Vanessa(KOFXI): Unterschied zwischen den Versionen

 
(23 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 52: Zeile 52:
|+Short List
|+Short List
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! Move !! S!! A!! Hit!! Grd!! Dmg!! Stn!! G-Dmg!! Gauge!! Note
! Move !! S!! A!! Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note
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| 5A(c) || 7 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4 || 6 || 5 || 6
 
| 5A(c) || 7|| 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> || 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
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| 5A(f)|| 8 || 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 4 || 6 || 5 || 6
| 5A(f)|| 8|| 4|| <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> || 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
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| 5B(c)|| 8 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4 || 6 || 5 || 6
| 5B(c)|| 8|| 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> || 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
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| 5B(f)|| 7 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 4 || 6 || 5 || 6
| 5B(f)|| 7|| 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span>|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
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| 5C(c)|| 5 || 2+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 10 || 14 || 12 || 12 ||Short activation range, but fast. 2nd hit has special cancel.
| 5C(c)|| 5|| 2+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 10|| 14|| 12|| 12|| F+L|| JA|| F1-14F||Short activation range, but fast. 2nd hit has special cancel.
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| 5C(f)|| 7 || 2+3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>/<span style="color: red;">-15</span>*|| 12 || 14 || 12 || 14 ||2nd hit has special & kara cancel. *=if first hit connects only.
| 5C(f)|| 7|| 2+3|| <span style="color: red;">-9</span>|| <span style="color: red;">-10</span>/<span style="color: red;">-15</span>*|| 12|| 14|| 12|| 14|| F+L|| JA|| F1-14F||2nd hit has special & kara cancel. *=if first hit connects only.
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| 5D(c)|| 7 || 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| 12 || 14 || 12 || 12 ||Reaches further down than 5C(c) + better activation range. 2nd hit has special cancel.
| 5D(c)|| 7|| 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| 12|| 14|| 12|| 12|| F+L|| JA|| F1-14F||Reaches further down than 5C(c) + better activation range. 2nd hit has special cancel.
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| 5D(f)|| 6 || 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| 16 || 14 || 12 || 14
| 5D(f)|| 6|| 3+3|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>|| 16|| 14|| 12|| 14|| F+L|| JA|| F1-14F||
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| 5E|| 19 || 7|| KD|| <span style="color: blue;">+1</span>|| 14 || 12 || 14 || 16
| 5E|| 19|| 7|| KD|| <span style="color: blue;">+1</span>|| 14 || 12 || 14 || 16|| F+L|| N|| F1-8F,<br>F9-28 L||
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| GC|| 7 || 6|| KD|| <span style="color: red;">-14</span>|| 5 || 0 || 0 || 0
| GC|| 7|| 6|| KD|| <span style="color: red;">-14</span>|| 5 || 0 || 0 || 0|| ?|| N||F1-8F,<br>F9-28L||
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| 6A|| 7/17* || 2+3|| KD|| <span style="color: red;">-5</span>|| 14 || 10 || 10 || 10 ||2nd hit overhead & hard kockdown. *=if 1st hit whiffs.
| 6A|| 7/17*|| 2+3|| KD|| <span style="color: red;">-5</span>|| 14|| 10|| 10|| 10|| x|| x|| x||2nd hit overhead & hard kockdown. *=if 1st hit whiffs.
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| 6A(can)|| 6 || 2+3|| KD|| <span style="color: red;">-5</span>|| 10 || 4 || 6 || 6 ||1st hit special cancel. 2nd hit hard kockdown.
| 6A(can)|| 6|| 2+3|| KD|| <span style="color: red;">-5</span>|| 10|| 4|| 6|| 6|| x|| x|| x||1st hit special cancel. 2nd hit hard kockdown.
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| Saving Shift|| ? || n*|| /|| /|| 0 || 0 || / || 0 ||Active until landing. 9F/10F recovery (hit/whiff).
| Saving Shift|| ?|| n*|| /|| /|| 0 || 0 || / || 0 || ?|| N|| F1-8F,<br>F9-end L||Active until landing. 9F/10F recovery (hit/whiff).
