Malin(KOFXI): Unterschied zwischen den Versionen

Keine Bearbeitungszusammenfassung
(106 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 5: Zeile 5:
|tier_rank = B-
|tier_rank = B-
|ratio_rank = 4 Points
|ratio_rank = 4 Points
|health = 107
|health = 1.05
|stun_gauge = 98
|stun_gauge = 1.03
|crouch_tier = F
|crouch_tier = F
}}
}}


== Colors ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI Malin A.png]]
|square=[[Datei:KOFXI Malin A.png]]
|[[Datei:KOFXI Malin B.png]]
|cross=[[Datei:KOFXI Malin B.png]]
|[[Datei:KOFXI Malin C.png]]
|triangle=[[Datei:KOFXI Malin C.png]]
|[[Datei:KOFXI Malin D.png]]
|circle=[[Datei:KOFXI Malin D.png]]
|R1+square=[[Datei:KOFXI Malin EA.png]]
|R1+cross=[[Datei:KOFXI Malin EB.png]]
|R1+triangle=[[Datei:KOFXI Malin EC.png]]
|R1+circle=[[Datei:KOFXI Malin ED.png]]
|L1+square=[[Datei:KOFXI Malin SA.png]]
|L1+cross=[[Datei:KOFXI Malin SB.png]]
|L1+triangle=[[Datei:KOFXI Malin SC.png]]
|L1+circle=[[Datei:KOFXI Malin SD.png]]
}}
 
