Jax(MKT): Unterschied zwischen den Versionen

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{{MKT Character
| charname = Jax
|
| portrait = [[Image:MKT_jax.png]]
|psx_tier_rank = B
|n64_tier_rank = S
}}


==Version Differences==
==Version Differences==
On N64, Jax has a corner infinite with with his kick chain, loop it and keep mashing K, the first will whiff but the 2nd will hit otg
On N64, Jax has a corner infinite with with his kick chain, loop it and keep mashing K, the first will whiff but the 2nd will hit otg
==Specials==
*'''Blazing Punch:''' 66HK
*'''Missile:''' 46HP
*'''Ground Pound:''' LK 2 Sek. halten, dann loslassen. Unblockable.
*'''Gotcha Grab:''' 66LP
*'''Backbreaker:''' j.BLK
*'''Quad Slam:''' Wurf, dann HP mashen
==Chain Combos==
*HK-HK-4HK
*HP-HP-BLK-LP-4HP
*HK-HK-2HP-HP-BLK-LP-4HP
==Fatalities==
*Fat1: close 8-2-6-8-BLK
*Fat2: full screen RN-BLK-RN-RN-LK
*Animality: close LP halten, 6-6-2-6 LP loslassen
*Babality: 2-2-2-LK
*Friendship: LK-RN-RN-LK
*Stage: 2-6-2-LP
*Brutality: HP-HP-HP-BLK-LP-HP-HP-HP-BLK-LP-HP
==Combos==
*Midscreen (j.P>)HK-HK-2HP-HP-BLK-LP link HK: 48%
*Midscreen (j.P>)HK-HK-2HP-HP-BLK-LP link 4LK: nur auf N64
*Into corner (j.P>)HK-HK-2HP-HP-BLK-LP-4HP link 66HK, LP>66HK, LK>66LP mash, 73% ohne j.P, siehe [https://youtu.be/GH8d2fUrjws?t=2948 hier]
*Corner (j.P>)HK-HK-2HP-HP-BLK-LP-4HP, jump up j.K,\/, LP, dann...
**66HK, j.BLK...: 57%+grab, siehe [https://youtu.be/PfVLYyqsJR0?t=157 hier.] Sehr schwer, jump up K kann weggelassen werden.
**66LP mash: 72%
*84% Combo: Corner chain in HP>66HK,4HK, link LP>66HK link LP-66LP mash, [https://youtu.be/GH8d2fUrjws?t=644 hier], gegen Nightwolf und andere (nicht male ninjas)
===Punishment===
HP~RN, j.K~BLK: 40%+


{{MKT Navi}}
{{MKT Navi}}

Aktuelle Version vom 9. November 2025, 13:15 Uhr

Jax
MKT jax.png
Tiers & Ranking
PC/PSX Tier: B
N64 Tier: S

Version Differences

On N64, Jax has a corner infinite with with his kick chain, loop it and keep mashing K, the first will whiff but the 2nd will hit otg

Specials

  • Blazing Punch: 66HK
  • Missile: 46HP
  • Ground Pound: LK 2 Sek. halten, dann loslassen. Unblockable.
  • Gotcha Grab: 66LP
  • Backbreaker: j.BLK
  • Quad Slam: Wurf, dann HP mashen

Chain Combos

  • HK-HK-4HK
  • HP-HP-BLK-LP-4HP
  • HK-HK-2HP-HP-BLK-LP-4HP

Fatalities

  • Fat1: close 8-2-6-8-BLK
  • Fat2: full screen RN-BLK-RN-RN-LK
  • Animality: close LP halten, 6-6-2-6 LP loslassen
  • Babality: 2-2-2-LK
  • Friendship: LK-RN-RN-LK
  • Stage: 2-6-2-LP
  • Brutality: HP-HP-HP-BLK-LP-HP-HP-HP-BLK-LP-HP

Combos

  • Midscreen (j.P>)HK-HK-2HP-HP-BLK-LP link HK: 48%
  • Midscreen (j.P>)HK-HK-2HP-HP-BLK-LP link 4LK: nur auf N64
  • Into corner (j.P>)HK-HK-2HP-HP-BLK-LP-4HP link 66HK, LP>66HK, LK>66LP mash, 73% ohne j.P, siehe hier
  • Corner (j.P>)HK-HK-2HP-HP-BLK-LP-4HP, jump up j.K,\/, LP, dann...
    • 66HK, j.BLK...: 57%+grab, siehe hier. Sehr schwer, jump up K kann weggelassen werden.
    • 66LP mash: 72%
  • 84% Combo: Corner chain in HP>66HK,4HK, link LP>66HK link LP-66LP mash, hier, gegen Nightwolf und andere (nicht male ninjas)

Punishment

HP~RN, j.K~BLK: 40%+

Navigation

Main Page: Mortal Kombat Trilogy