Ermac (MKT): Unterschied zwischen den Versionen
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=== | {{MKT Character | ||
| charname = Ermac | |||
| | |||
| portrait = [[Image:MKT_ermac.png]] | |||
|psx_tier_rank = S+ | |||
|n64_tier_rank = S | |||
}} | |||
*''' | ==Special Moves== | ||
*'''Telekinetic Slam:''' 424HK | |||
*'''Fireball:''' 24LP | |||
*'''Teleport Punch:''' 24HP | |||
==Chain Combos== | |||
* | *HK-LP: launcher. | ||
* | *HK-HK-LK-4HK | ||
* | *HP-HP-4LP-HK-LK | ||
== Fatalities == | |||
*Fat1: sweep 2-8-2-2-2-BLK | |||
*Fat1: close RN-BLK-RN-RN-HK | |||
*Animality: close 6-6-4-4-LK | |||
*Babality: 2-2-4-4-HP | |||
*Friendship: 6-6-6-HP | |||
*Stage: 4xRN-LK | |||
== Combos == | |||
* | ===Basic=== | ||
* | *HK-LP, j.K-214P,\/, Tele Slam, dann: | ||
**HP-HP~RN, vorlaufen, HP~RN, j.K: xx+Slam=47%. Gegen Male Ninjas, ... | |||
**HP-HP~RN, vorlaufen, HP-214LP: 42%+Slam = 46%. | |||
**HP-HP~RN, j.K: 41%+Slam=44%. | |||
**HK-LP Chain, j.K, run LK: 48%+Slam=??, macht am meisten Schaden. | |||
===Tele Slam Starter=== | |||
* | *HP-HP~RN, j.K-j.214HP,\/, Tele Slam, dann | ||
* | **HP-HP~RN, vorlaufen, HP~RN, j.K: 64%. Geht gegen: Male Ninjas, | ||
* | **HP-HP~RN, vorlaufen, HP-214LP: 61%. | ||
**HP-HP~RN, j.K: 60%. | |||
*HK-LP Chain, j.K, run LK: 59%+ slam, macht am meisten Schaden. | |||
*HP~RN, j.K-j.214HP,\/, Tele Slam, HP~RN, vorlaufen HP~RN, j.K: 45%+Slam, gegen Shang Tsung | |||
===Punishment=== | |||
*Punishment Mode, HP-HP~RN, j.K,j.214HP, \/, Tele Slam, dann: | |||
**HP-HP~RN, vorlaufen HP,~RN, J.K: 55%+1x Slam, gegen Stryker f,f,HK / Male Ninja Tele Punch / Robo Ninja Tele Upper. | |||
**HK-LP Chain, ?? | |||
*Punishment Mode, HP, Tele Slam, delay HP~RN, delay j.K, delay j.214HP, \/, Tele Slam, HP-HP~RN, dann: | |||
**vorlaufen HP,~RN, J.K: 55%+2x Slam, gegen Male Ninja Tele Punch oder Robo Ninja Tele Upper. | |||
**J.K: 52%+2x Slam, gegen Kung Lao Divekick. | |||
*Tele Slam, vorlaufen, HP-HP~RN, j.K,j.214HP,\/, Tele Slam, vorlaufen, HP-HP~RN, dann: | |||
**vorlaufen, HP~RN, j.K: 55%+2x Slam, Gegen: Blocked Rayden Torpedo, Blocked Kano Ball | |||
**j.K: 52%+2x Slam. Gegen Mileena 4,4,2HK | |||
*Back to corner tele punch block, HP~RN, vorlaufen LP link 424HK, HP-HP~RN j.K,\/,4HK, run LK: 70% | |||
*Gegen Rayden Torpedo auf Block: Tele Slam, HP~RN, j.K; tele punch, tele slam, run HK-LP Chain, j.K, run LK: 53%+Slam | |||
===Corner=== | |||
*Cornered HK-LP, 214P, run LP>424HK, HP-HP~RN, j.K,\/,4HK, run LK | |||
*Nahe der Ecke HK-LP, j.K,\/,4HK, Tele Slam, HP-HP~RN, j.K,\/,4K, run LK/HK: ca. 64% | |||
*aaHP, Tele Slam, HP-HP~RN, vorlaufen, HP, link Tele Slam, HP-HP~RN, j.K,\/,4HK, run LK/HK: ca. 97-98% | |||
*Tele Slam, HP-HP~RN, j.K,\/,4HK, link Tele Slam, HP-HP~RN, j.K,\/,4HK: he ded. | |||
{{MKT Navi}} | |||
Aktuelle Version vom 23. November 2025, 00:56 Uhr
| Ermac | |
| |
| Tiers & Ranking | |
| PC/PSX Tier: | S+ |
| N64 Tier: | S |
Special Moves
- Telekinetic Slam: 424HK
- Fireball: 24LP
- Teleport Punch: 24HP
Chain Combos
- HK-LP: launcher.
