Funkybutton

Beigetreten 27. Oktober 2009
keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
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face down & feet towards
face down & feet towards
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! style="width:200px;background-color:#D9D9D9;" | Commands
! style="width:200px;background-color:#D9D9D9;" | Move Properties
! style="width:200px;background-color:#D9D9D9;" |  
! style="width:200px;background-color:#D9D9D9;" |  
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| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | BT
| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | your back turned to the opponent
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| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | FF
| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | face forward towards opponent
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| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | OB
| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | forces opponent's back to face you
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| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | OC
| style="background-color:#F9F9F9;" |  
| style="background-color:#F9F9F9;" | forces opponent into crouch
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| style="background-color:#F9F9F9;" | OS
| style="background-color:#F9F9F9;" | forces opponent's side to face you
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| style="background-color:#F9F9F9;" | JG
| style="background-color:#F9F9F9;" | juggle starter
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| style="background-color:#F9F9F9;" | BN
| style="background-color:#F9F9F9;" | bounce juggle starter
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| style="background-color:#F9F9F9;" | RC
| style="background-color:#F9F9F9;" | recover crouching after a move
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| style="background-color:#F9F9F9;" | RCj
| style="background-color:#F9F9F9;" | joystick modifier, need to hold D during the move to RC
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| style="background-color:#F9F9F9;" | CH
| style="background-color:#F9F9F9;" | requires a counter hit
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| style="background-color:#F9F9F9;" | DS
| style="background-color:#F9F9F9;" | double over stun
tap f to escape in most cases, you can usually launch opponent
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| style="background-color:#F9F9F9;" | FS
| style="background-color:#F9F9F9;" | fall back stun
tap f to escape in most cases, you can usually launch opponent
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| style="background-color:#F9F9F9;" | MS
| style="background-color:#F9F9F9;" | minor stun
various animations, in most cases doesn't lead to guaranteed hits
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| style="background-color:#F9F9F9;" | KS
| style="background-color:#F9F9F9;" | kneel stun
opponent is forced onto one knee, usually does not act as a combo starter
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| style="background-color:#F9F9F9;" | CS
| style="background-color:#F9F9F9;" | crumple stun
opponent crumples to the ground in front of you right away, usually acts as a combo starter
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| style="background-color:#F9F9F9;" | CF
| style="background-color:#F9F9F9;" | crumple fall
opponent stay briefly upright before slumping to the ground, usually acts a combo starter
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| style="background-color:#F9F9F9;" | CFS
| style="background-color:#F9F9F9;" | crumple fall stun
opponent is pushed away while crumping to the ground, can be a combo starter
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Move Properties
BT your back turned to the opponent
FF face forward towards opponent
OB forces opponent's back to face you
OC forces opponent into crouch
OS forces opponent's side to face you
JG juggle starter
BN bounce juggle starter
RC recover crouching after a move
RCj joystick modifier, need to hold D during the move to RC
CH requires a counter hit
DS double over stun
tap f to escape in most cases, you can usually launch opponent
FS fall back stun
tap f to escape in most cases, you can usually launch opponent
MS minor stun
various animations, in most cases doesn't lead to guaranteed hits
KS kneel stun
opponent is forced onto one knee, usually does not act as a combo starter
CS crumple stun
opponent crumples to the ground in front of you right away, usually acts as a combo starter
CF crumple fall
opponent stay briefly upright before slumping to the ground, usually acts a combo starter
CFS crumple fall stun
opponent is pushed away while crumping to the ground, can be a combo starter
BS block stun (to attacking character, ex. Law d/b+4)
BS block stun (to attacking character, ex. Law d/b+4)
SH stagger hit
SH stagger hit
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