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| Backdash|| / || 21|| /|| /|| / || / || / || / ||F5-17 invul on feet. F18-21 recovery.
| Backdash|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||F5-17 invul on feet. F18-21 recovery.
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| 2A|| 8 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 4 || 6 || 5 || 6
| 2A|| 8|| 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
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| 2B|| 6 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 4 || 6 || 5 || 6
| 2B|| 6|| 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span>|| 4|| 6|| 5|| 6|| F+L|| JA|| F1-14F||
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| 2C|| 7 || 3+6|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||10 || 14 || 11 || 12 ||Special Cancel. Kara cancel.
| 2C|| 7|| 3+6|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||10 || 14|| 11|| 12|| F+L|| JA|| F1-14F||Special Cancel. Kara cancel.
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| 2D|| 9 || 4|| KD|| <span style="color: red;">-4</span>|| 14 || 14 || 11 || 12 ||Special Cancel. Kara cancel.
| 2D|| 9|| 4|| KD|| <span style="color: red;">-4</span>|| 14|| 14|| 11|| 12|| x|| JA|| x||Special Cancel. Kara cancel.
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| 3B|| 11 || 12|| KD|| <span style="color: red;">-15</span>/<span style="color: red;">-4</span>*||12 || 12 || 10 || 12 ||F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range.
| 3B|| 11|| 12|| KD|| <span style="color: red;">-15</span>/<span style="color: red;">-4</span>*|| 12|| 12|| 10|| 12|| x|| x|| x||F1-33 Low profile. F34-39 small crouching recovery. F35-47 crouching recovery. *= Frame Data for close/max range.
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| small A|| 5|| 12|| /|| /|| 6 || 8 || 6 || 8
| small A|| 5|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-14F||
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| up A|| 5|| 12|| /|| /|| 7 || 9 || 7 || 8
| up A|| 5|| 12|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-14F||
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| j.A|| 5|| 6|| /|| /|| 7 || 9 || 7 || 8
| j.A|| 5|| 6|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-14F||
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| small B || 4|| 12|| /|| /|| 6 || 8 || 6 || 8
| small B || 4|| 12|| /|| /|| 6|| 8|| 6|| 8|| F+L|| JA|| F1-14F||
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| up B || 5|| 9+3|| /|| /|| 7 || 9 || 7 || 8
| up B || 5|| 9+3|| /|| /|| 7|| 9|| 7|| 8|| F+L|| JA|| F1-14F||
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| j.B || 5|| 3+9|| /|| /|| 7 || 9 || 7 || 8
| j.B || 5|| 3+9|| /|| /|| 7|| 9||7 || 8|| F+L|| JA|| F1-14F||
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| small C|| 6|| 3|| /|| /|| 11 || 13 || 10 || 12 ||Can crossup & instant overhead.
| small C|| 6|| 3|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-14F||Can crossup & instant overhead.
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| j.C || 8|| 2+4|| /|| /|| 13 || 14 || 11 || 12 ||Can crossup.
| j.C || 8|| 2+4|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-14F||Can crossup.
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| j.back C || 8|| 2+4|| /|| /|| 14 || 15 || 12 || 14 ||Same hitbox as j.C, but different dmg.
| j.back C || 8|| 2+4|| /|| /|| 14|| 15|| 12|| 14|| F+L|| JA|| F1-14F||Same hitbox as j.C, but different dmg.
