Ryo Sakazaki(KOFXI): Unterschied zwischen den Versionen

 
Zeile 137: Zeile 137:
| 623C || 7 || 2+18 || KD|| <span style="color: red;">-31</span>||F1-6 invul. F7+8 upper body invul.
| 623C || 7 || 2+18 || KD|| <span style="color: red;">-31</span>||F1-6 invul. F7+8 upper body invul.
|-
|-
| 236A || 15 || 3+6 || KD|| <span style="color: red;">-6</span>/<span style="color: blue;">+0</span>*||*=close/far.
| 236A || 15 || 3+6 || KD|| <span style="color: red;">-6</span>/<span style="color: blue;">+0</span>*||51F total duration. *=close/far.
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|-
| 236C || 18 || 3+6 || KD|| <span style="color: red;">-11</span>/<span style="color: red;">-3</span>*||*=close/far.
| 236C || 18 || 3+6 || KD|| <span style="color: red;">-11</span>/<span style="color: red;">-3</span>*||59F total duration. *=close/far.
|-
|-
| 646A || 15 || 8*2 || KD|| <span style="color: red;">-46</span>||F4-9 Guard Point. Hard Knockdown. QS OK. Does not hit against crouched opponents. No combo damage scaling.  
| 646A || 15 || 8*2 || KD|| <span style="color: red;">-46</span>||F4-9 Guard Point. Hard Knockdown. QS OK. Does not hit against crouched opponents. No combo damage scaling.  
Zeile 551: Zeile 551:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6/+0*
| style="background-color:#F9F9F9;" |-6/+0*
| style="background-color:#F9F9F9;" |虎煌拳 (koouken). *=Both hitboxes move forwards. *2=Frame Data = close/far.
| style="background-color:#F9F9F9;" |虎煌拳 (koouken). 51F total duration. *=Both hitboxes move forwards. *2=Frame Data = close/far.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 559: Zeile 559:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-11/-3*
| style="background-color:#F9F9F9;" |-11/-3*
| style="background-color:#F9F9F9;" |虎煌拳 (koouken). *=Both hitboxes move forwards. *2=Frame Data = close/far.
| style="background-color:#F9F9F9;" |虎煌拳 (koouken). 59F total duration. *=Both hitboxes move forwards. *2=Frame Data = close/far.
|-
|-
| style="background-color:#F9F9F9;" |'''646A'''
| style="background-color:#F9F9F9;" |'''646A'''
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