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 4 || 2|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
| 5A(f) || 6 || 3|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
|-
| 5B(c) || 7 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
| 5B(f) || 8 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||
|-
| 5C(c) || 5 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||Les activation range than 5D(c) but same damage.
|-
| 5C(f) || 10 || 4|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
|-
| 5D(c) || 5 || 4|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Not a low hit. More activation range than 5C(c) but same damage.
|-
| 5D(f) || 11 || 2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||Airborne F7-21.
|-
| 5E || 20 || 12|| KD|| <span style="color: red;">-19/-17</span>* ||*=point blank / max range. Cannot be cancelled.
|-
| GC || 6 || 4|| KD|| <span style="color: red;">-13</span> ||
|-
| 6B || 28 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Overhead. Airborne F10-27.
|-
| 6B(can) || 20 || 3|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span> ||Airborne F6-19. Only combos from hard attacks.
|-
| Saving Shift || ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A || 6 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
|-
| 2C || 9 || 2+2|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span> ||
|-
| 2D || 10 || 8|| KD|| <span style="color: red;">-7</span>* ||*=Point blank
|-
| small A || 10 || 8|| /|| / ||Same as j.A
|-
| small up A || 10 || 8|| /|| / ||Same as up A
|-
| j.A || 10 || 8|| /|| / ||Same as smalljump A
|-
| up A || 10 || 8|| /|| / ||Same as smalljump up A
|-
| small B || 7 || 4|| /|| / ||Same as j.B
|-
| j.B || 7 || 4|| /|| / ||Same as smalljump B
|-
| up B || 8 || 12|| /|| / ||Unique hitbox & animation
|-
| small C || 8 || 6|| /|| / ||Same as j.C
|-
| j.C || 8 || 6|| /|| / ||Same as smalljump C
|-
| small D || 13 || 4|| /|| / ||Different than j.D
|-
| j.D || 13 || 4|| /|| / ||Different than smalljump D
|-
| small E || 11 || 4|| /|| / ||Different than j.E
|-
| j.E || 11 || 4|| /|| / ||Different than smalljump E
|-
| 236A|| 11 || 14|| <span style="color: red;">-8</span>*|| <span style="color: red;">-9</span>* ||SC. Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited.
|-
| 236C|| 16 || 23|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>* ||SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once. Juggle state on air hit: F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited.
|-
| 623A || 7 || 16|| KD|| <span style="color: red;">-31</span> ||Airborne from F7. 17F landing recovery. Juggle state: JA only. CH juggle state: F1-10 full, F11-30 limited, F31-landing JA.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON SQUARE_A.png]]
| 623C || 9 || 1+16|| KD|| <span style="color: red;">-34</span> ||SC. Airborne from F9. 19F landing recovery. Juggle state: F1-10 full, F11-30 limited, F31-landing JA. On CH: same but F11-landing limited.
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 214A || 50 || 74||<span style="color: blue;">+18</span> || <span style="color: blue;">+17</span> ||Negates projectiles from F44. Total duration 63F. Travels shorter than 214C.
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|-
|-
|[[Datei:KOFXI Malin EA.png]]
| 214C || 56 || 68||<span style="color: blue;">+24</span> || <span style="color: blue;">+23</span> ||Negates projectiles from F44. Total duration 63F. Travels further than 214A.
|[[Datei:KOFXI Malin EB.png]]
|[[Datei:KOFXI Malin EC.png]]
|[[Datei:KOFXI Malin ED.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON SQUARE_A.png]]
| 236B || 13 || 3|| KD|| <span style="color: red;">-11</span> ||Hit 1+2SC, Hit 1-3 QS.
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+A
| 236D || 24 || 3|| KD|| <span style="color: blue;">+5</span> ||Hit 1+2SC, Hit 1-3 QS. Negates projetiles from F22. Note: only works against Jazu's 623A (bug?). Does not combo from hard attacks.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|E+D
|-
|-
|[[Datei:KOFXI Malin SA.png]]
| j.X+AC || 22 || 16|| /|| / ||SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel. Juggle state on air hit (first and followup): F1-10 full, F11-30 limited, F31-landing JA. On air CH: same but F11-landing limited.
|[[Datei:KOFXI Malin SB.png]]
|[[Datei:KOFXI Malin SC.png]]
|[[Datei:KOFXI Malin SD.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON SQUARE_A.png]]
| 236236K || 4 || 4|| KD|| <span style="color: red;">-11</span> ||DC. First hit has SC & QS. Invulnerable F1-3.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CROSS_A.png]]
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON TRIANGLE_A.png]]
| j.236236P || 7 || n|| KD|| <span style="color: red;">-</span> ||Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
| 236236E || 5 || 2|| KD|| <span style="color: red;">-38</span> ||Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+D
|}
|}
==Frame Data==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style=";background-color:#FFd800;" | Cancel
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 74: Zeile 133:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 82: Zeile 142:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 90: Zeile 151:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 98: Zeile 160:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 105: Zeile 167:
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_5C(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_5C(c).png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Less activation range than 5D(c) but same damage.
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |'''5C(f)'''
Zeile 114: Zeile 177:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 122: Zeile 186:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |trifft tief
| style="background-color:#F9F9F9;" |Not a low hit. More activation range than 5C(c) but same damage.
|-
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |'''5D(f)'''
Zeile 130: Zeile 195:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Auf den Füßen unverwundbar
| style="background-color:#F9F9F9;" |Airborne F7-21.
|-
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_5E_1.png]][[bild:kofxi_malin_5E_2.png]][[bild:kofxi_malin_5E_3.png]][[bild:kofxi_malin_5E_4.png]][[bild:kofxi_malin_5E_5.png]][[bild:kofxi_malin_5E_6.png]][[bild:kofxi_malin_5E_7.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_5E_1.png|100px]][[bild:kofxi_malin_5E_2.png|100px]][[bild:kofxi_malin_5E_3.png|100px]]<br>[[bild:kofxi_malin_5E_4.png|100px]][[bild:kofxi_malin_5E_5.png|100px]][[bild:kofxi_malin_5E_6.png|100px]][[bild:kofxi_malin_5E_7.png|100px]]<br>[[bild:kofxi_malin_5E_gif.gif]]
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |20*
| style="background-color:#F9F9F9;" |1+1+1+1+1+1+6?
| style="background-color:#F9F9F9;" |1+1+1+1+1+1+6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-19</span>/<span style="color: red;">-17</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |*Old Japanese data lists this move as 21F startup. *2=point blank / max range. Cannot be cancelled.
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_GC.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 146: Zeile 222:
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |<span style="color: red;">-1</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Airborne
| style="background-color:#F9F9F9;" |Overhead. Airborne F10-27.
|-
|-