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| small D || 8|| 4|| /|| /|| 11 || 13 || 10 || 12
| small D || 8|| 4|| /|| /|| 11|| 13|| 10|| 12|| F+L|| JA|| F1-14F||
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| j.D || 10|| 5|| /|| /|| 13 || 14 || 11 || 12
| j.D || 10|| 5|| /|| /|| 13|| 14|| 11|| 12|| F+L|| JA|| F1-14F||
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| small E || 14|| 3|| /|| /|| 11 || 9 || 11 || 14
| small E || 14|| 3|| /|| /|| 11|| 9|| 11|| 14|| F+L|| N|| F1-8F,<br>F9-28 L||
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| j.E || 16|| 4|| /|| /|| 12 || 10 || 12 || 14
| j.E || 16|| 4|| /|| /|| 12|| 10|| 12|| 14|| F+L|| N|| F1-8F,<br>F9-28 L||
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| 236B|| /|| 21|| /|| /|| / || / || / || / ||1-4 invul. F5-13 upper leg invul + CH-state. F14-20 upper body invul.
| 236B|| /|| 21|| /|| /|| /|| /|| /|| /|| /|| /|| /||1-4 invul. F5-13 upper leg invul + CH-state. F14-20 upper body invul.
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| 236D|| /|| 28|| /|| /|| / || / || / || / ||F1-6 invul. F7-20 upper leg invul + CH-state. F21-26 upper body invul.
| 236D|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-20 upper leg invul + CH-state. F21-26 upper body invul.
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| 214B|| /|| 17|| /|| /|| / || / || / || / ||F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul.
| 214B|| /|| 17|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul.
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| 214D|| /|| 23|| /|| /|| / || / || / || / ||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.
| 214D|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul.
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| 236K>6A|| 24/31|| 3+3|| KD|| <span style="color: red;">-8</span>|| 16 || 26 || 20 || 6/12 ||Launcher, Special Cancel (2nd Hit).
| 236K>6A|| 24/31|| 3+3|| KD|| <span style="color: red;">-8</span>|| 16|| 26|| 20|| 6/12|| x|| x|| x||Launcher, Special Cancel (2nd Hit).
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| 214K>6A|| 32/38|| 3+3|| KD|| <span style="color: red;">-8</span>|| 16 || 26 || 20 || 10/12 ||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. Conqueror's Guide lists gauge gain as 6/12 (mistake).
| 214K>6A|| 32/38|| 3+3|| KD|| <span style="color: red;">-8</span>|| 16|| 26|| 20|| 10/12|| x|| x|| x||Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. Conqueror's Guide lists gauge gain as 6/12 (mistake).
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| 236/214K>4P|| 24/31|| 14|| /|| /|| / || / || / || / ||Same hitboxes & properties as 214P.
| 236/214K>4P|| 24/31|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same hitboxes & properties as 214P.
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| 236K>6C|| 27/34|| 3+3|| KD|| GC(+0)|| 18 || 26 || 265 || 6/12 ||Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
| 236K>6C|| 27/34|| 3+3|| KD|| GC(+0)|| 18|| 26|| 265|| 6/12|| x|| x|| x||Guard Crush (2nd Hit). Only vulnerable on the legs during startup.
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| 214K>6C|| 24/30|| 2|| KD|| <span style="color: red;">-14</span>|| 16 || 13 || 12 || 10/8 ||Juggle Anywhere. F1-6 only vulnerable on the feet.
| 214K>6C|| 24/30|| 2|| KD|| <span style="color: red;">-14</span>|| 16|| 13|| 12|| 10/8|| x|| x|| x||Juggle Anywhere. F1-6 only vulnerable on the feet.
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| 214P|| /|| 14|| /|| /|| / || / || / || / ||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F15 standing recovery. F7-14 CH-state. Button can be held to extend the state from F7-12.
| 214P|| /|| 14|| /|| /|| /|| /|| /|| /|| /|| /|| /||F1-6 invul. F7-12 above leg invul, F13+14 upper body invul. F15 standing recovery. F7-14 CH-state. Button can be held to extend the state from F7-12.
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| 214P>6K|| /|| 28|| /|| /|| / || / || / || / ||Same frame data & properties as 236D.
| 214P>6K|| /|| 28|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data & properties as 236D.
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| 214P>4K|| /|| 23|| /|| /|| / || / || / || / ||Same frame data & properties as 214D.
| 214P>4K|| /|| 23|| /|| /|| /|| /|| /|| /|| /|| /|| /||Same frame data & properties as 214D.
