Oswald(KOFXI): Unterschied zwischen den Versionen

Zeile 1.059: Zeile 1.059:


*Corner Combo in 214B (knockdown) > 623A, then:
*Corner Combo in 214B (knockdown) > 623A, then:
** slight delay 2B (card hits)> walk forward, 5D>3A...: The delay is necessary to turn the j.C / 2B into a true 50/50, otherwise people will just block low, then high and cover both options.
**slight delay 2B (card hits)> hit confirm 5D: the low option. The 5D automatically hits players rolling forward. The delay on 2B is necessary to turn the j.C / 2B into a true 50/50, otherwise people will just block low, then high and cover both options.
**Smalljump up instant j.C (card hits), \/, hit confirm 5D: the overhead option. if you time it perfectly you land in time to punish a forward roll with 5D.
**Smalljump Back instant j.A (card hits), 2D>6A>214C... (Note: character specific, only against taller crouching characters)
**Smalljump Back instant j.A (card hits), 2D>6A>214C... (Note: character specific, only against taller crouching characters)
**Smalljump up/forward instant j.C (card hits), \/, 2B,2A...
**Block or roll or backdash (Opponent attempted a reversal, card hits in air) > 3A>214B...
**Smalljump up/forward instant j.C > opponent rolled forward > land, 5D(c),214C,236B/D,236A(whiff), turn around 3A.. etc
**Block or roll (Opponent attempted a reversal, card hits in air) > 3A>214B...
 


*Corner Backturned knockdown (eg. after 214B), then:
*Corner Backturned knockdown (eg. after 214B), then:
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