Jax(MKT): Unterschied zwischen den Versionen
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==Version Differences== | ==Version Differences== | ||
On N64, Jax has a corner infinite with with his kick chain, loop it and keep mashing K, the first will whiff but the 2nd will hit otg | On N64, Jax has a corner infinite with with his kick chain, loop it and keep mashing K, the first will whiff but the 2nd will hit otg | ||
==Specials== | |||
*'''Blazing Punch:''' 66HK | |||
*'''Missile:''' 46HP | |||
*'''Ground Pound:''' LK 2 Sek. halten, dann loslassen. Unblockable. | |||
*'''Gotcha Grab:''' 66LP | |||
*'''Backbreaker:''' j.BLK | |||
*'''Quad Slam:''' Wurf, dann HP mashen | |||
==Chain Combos== | |||
*HK-HK-4HK | |||
*HP-HP-BLK-LP-4HP | |||
*HK-HK-2HP-HP-BLK-LP-4HP | |||
==Fatalities== | |||
*Fat1: close 8-2-6-8-BLK | |||
*Fat2: full screen RN-BLK-RN-RN-LK | |||
*Animality: close LP halten, 6-6-2-6 LP loslassen | |||
*Babality: 2-2-2-LK | |||
*Friendship: LK-RN-RN-LK | |||
*Stage: 2-6-2-LP | |||
*Brutality: HP-HP-HP-BLK-LP-HP-HP-HP-BLK-LP-HP | |||
==Combos== | |||
*Midscreen (j.P>)HK-HK-2HP-HP-BLK-LP link HK: 48% | |||
*Midscreen (j.P>)HK-HK-2HP-HP-BLK-LP link 4LK: nur auf N64 | |||
*Into corner (j.P>)HK-HK-2HP-HP-BLK-LP-4HP link 66HK, LP>66HK, LK>66LP mash, 73% ohne j.P, siehe [https://youtu.be/GH8d2fUrjws?t=2948 hier] | |||
*Corner (j.P>)HK-HK-2HP-HP-BLK-LP-4HP, jump up j.K,\/, LP, dann... | |||
**66HK, j.BLK...: 57%+grab, siehe [https://youtu.be/PfVLYyqsJR0?t=157 hier.] Sehr schwer, jump up K kann weggelassen werden. | |||
**66LP mash: 72% | |||
*84% Combo: Corner chain in HP>66HK,4HK, link LP>66HK link LP-66LP mash, [https://youtu.be/GH8d2fUrjws?t=644 hier], gegen Nightwolf und andere (nicht male ninjas) | |||
===Punishment=== | |||
HP~RN, j.K~BLK: 40%+ | |||
{{MKT Navi}} | {{MKT Navi}} | ||
Aktuelle Version vom 9. November 2025, 13:15 Uhr
| Jax | |
| |
| Tiers & Ranking | |
| PC/PSX Tier: | B |
| N64 Tier: | S |
Version Differences
On N64, Jax has a corner infinite with with his kick chain, loop it and keep mashing K, the first will whiff but the 2nd will hit otg
Specials
- Blazing Punch: 66HK
- Missile: 46HP
- Ground Pound: LK 2 Sek. halten, dann loslassen. Unblockable.
- Gotcha Grab: 66LP
- Backbreaker: j.BLK
- Quad Slam: Wurf, dann HP mashen
Chain Combos
- HK-HK-4HK
- HP-HP-BLK-LP-4HP
- HK-HK-2HP-HP-BLK-LP-4HP
Fatalities
- Fat1: close 8-2-6-8-BLK
- Fat2: full screen RN-BLK-RN-RN-LK
- Animality: close LP halten, 6-6-2-6 LP loslassen
- Babality: 2-2-2-LK
- Friendship: LK-RN-RN-LK
- Stage: 2-6-2-LP
- Brutality: HP-HP-HP-BLK-LP-HP-HP-HP-BLK-LP-HP
Combos
- Midscreen (j.P>)HK-HK-2HP-HP-BLK-LP link HK: 48%
- Midscreen (j.P>)HK-HK-2HP-HP-BLK-LP link 4LK: nur auf N64
- Into corner (j.P>)HK-HK-2HP-HP-BLK-LP-4HP link 66HK, LP>66HK, LK>66LP mash, 73% ohne j.P, siehe hier
- Corner (j.P>)HK-HK-2HP-HP-BLK-LP-4HP, jump up j.K,\/, LP, dann...
- 66HK, j.BLK...: 57%+grab, siehe hier. Sehr schwer, jump up K kann weggelassen werden.
- 66LP mash: 72%
- 84% Combo: Corner chain in HP>66HK,4HK, link LP>66HK link LP-66LP mash, hier, gegen Nightwolf und andere (nicht male ninjas)
Punishment
HP~RN, j.K~BLK: 40%+
Main Page: Mortal Kombat Trilogy