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| 214P>6P|| 8|| 3+3|| KD|| <span style="color: red;">-22</span>|| 12 || 15 || 13 || 10/8 ||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.
| 214P>6P|| 8|| 3+3|| KD|| <span style="color: red;">-22</span>|| 12|| 15|| 13|| 10/8|| F|| x|| x||Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.
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| 214P>4P|| 11|| 3|| KD|| <span style="color: red;">-15</span>|| 15 || 10 || 14 || 6/6 ||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
| 214P>4P|| 11|| 3|| KD|| <span style="color: red;">-15</span>|| 15|| 10|| 14|| 6/6|| x|| x|| x||Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
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| [4],6A|| 19|| 4|| KD|| <span style="color: blue;">+1</span>|| 13 || 13 || 10 || 6/6 ||Launcher. Better hitbox than [4],6C. 40F charge time.
| [4],6A|| 19|| 4|| KD|| <span style="color: blue;">+1</span>|| 13|| 13|| 10|| 6/6|| F|| x|| x||Launcher. Better hitbox than [4],6C. 40F charge time.
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| [4],6C|| 31|| 4|| KD|| <span style="color: red;">-1</span>|| 18 || 13 || 10 || 6/6 ||Launcher. More damage & higher launch than A-Version. Does not combo from heavy attacks. 40F charge time.
| [4],6C|| 31|| 4|| KD|| <span style="color: red;">-1</span>|| 18|| 13|| 10|| 6/6|| F|| x|| x||Launcher. More damage & higher launch than A-Version. Does not combo from heavy attacks. 40F charge time.
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| 623A|| 10|| 3+3|| KD|| <span style="color: red;">-7</span>|| 8+8 || 6+6 || 5+5 || 6/6+6 ||2nd hit launches (no followup). Negates projectiles F13-16, F22+23, F24-26
| 623A|| 10|| 3+3|| KD|| <span style="color: red;">-7</span>|| 8+8|| 6+6|| 5+5|| 6/6+6|| x|| x|| x||2nd hit launches (no followup). Negates projectiles F13-16, F22+23, F24-26. Doesn't cause pushback.
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| 623C|| 21|| 3+3|| KD|| <span style="color: blue;">+7</span>|| 8+8 || 6+6 || 5+5 || 6/6+6 ||1. Hit Guard Point F13-17. 2nd hit launches (juggle ok). Negates projectiles F24-27,33+34,35-37.
| 623C|| 21|| 3+3|| KD|| <span style="color: blue;">+7</span>|| 8+8|| 6+6|| 5+5|| 6/6+6|| x|| x|| x||1. Hit Guard Point F13-17. 2nd hit launches (juggle ok). Negates projectiles F24-27,33+34,35-37. Doesn't cause pushback.
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| 41236P(x3)|| 3|| 10|| KD|| <span style="color: red;">-12</span>|| 14 || 3*2+8 || 3*2+8 || 6/3*2+4 ||3-hit version. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.
| 41236P(x3)|| 3|| 10|| KD|| <span style="color: red;">-12</span>|| 14|| 3*2+8|| 3*2+8|| 6/3*2+4|| x|| x|| x||3-hit version. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.
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| 41236P(x6)|| 3|| 10|| KD|| <span style="color: red;">-12</span>|| 18 || 5*2+8 || 5*2+8 || 6/5 *2+4 ||6-hit version. Same shift rule as above.
| 41236P(x6)|| 3|| 10|| KD|| <span style="color: red;">-12</span>|| 18|| 5*2+8|| 5*2+8|| 6/5 *2+4|| x|| x|| x||6-hit version. Same shift rule as above.
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| 2141236A|| 6|| 10|| KD|| <span style="color: red;">-15</span>|| 34 || 0 || 0 || 0 ||F1-5 invul.
| 2141236A|| 6|| 10|| KD|| <span style="color: red;">-15</span>|| 34|| 0|| 0|| 0|| x|| x|| x||F1-5 invul.
