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===Throw Oki===
===Throw Oki===
'''Midscreen:'''
*Throw, smalljump j.C: simple safe jump.
*Throw, walk back, roll: a late crossup that hopefully flips your opponent's inputs.
*Throw, walk back, superjump j.C: always a crossup if it is somehwat meaty, but still good to block your opponent from using specific reversals due to the j.C angle.


'''Corner:'''<br>
'''Corner:'''<br>
*Roll or Superjump > Crossup
*Roll or Superjump > Crossup
*Walk forward slightly, then Roll: pseudo-50/50 left/right Mixup, since the opponent is pushed into the corner (or not) by the walking. Note: this does not work against Iori due to his wakeup bug (It will always crossup).
*dash, then Roll: pseudo-50/50 left/right Mixup, since the opponent is pushed into the corner (or not) by the running. Note: this does not work against Iori due to his wakeup bug (It will always crossup).
*In corner, possible against several characters, eg. Kula: Throw > 5A whiff, then smalljump j.C oder hyperhop j.C (50/50 left right).<br>
*In corner, possible against several characters, eg. Kula: Throw > 5A whiff, then smalljump j.C oder hyperhop j.C (50/50 left right).<br>
*Corner Throw > smalljump over opponent into corner > smalljump back j.C (crossup vs crouch): works against Kim, ....
*Corner Throw > smalljump over opponent into corner > smalljump back j.C (crossup vs crouch): works against Kim, ....