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_6B(cancel).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_6B(cancel).png]]
| style="background-color:#F9F9F9;" |20?
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |<span style="color: blue;">+2</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |Airborne F6-19. Only combos from hard attacks.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |S
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |Airborne
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 162: Zeile 249:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Crouching Attacks
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Cancel
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 174: Zeile 262:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 182: Zeile 271:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+4</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+3</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 190: Zeile 280:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |2+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+1</span>
| style="background-color:#F9F9F9;" |<span style="color: blue;">+0</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 198: Zeile 289:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-7</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |*=point blank
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Note
|-
| small A|| [[bild:kofxi_malin_smalljump_A.png|150px]] || 10 || 8 ||same as j.A
|-
| small up A|| [[bild:kofxi_malin_smalljump_up_A.png|150px]] || 10 || 8 ||same as jump up A
|-
| j.A|| [[bild:kofxi_malin_jump_A.png|150px]] || 10 || 8 ||same as smalljump A
|-
| up A|| [[bild:kofxi_malin_jump_up_A.png|150px]] || 10 || 8 ||same as smalljump A
|-
| small B|| [[bild:kofxi_malin_smalljump_B.png|150px]] || 7 || 4 ||same as j.B
|-
| j.B|| [[bild:kofxi_malin_jump_B.png|150px]] || 7 || 4 ||same as smalljump B
|-
| up B|| [[bild:kofxi_malin_jump_up_B.png|150px]] || 8 || 12 ||Unique hitbox
|-
| small C|| [[bild:kofxi_malin_smalljump_C.png|150px]] || 8 || 6 ||same as j.C
|-
| j.C|| [[bild:kofxi_malin_jump_C.png|150px]] || 8 || 6 ||same as smalljump C
|-
| small D|| [[bild:kofxi_malin_smalljump_D.png|150px]] || 13 || 4 ||Different than j.D
|-
| j.D|| [[bild:kofxi_malin_jump_D.png|150px]] || 13 || 4 ||Different than smalljump D
|-
| small E|| [[bild:kofxi_malin_smalljump_E.png|150px]] || 11 || 4 ||Different than j.E
|-
| j.E|| [[bild:kofxi_malin_jump_E.png|150px]] || 11 || 4 ||Different than smalljump E
|-
|-
|}
|}
Zeile 210: Zeile 334:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Guard
! style="wbackground-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236A.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-8</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-9</span>*
| style="background-color:#F9F9F9;" |SC. Airborne F9-24. *=point blank. F1-8 + 11-24 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236C.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: red;">-14</span>*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-15</span>*
| style="background-color:#F9F9F9;" |SC. Airborne F14-38. *=point blank. F1-13 + 16-38 (the whole active time) in counterhit-state. Can be cancelled into j.X+AC, once.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_623A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_623A.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-31</span>
| style="background-color:#F9F9F9;" |Airborne from F7. 17F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_623C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_623C_1.png]][[bild:kofxi_malin_623C_2.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |1+16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-34</span>
| style="background-color:#F9F9F9;" |SC. Airborne from F10. 19F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_214A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_214A_1.png]][[bild:kofxi_malin_214A_2.png]]
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |50
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |74
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+18</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+17</span>
| style="background-color:#F9F9F9;" |Negates projectiles from F44. Flies shorter than 214C.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_214C_1.png]][[bild:kofxi_malin_214C_2.png]]
| style="background-color:#F9F9F9;" |56
| style="background-color:#F9F9F9;" |56
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |68
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |<span style="color: blue;">+24</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+23</span>
| style="background-color:#F9F9F9;" |Negates projectiles from F44. Flies further than 214A.
|-
|-
| style="background-color:#F9F9F9;" |'''236B'''
| style="background-color:#F9F9F9;" |'''236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236B.png]][[bild:kofxi_malin_236B_gif.gif]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |1+1+1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-11</span>
| style="background-color:#F9F9F9;" |Hit 1+2SC, Hit 1-3 QS.
|-
|-
| style="background-color:#F9F9F9;" |'''236D'''
| style="background-color:#F9F9F9;" |'''236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236D_1.png]][[bild:kofxi_malin_236D_2.png]][[bild:kofxi_malin_236D_gif.gif]]
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |1+1+1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: blue;">+5</span>
| style="background-color:#F9F9F9;" |Hit 1+2SC, Hit 1-3 QS. Negates projectiles from F22. Note: only works against Jazu's 623A. Bug? Does not combo from hard attacks.
|-
| style="background-color:#F9F9F9;" |'''j.X+AC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_jump_7AC.png|150px]][[bild:kofxi_malin_jump_8AC.png|50px]][[bild:kofxi_malin_jump_9AC.png|150px]]<br>[[bild:kofxi_malin_jump_4AC.png|150px]][[bild:kofxi_malin_jump_AC.png|100px]][[bild:kofxi_malin_jump_6AC.png|150px]]<br>[[bild:kofxi_malin_jump_1AC.png|150px]][[bild:kofxi_malin_jump_2AC.png|100px]][[bild:kofxi_malin_jump_3AC.png|150px]]
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |SC. F1-14 no counterhit state. F15-21 counterhit-state. 15F landing recovery. Can be cancelled into any other j.AC, once, while active. Reaching a certain height blocks the cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236236K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236236K.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-11</span>
| style="background-color:#F9F9F9;" |DC. First hit has SC & QS. Invulnerable F1-3.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236236P'''
| style="background-color:#F9F9F9;" |'''j.236236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_jump_236236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_jump_236236P_1.png]][[bild:kofxi_malin_jump_236236P_2.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-</span>
| style="background-color:#F9F9F9;" |Invulnerable F1-8. 30F landing recovery. A-Version = narrow; C-Version flat angle.
|-
|-
| style="background-color:#F9F9F9;" |'''j.236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_malin_236236E.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |<span style="color: red;">-38</span>
| style="background-color:#F9F9F9;" |Overhead. Can hit as an OTG. Invulnerable F1-4. Invul on legs F5-10. Airborne fromF11? 9F landing recovery.
|-
|-
|}
|}