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| 2141236C|| 16|| 15|| KD|| <span style="color: red;">-20</span>|| 34 || 0 || 0 || 0 ||F1-15 invul.
| 2141236C|| 16|| 15|| KD|| <span style="color: red;">-20</span>|| 34|| 0|| 0|| 0|| x|| x|| x||F1-15 invul.
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| 236236P|| 4|| 4|| KD|| <span style="color: red;">-30</span>|| 36 || 0 || 0 || 0 ||F1-3 invul. Only triggers if enemy is close.
| 236236P|| 4|| 4|| KD|| <span style="color: red;">-30</span>|| 36|| 0|| 0|| 0|| x|| x|| x||F1-3 invul. Only triggers if enemy is close.
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| 236236E|| 0|| /|| /|| /|| / || / || / || / ||Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.
| 236236E|| 0|| /|| /|| /|| /|| /|| /|| /|| /|| /|| /||Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.
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| 2141236P>236236CE|| ?|| ?|| KD|| /|| 64 || 0 || 0 || 0 ||Dream Cancel only.
| 2141236P>236236CE|| ?|| ?|| KD|| /|| 64 || 0 || 0 || 0 || ?|| JA|| /||Dream Cancel only.
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| 236236P>236236CE|| ?|| ?|| KD|| /|| 56 || 0 || 0 || 0 ||Dream Cancel only.
| 236236P>236236CE|| ?|| ?|| KD|| /|| 56 || 0 || 0 || 0 || ?|| ?|| /||Dream Cancel only.
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Zeile 180: Zeile 181:
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
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| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 296: Zeile 297:
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 346: Zeile 347:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |'''smalljump A'''
Zeile 442: Zeile 443:
|+ 214/236K Route
|+ 214/236K Route
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Input
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236B'''
| style="background-color:#F9F9F9;" |'''Front<br>Puncher Vision (weak)'''
| style="background-color:#F9F9F9;" |236B
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236B_1.png]][[bild:kofxi_vanessa_236B_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236B_1.png]][[bild:kofxi_vanessa_236B_2.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
Zeile 457: Zeile 460:
| style="background-color:#F9F9F9;" |F1-4 invul. F5-13 above leg invul & CH-state. F14-20 upper body invul. F21 recovery.
| style="background-color:#F9F9F9;" |F1-4 invul. F5-13 above leg invul & CH-state. F14-20 upper body invul. F21 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236D'''
| style="background-color:#F9F9F9;" |'''Front<br>Puncher Vision (strong)'''
| style="background-color:#F9F9F9;" |236D
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
Zeile 465: Zeile 469:
| style="background-color:#F9F9F9;" |F1-6 invul. F7-20 above leg invul & CH-state. F21-26 upper body invul. F27+28 recovery.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-20 above leg invul & CH-state. F21-26 upper body invul. F27+28 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |'''Back<br>Puncher Vision (weak)'''
| style="background-color:#F9F9F9;" |214B
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214B_1.png]][[bild:kofxi_vanessa_214B_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214B_1.png]][[bild:kofxi_vanessa_214B_2.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
Zeile 473: Zeile 478:
| style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |'''Back<br>Puncher Vision (strong)'''
| style="background-color:#F9F9F9;" |214D
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
Zeile 481: Zeile 487:
| style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery.
| style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236K>6A'''
| style="background-color:#F9F9F9;" |'''Front<br>Puncher Vision >Puncher Upper'''
| style="background-color:#F9F9F9;" |236K>6A
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236K6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236K6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]
| style="background-color:#F9F9F9;" |24/31
| style="background-color:#F9F9F9;" |24/31
Zeile 489: Zeile 496:
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit).
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit).
|-
|-
| style="background-color:#F9F9F9;" |'''236K/214K>4P'''
| style="background-color:#F9F9F9;" |'''Back<br>Puncher Vision >Puncher Upper'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]
| style="background-color:#F9F9F9;" |214K>6A
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P.
|-
| style="background-color:#F9F9F9;" |'''214D>6A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]]
| style="background-color:#F9F9F9;" |32/38
| style="background-color:#F9F9F9;" |32/38
Zeile 505: Zeile 505:
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A.
