Ultimate Mortal Kombat 3 WaveNet: Unterschied zwischen den Versionen

(Die Seite wurde neu angelegt: „There is no power that is not hülarl == Changes == * Infinite prevention added, eg. on attempted relaunches ===Ermac=== *Telekinetic Slam now counts towards the combo ===Noob Saibot=== * Now is a male Ninja instead of Kano * Only has 2-8 (Teleport Slam) ===Kabal=== *4-6LK: added startup“)
 
 
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== Changes ==
== Changes ==
* Infinite prevention added, eg. on attempted relaunches
[https://x.com/ded00366589/status/1984985978340360448 changelist] by ded:<br>
*P1 always has frame advantage (P2 will always have Glitch Cancel);
*Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
*Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
*Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works);
*Relaunch combos are disabled (you can still do 2 cycles from 2 hits version);
*Kabal's Spin has an added visual and audio effect;
*Ermac's Lift counts as a hit in the combo counter;
*Stryker's Gun hitbox is removed after 6 hits;
*Kung Lao's Spin hitbox is removed after 3 hits;
*Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there;
*Ermac's TKS alone is counted as 3 hits 0%;
*Sindel's Flight Cancel is slower;
*Runjabs push the opponent further


"There are specific character checks in the relaunch disable routine. Human smoke for some reason gets an extra hit before things get disabled", [https://x.com/tehdrewsus_MK/status/1985071608155832824 source]


===Ermac===
 
*Telekinetic Slam now counts towards the combo
Other stuff:
* Drastically reduced time to select characters (same in umk3? not sure)


===Noob Saibot===
===Noob Saibot===
* Now is a male Ninja instead of Kano
* Now is a male Ninja instead of Kano
* Only has 2-8 (Teleport Slam)
* Only has 2-8 (Teleport Slam)
===Kabal===
*4-6LK: added startup

Aktuelle Version vom 2. November 2025, 23:09 Uhr

There is no power that is not hülarl

Changes

changelist by ded:

  • P1 always has frame advantage (P2 will always have Glitch Cancel);
  • Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
  • Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
  • Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works);
  • Relaunch combos are disabled (you can still do 2 cycles from 2 hits version);
  • Kabal's Spin has an added visual and audio effect;
  • Ermac's Lift counts as a hit in the combo counter;
  • Stryker's Gun hitbox is removed after 6 hits;
  • Kung Lao's Spin hitbox is removed after 3 hits;
  • Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there;
  • Ermac's TKS alone is counted as 3 hits 0%;
  • Sindel's Flight Cancel is slower;
  • Runjabs push the opponent further

"There are specific character checks in the relaunch disable routine. Human smoke for some reason gets an extra hit before things get disabled", source


Other stuff:

  • Drastically reduced time to select characters (same in umk3? not sure)

Noob Saibot

  • Now is a male Ninja instead of Kano
  • Only has 2-8 (Teleport Slam)