswald_421K_2.png]]
| style="background-color:#F9F9F9;" |[[Bild:kofxi_oswald_421K.png]][[Bild:kofxi_oswald_421K_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Mid- & High Counter.  F1-8 only invul on feet. B-Version teleports behind, D-Version behind & in the air.
| style="background-color:#F9F9F9;" |Mid- & High Counter.  F1-8 only invul on feet. B-Version teleports behind, D-Version behind & in the air.
|-
|-
Zeile 609: Zeile 609:
| style="background-color:#F9F9F9;" |25+1
| style="background-color:#F9F9F9;" |25+1
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |F1 invul. Button can be held to spin in place & reflect projectiles. A-Version has a smaller vertical hitbox.
| style="background-color:#F9F9F9;" |F1 invul. Button can be held to spin in place & reflect projectiles. A-Version has a smaller vertical hitbox.
|-
|-
Zeile 617: Zeile 617:
| style="background-color:#F9F9F9;" |23+1
| style="background-color:#F9F9F9;" |23+1
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Button can be held to spin in place & reflect projectiles.  C-Version moves Oswald further than A-Version.
| style="background-color:#F9F9F9;" |F1 invul. Button can be held to spin in place & reflect projectiles.  C-Version moves Oswald further than A-Version & has bigger hurtbox.
|-
|-
| style="background-color:#F9F9F9;" |10JQKA(63214,63214P)
| style="background-color:#F9F9F9;" |10JQKA(63214,63214P)
Zeile 625: Zeile 625:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |1F before, ~15F after freeze invul (needs doublecheck!). Counter Hit State during recovery.
| style="background-color:#F9F9F9;" |F1-18 invul. Counter Hit State during recovery.
|-
|-
| style="background-color:#F9F9F9;" |JOKER([4],646E)
| style="background-color:#F9F9F9;" |JOKER([4],646E)
Zeile 633: Zeile 633:
| style="background-color:#F9F9F9;" |36
| style="background-color:#F9F9F9;" |36
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |1F invul. After freeze invul on legs. Has juggle-anywhere property.
| style="background-color:#F9F9F9;" |1F invul. After freeze invul on legs. Has juggle-anywhere property.
|}
|}
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