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A.
|-
|-
| style="background-color:#F9F9F9;" |'''236K>6C'''
| style="background-color:#F9F9F9;" |'''Any<br>Puncher Vision >Puncher Weaving'''
| style="background-color:#F9F9F9;" |236K/214K>4P
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P.
|-
| style="background-color:#F9F9F9;" |'''Front<br>Puncher Vision >Puncher Straight'''
| style="background-color:#F9F9F9;" |236K>6C
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236K6C_1.png]][[bild:kofxi_vanessa_236K6C_2.png]][[bild:kofxi_vanessa_236K6C_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236K6C_1.png]][[bild:kofxi_vanessa_236K6C_2.png]][[bild:kofxi_vanessa_236K6C_3.png]]
| style="background-color:#F9F9F9;" |27/34
| style="background-color:#F9F9F9;" |27/34
Zeile 511: Zeile 521:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |GC(+0)
| style="background-color:#F9F9F9;" |GC(+0)
| style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). above leg invul during startup.
| style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). above leg invul during startup. 2nd hit can be QSed. Hard knockdown.
|-
|-
| style="background-color:#F9F9F9;" |'''214K>6C'''
| style="background-color:#F9F9F9;" |'''Back<br>Puncher Vision >Puncher Straight'''
| style="background-color:#F9F9F9;" |214K>6C
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214K6C_1.png]][[bild:kofxi_vanessa_214K6C_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214K6C_1.png]][[bild:kofxi_vanessa_214K6C_2.png]]
| style="background-color:#F9F9F9;" |24/30
| style="background-color:#F9F9F9;" |24/30
Zeile 519: Zeile 530:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 above feet invul.
| style="background-color:#F9F9F9;" |Juggle Anywhere. F1-6 above feet invul. Can juggle after.
|-
|-
|}
|}
Zeile 526: Zeile 537:
|+ 214P Route
|+ 214P Route
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Input
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''214P'''
| style="background-color:#F9F9F9;" |'''Puncher Weaving'''
| style="background-color:#F9F9F9;" |214P
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-/
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
Zeile 541: Zeile 554:
| style="background-color:#F9F9F9;" |F1-6 invul. F7-12 above leg invul & CH-state. F13+14 upper body invul + Counter Hit State. F15 standing recovery. Button can be held to extend the state from F7-12.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-12 above leg invul & CH-state. F13+14 upper body invul + Counter Hit State. F15 standing recovery. Button can be held to extend the state from F7-12.
|-
|-
| style="background-color:#F9F9F9;" |'''214P>6K'''
| style="background-color:#F9F9F9;" |'''>(Front) Vision'''
| style="background-color:#F9F9F9;" |214P>6K
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]]
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same frame data & properties as 236D.
| style="background-color:#F9F9F9;" |Same frame data & properties as 236D.
|-
|-
| style="background-color:#F9F9F9;" |'''214P>4K'''
| style="background-color:#F9F9F9;" |'''>(Back) Vision'''
| style="background-color:#F9F9F9;" |214P>4K
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]]
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same frame data & properties as 214D.
| style="background-color:#F9F9F9;" |Same frame data & properties as 214D.
|-
|-
| style="background-color:#F9F9F9;" |'''>Puncher Upper'''
| style="background-color:#F9F9F9;" |'''214P>6P'''
| style="background-color:#F9F9F9;" |'''214P>6P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P6P_1.png|100px]][[bild:kofxi_vanessa_214P6P_2.png|100px]][[bild:kofxi_vanessa_214P6P_3.png|100px]][[bild:kofxi_vanessa_214P6P_4.png|100px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P6P_1.png|100px]][[bild:kofxi_vanessa_214P6P_2.png|100px]][[bild:kofxi_vanessa_214P6P_3.png|100px]][[bild:kofxi_vanessa_214P6P_4.png|100px]]
Zeile 563: Zeile 579:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 invul. F4-7 above feet invul.  
| style="background-color:#F9F9F9;" |Launcher, Special & Super Cancel. F1-3 invul. F4-7 above feet invul.  
