Genjuro(SS6): Unterschied zwischen den Versionen

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{{SS6 Character
| charname = Genjuro
| jcharname = 牙神幻十郎
| portrait = [[Image:ss6_genjuro.png]]
|tier_rank = C
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
==Notable Normals==
==Notable Normals==


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:'''214S:''' Projectile. A-version has enough advantage up close on hit to combo after.
:'''214S:''' Projectile. A-version has enough advantage up close on hit to combo after.
:'''>S mash:'''
:'''[S]:''' Followup to the projectile. Only activates if the projectile was blocked.


'''646S:'''
'''646S:''' Hard knockdown. A-version Combos from eg. 5B(c).


:'''421S:'''
:'''421S:''' delayed low hit. Soft knockdown.


:'''6321464E (SS2):''' SD Transformation.
:'''6321464E (SS2):''' SD Transformation.


==Supers==
==Supers==
:'''五光斬: 236AB:'''
:'''五光斬: 236AB:''' Hard knockdown. Works as anti-air.


:'''桐覇 光翼刃・鬼面割り: 236BC / 632146BC (SS2):'''
:'''桐覇 光翼刃・鬼面割り: 236BC / 632146BC (SS2):''' Shoryureppa. Soft Knockdown. Not great as anti-air.


== Random Notes ==
== Random Notes ==
Dash K knockdown, crossup rekka, danach links /rechts oki, [https://youtu.be/F4fYFaw5_Xk?t=774 Quelle]<br>
Dash K knockdown, crossup rekka, danach links /rechts oki, [https://youtu.be/F4fYFaw5_Xk?t=774 Quelle]<br>
[https://www.youtube.com/watch?v=Q-NNbZ_l1ik Video mit combos & setups]
[https://www.youtube.com/watch?v=Q-NNbZ_l1ik Video mit combos & setups]<br>
[https://www.youtube.com/watch?v=FzpWMHkAn1M&t=2150s very strong genjuro @ mikado, also, ground cross setups]


[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]]

Aktuelle Version vom 13. Dezember 2023, 19:24 Uhr

Genjuro
牙神幻十郎
Ss6 genjuro.png
Tiers & Ranking
Tier: C
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Notable Normals

Specials

623S:
236Sx3: Rekkas, up to 3x, in different strengths. First rekka B- and C-version cross up. Examples for strings: AAA, BCB, CCB etc.
214S: Projectile. A-version has enough advantage up close on hit to combo after.
[S]: Followup to the projectile. Only activates if the projectile was blocked.

646S: Hard knockdown. A-version Combos from eg. 5B(c).

421S: delayed low hit. Soft knockdown.
6321464E (SS2): SD Transformation.

Supers

五光斬: 236AB: Hard knockdown. Works as anti-air.
桐覇 光翼刃・鬼面割り: 236BC / 632146BC (SS2): Shoryureppa. Soft Knockdown. Not great as anti-air.

Random Notes

Dash K knockdown, crossup rekka, danach links /rechts oki, Quelle
Video mit combos & setups
very strong genjuro @ mikado, also, ground cross setups

Back home!