==Special Attributes & Bugs==
==Special Attributes & Bugs==
=== Descale Bug Setups ===
*Malin is the only character that cannot cancel her 5E.
*If Malin's LDM hits at the last possible moment as an OTG so that the Hammer does not count towards the combo counter, it is a combo anyway and damage scaling is reset.''<br>
*Malin can QS her LDM, but only if she dream-cancelled into it from 236236K.
[https://www.youtube.com/watch?v=nHsyimM_fe8 Video with many Descale-Setups]<br>
*If Malin's LDM hits at the last possible moment as an OTG so that the Hammer does not count towards the combo counter, it is a combo anyway and damage scaling is reset (see combo section).''<br>
[https://youtu.be/CUcBF7H6PL4?t=385 Kula & Malin, midscreen, from U-Rasia]<br>
 
[https://youtu.be/8mJnCDun1kA?t=372 Kula & Malin, Corner, from U-Rasia]<br>
== Combos ==
[https://youtu.be/lyYguz1gZv0?t=7492 Ralf & Malin, from g-stage arcade]
=== Basic Combos ===
*'''(j.C>)2B>2A > various followups:''' the starter of choice from a low hit. Note that 6B only combos from hard attacks and is not an option here.
**>236A> (delay) 3AC: the only combo without meter from low hit, then 3AC does not combo but makes the 236A safe. 3AC needs to be delayed if not in corner to connect. Note: at best (=in the corner) there is a 1F-gap between 236A and 3AC and Malin is at +5 advantage if the 3AC is blocked.
**>236A SC j.236236C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge.
**>236236E: ''[2 Stocks]'' basic combo into LDM.
 
*'''(j.C>)5D>6B > various followups:''' 5D is used over 5C because it has more activation range.
**>236B(2 hits>QS): basic combo with soft knockdown and a good shift setup with high stun.
**>Corner 623C > QS: ''[1 Skill Gauge]'' a shift setup that is safe against saving shift, but since the juggle time after 623C isn't very long it needs specific followups (see team combos).
**>236C SC j.236263C: ''[1 Stock, 1 Skill Gauge]'' good damage but costs a skill gauge. 236C is used over 236A because it deals slightly more damage.
**>236236E: ''[2 Stocks]'' basic combo into LDM.
**>corner 623C SC 236236K: ''[1 Stock, 1 Skill Gauge]'' fringe combo with low damage that avoids saving shift, can be useful if it kills.
 
*'''236236K (trade) > various followups:''' 236236K allows for long juggles and a trade is favourable for Malin since it can lead to big damage.
**>j.E: simple followup.
**>236236E: ''[2 Stocks]'' high damage followup (no combo scaling since it is only 2 hits)
**>j.236236P, OTG 236236E: ''[3 Stocks]'' a potential descale setup depending on the timing. Costly but very high damage.
 
===Misc Combos ===
* On air hit, both 236P and j.X+AC can be followed up with various attacks such as superjump j.C, see [https://youtu.be/bCu2Zg6I0nQ?list=PL-hmDsRR276pbLg0MZ4lkfn_d2tjePA57&t=414 here]
 
==Team Combos==
===Gato  & Malin===
*Malin Corner 5D>6B>623C QS Gato, then...
**>j.D,\/, delay 236236B (>3x623E): ''[1-3 Stocks, 1-2 Skill Gauge]'' easy setup into Gato's juggle anywhere 236236B (plus LDM).
**>j.D whiff,\/,2C>236A(whiff),236236B(>3x623E): ''[1-3 Stocks, 1-2 Skill Gauge]'' 1 point less damage but the 236A whiff builds some extra meter.
 
===K' & Malin===
*Malin corner 5D>6B>623C QS K' j.D,\/, backdash, 2363214E: ''[2 Stocks, 1 Skill Gauge]'' standard LDM setup that blocks saving shift.
 