|-
|-
| style="background-color:#F9F9F9;" |'''214P>4P'''
| style="background-color:#F9F9F9;" |'''>Parring Puncher'''
| style="background-color:#F9F9F9;" |214P>4P
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P4P_1.png]][[bild:kofxi_vanessa_214P4P_2.png]][[bild:kofxi_vanessa_214P4P_3.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P4P_1.png]][[bild:kofxi_vanessa_214P4P_2.png]][[bild:kofxi_vanessa_214P4P_3.png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
Zeile 578: Zeile 595:
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Input
! style="background-color:#D9D9D9;" | Hitbox
! style="background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
Zeile 585: Zeile 603:
! style="background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6A'''
| style="background-color:#F9F9F9;" |'''Dash Puncher(weak)'''
| style="background-color:#F9F9F9;" |[4],6A
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_46A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_46A.png]]
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
Zeile 593: Zeile 612:
| style="background-color:#F9F9F9;" |Launcher. Hitbox 56x112px (better than 46C). 40F charge time.
| style="background-color:#F9F9F9;" |Launcher. Hitbox 56x112px (better than 46C). 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6C'''
| style="background-color:#F9F9F9;" |'''Dash Puncher(strong)'''
| style="background-color:#F9F9F9;" |[4],6C
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_46C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_46C.png]]
| style="background-color:#F9F9F9;" |31
| style="background-color:#F9F9F9;" |31
Zeile 601: Zeile 621:
| style="background-color:#F9F9F9;" |Launcher. Does not combo from heavy attacks. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A). 40F charge time.
| style="background-color:#F9F9F9;" |Launcher. Does not combo from heavy attacks. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A). 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''Forbidden Eagle(weak)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_623A_1.png|100px]][[bild:kofxi_vanessa_623A_2.png|100px]][[bild:kofxi_vanessa_623A_3.png|100px]][[bild:kofxi_vanessa_623A_4.png|100px]][[bild:kofxi_vanessa_623A_5.png|100px]]
| style="background-color:#F9F9F9;" |623A
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_623A_1.png|100px]][[bild:kofxi_vanessa_623A_2.png|100px]][[bild:kofxi_vanessa_623A_3.png|100px]]<br>[[bild:kofxi_vanessa_623A_4.png|100px]][[bild:kofxi_vanessa_623A_5.png|100px]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26
| style="background-color:#F9F9F9;" |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26. Doesn't cause pushback.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''Forbidden Eagle(strong)'''
| style="background-color:#F9F9F9;" |623C
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_623C_1.png|100px]][[bild:kofxi_vanessa_623C_2.png|100px]][[bild:kofxi_vanessa_623C_3.png|100px]]<br>[[bild:kofxi_vanessa_623C_4.png|100px]][[bild:kofxi_vanessa_623C_5.png|100px]][[bild:kofxi_vanessa_623C_6.png|100px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_623C_1.png|100px]][[bild:kofxi_vanessa_623C_2.png|100px]][[bild:kofxi_vanessa_623C_3.png|100px]]<br>[[bild:kofxi_vanessa_623C_4.png|100px]][[bild:kofxi_vanessa_623C_5.png|100px]][[bild:kofxi_vanessa_623C_6.png|100px]]
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
Zeile 615: Zeile 637:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37.
| style="background-color:#F9F9F9;" |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37. Doesn't cause pushback.
|-
|-
| style="background-color:#F9F9F9;" |'''41236P'''
| style="background-color:#F9F9F9;" |'''Machine Gun Puncher'''
| style="background-color:#F9F9F9;" |41236P
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_41236P_a.png]][[bild:kofxi_vanessa_41236P_b.png]][[bild:kofxi_vanessa_41236P_c.png]][[bild:kofxi_vanessa_41236P_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_41236P_a.png]][[bild:kofxi_vanessa_41236P_b.png]][[bild:kofxi_vanessa_41236P_c.png]][[bild:kofxi_vanessa_41236P_gif.gif]]
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
Zeile 625: Zeile 648:
| style="background-color:#F9F9F9;" |Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.