- HK-HK-LK-4HK
- HP-HP-4LP-HK-LK
Fatalities
- Fat1: sweep 2-8-2-2-2-BLK
- Fat1: close RN-BLK-RN-RN-HK
- Animality: close 6-6-4-4-LK
- Babality: 2-2-4-4-HP
- Friendship: 6-6-6-HP
- Stage: 4xRN-LK
Combos
Basic
- HK-LP, j.K-214P,\/, Tele Slam, dann:
- HP-HP~RN, vorlaufen, HP~RN, j.K: xx+Slam=47%. Gegen Male Ninjas, ...
- HP-HP~RN, vorlaufen, HP-214LP: 42%+Slam = 46%.
- HP-HP~RN, j.K: 41%+Slam=44%.
- HK-LP Chain, j.K, run LK: 48%+Slam=??, macht am meisten Schaden.
Tele Slam Starter
- HP-HP~RN, j.K-j.214HP,\/, Tele Slam, dann
- HP-HP~RN, vorlaufen, HP~RN, j.K: 64%. Geht gegen: Male Ninjas,
- HP-HP~RN, vorlaufen, HP-214LP: 61%.
- HP-HP~RN, j.K: 60%.
- HK-LP Chain, j.K, run LK: 59%+ slam, macht am meisten Schaden.
- HP~RN, j.K-j.214HP,\/, Tele Slam, HP~RN, vorlaufen HP~RN, j.K: 45%+Slam, gegen Shang Tsung
Punishment
- Punishment Mode, HP-HP~RN, j.K,j.214HP, \/, Tele Slam, dann:
- HP-HP~RN, vorlaufen HP,~RN, J.K: 55%+1x Slam, gegen Stryker f,f,HK / Male Ninja Tele Punch / Robo Ninja Tele Upper.
- HK-LP Chain, ??
- Punishment Mode, HP, Tele Slam, delay HP~RN, delay j.K, delay j.214HP, \/, Tele Slam, HP-HP~RN, dann:
- vorlaufen HP,~RN, J.K: 55%+2x Slam, gegen Male Ninja Tele Punch oder Robo Ninja Tele Upper.
- J.K: 52%+2x Slam, gegen Kung Lao Divekick.
- Tele Slam, vorlaufen, HP-HP~RN, j.K,j.214HP,\/, Tele Slam, vorlaufen, HP-HP~RN, dann:
- vorlaufen, HP~RN, j.K: 55%+2x Slam, Gegen: Blocked Rayden Torpedo, Blocked Kano Ball
- j.K: 52%+2x Slam. Gegen Mileena 4,4,2HK
- Back to corner tele punch block, HP~RN, vorlaufen LP link 424HK, HP-HP~RN j.K,\/,4HK, run LK: 70%
- Gegen Rayden Torpedo auf Block: Tele Slam, HP~RN, j.K; tele punch, tele slam, run HK-LP Chain, j.K, run LK: 53%+Slam
Corner
- Cornered HK-LP, 214P, run LP>424HK, HP-HP~RN, j.K,\/,4HK, run LK
- Nahe der Ecke HK-LP, j.K,\/,4HK, Tele Slam, HP-HP~RN, j.K,\/,4K, run LK/HK: ca. 64%
- aaHP, Tele Slam, HP-HP~RN, vorlaufen, HP, link Tele Slam, HP-HP~RN, j.K,\/,4HK, run LK/HK: ca. 97-98%
- Tele Slam, HP-HP~RN, j.K,\/,4HK, link Tele Slam, HP-HP~RN, j.K,\/,4HK: he ded.
Main Page: Mortal Kombat Trilogy