===Kensou & Malin===
*Command Grab, 2A > kara cancel 421B > QS Malin, \/, hold up & any button (1F jump) during landing recovery, \/, 236236E descale: ''[2 Stocks, 1 Skill Gauge]'' clip by [https://twitter.com/SenseiEnrique98/status/1574732649100234752 SenseiEnrique]
 
===Kula & Malin===
*Anywhere, Kula combo into 214B-6D,214P QS Malin,\/, hyperhop,\/,236236E descale: ''[2 Stocks, 1 Skill Gauge]'' needs perfect timing, from [https://youtu.be/CUcBF7H6PL4?t=385 U-Rasia]
*Corner Kula 236A,214B-6B,214P QS Malin j.E whiff,\/,2B whiff 5A(c) whiff 236236E descale: ''[2 Stocks, 1 Skill Gauge]'' from [https://youtu.be/8mJnCDun1kA?t=372 U-Rasia]
 
===Kyo & Malin===
*Corner combo into 236D-D (no delay), 236A>3214B QS other char*,\/,normal shift Malin,\/, 236236E descale: ''[2 Stocks, 1 Skill Gauge]'' found by [https://twitter.com/zerio_youhei/status/1380089471513718784 TORI]. needs a 36F shift startup character, see [https://wiki.hardedge.org/index.php?title=The_King_of_Fighters_XI:_Advanced_System_Mechanics#Shift_Startup here].
 
===Oswald & Malin===
*Corner Malin 5D>6B>623C QS Oswald j.E whiff,\/,3A...: ''[1 Skill Gauge]'' a juggle setup for Oswald.
*Corner Malin 236236K QS Oswald j.E whiff,\/, 1F-smalljump back j.A whiff,\/,3A>236B>236A>236B>236E(ACE): ''[1 Stock, 1 Skill Gauge]'' extremely hard (=almost not viable) setup that requires jump startup cancelling via j.A on the first frame.
 
===Ralf & Malin===
*Ralf combo in 623P QS Malin,\/,2C whiff, 236A whiff, 236263E descale: ''[2 Stocks, 1 Skill Gauge]'' from [https://youtu.be/lyYguz1gZv0?t=7492 g-stage arcade]
 
=== Shen & Malin===
*Shen corner combo into 6B>6C QS Malin j.A whiff, land, 2A whiff, 236236E descale: ''[2 Stocks, 1 Skill Gauge]'' found by Tortita
 
===Terry & Malin===
*Terry combo into 41236B>66B>66B QS Malin,\/,5D(f) whiff, 236263E descale: ''[2 Stocks, 1 Skill Gauge]'' setup by [https://twitter.com/rock_zack_ap1/status/1356235204042448900 Rock]
 
===Vanessa & Malin===
*Malin corner 5D>6B>623C QS Vanessa j.D,\/, then...
**214B-6C: ''[1 Skill Gauge]'' easy juggle anywhere ender that can also be followed up with yet another QS.
**236263E: ''[2 Stocks, 1 Skill Gauge]'' LDM setup that blocks saving shift.
 
*Vanessa 41236P, QS last hit j.X,\/, immediate hyper hop,\/, 236236E descale: very tight setup that works anywhere.
 
==Okizeme, Mixups etc.==
===DOWN! Okizeme===
*Corner 236B kill, 214A, superjump left/right mixup: from [https://youtu.be/Gb4jeJb9YGQ?t=1049 Toshiyan]
*Midscreen 236236B kill (first hit), run up 214C > hyperhop or superjump: meaty projectile on incoming, see [https://youtu.be/Gb4jeJb9YGQ?t=472 Toshiyan].
 
===Blockstrings===
*2B,2A>236A>j.3AC: +5 on guard. 1F gap in the corner. Only connects midscreen if j.3AC is delayed heavily, creating a big gap.
*2B,2A>236A>j.1AC: leaves Malin at -17 but has OK pushback. More dangerous in the corner, where 3AC should be used.
*Max range 2361: at best +4/+5 on guard/hit.
*Max range 236C: at best +7/+8 on guard/hit.


==Videos==
==Videos==
[https://www.youtube.com/watch?v=Gb4jeJb9YGQ toshiyan vs arthur P ft6]
:[https://www.youtube.com/watch?v=Gb4jeJb9YGQ toshiyan vs arthur P ft6]
:[https://www.youtube.com/watch?v=nHsyimM_fe8 Video with many Descale-Setups]
 
{{KOFXI_Navi}}
{{KOFXI_Navi}}
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