| style="background-color:#F9F9F9;" |Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash. Shifting from the mash hits is +12F on hit against standing, +8 against crouching opponents (when landing without attacking). Last hit causes wall bounce on counter hit.
|-
|-
| style="background-color:#F9F9F9;" |'''2141236A'''
| style="background-color:#F9F9F9;" |'''Crazy Puncher(weak)'''
| style="background-color:#F9F9F9;" |2141236A
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_2141236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_2141236A.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
Zeile 633: Zeile 657:
| style="background-color:#F9F9F9;" |F1-5 invul.
| style="background-color:#F9F9F9;" |F1-5 invul.
|-
|-
| style="background-color:#F9F9F9;" |'''2141236C'''
| style="background-color:#F9F9F9;" |'''Crazy Puncher(strong)'''
| style="background-color:#F9F9F9;" |2141236C
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_2141236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_2141236A.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
Zeile 641: Zeile 666:
| style="background-color:#F9F9F9;" |F1-15 invul.
| style="background-color:#F9F9F9;" |F1-15 invul.
|-
|-
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |'''Champion Puncher'''
| style="background-color:#F9F9F9;" |236236P
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236P.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
Zeile 649: Zeile 675:
| style="background-color:#F9F9F9;" |Only triggers close to enemy. F1-3 invul.
| style="background-color:#F9F9F9;" |Only triggers close to enemy. F1-3 invul.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''Max Puncher'''
| style="background-color:#F9F9F9;" |236236E
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236E.png]]
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.
| style="background-color:#F9F9F9;" |Only has 1F recovery, which can be cancelled into block. Active for 300F. Allows cancelling Special Moves into other Special Moves. Can do one super for free while active.
|-
|-
| style="background-color:#F9F9F9;" |'''236236C+E'''
| style="background-color:#F9F9F9;" |'''Puncher Finish'''
| style="background-color:#F9F9F9;" |236236C+E
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236CE.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236CE.png]]
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Followup to 2141236P or 236236P (Dream Cancel).
| style="background-color:#F9F9F9;" |Followup to 2141236P or 236236P (Dream Cancel). Animation, damage & advantage after is different depending on what super was used before (236236P or 2141236P).
|-
|-
|}
|}
Zeile 756: Zeile 784:


'''Basic Combos'''
'''Basic Combos'''
*j.A/C, 5C(2),[4],6A, hyperhop or smalljump D or E: easy combo off of a jump-in.
*j.A/C, 5C(2),[4],6A, then...
**hyperhop or smalljump E: easy combo off of a jump-in with soft knockdown.
**hyperhop j.D,\/, okizeme: since j.D will make the opponent land on their feet, you can run up to them for a 50/50 left/right mixup. For advanced mixups from this situation, look further below.
**hyperhop j.D,\/, 214-B6C: for damage. the 6C-followup can be followed up with a QS for more damage, eg. QS K'> j.E whiff,\/,236236A


*Out of Quick Shift j.B or j.C,\/,(walk forward,) 5C(2),[4],6A, [j.CD] or [hyperhop j.D,\/ 214B-6C]: Combo out of Quick Shift. The 214B-6C ender needs a certain distance to the corner.
*(2B>)2B>6A, then...
**after 6C: Quick Shift again
**41236P: hard knockdown. Easier if 2x 2B was used, or 2B>2A>6A...
**623A(1)>QS: a simple and effective quick shift setup.


*Corner 623Cx5, 2C,214B-6C, [link 236236P]: ''[0-1 Super]'' Max damage in the corner without shift or LDM. To connect the super, the 214K-6C must hit as early as possible.
*Out of Quick Shift j.B or j.C or j.D,\/, 5C/D(2),[4],6A...: the preferred combo starter from a quick shift to Vanessa.


'''Advanced Combos'''
'''Advanced Combos'''
Zeile 774: Zeile 806:
*Out of Quick Shift j.C, walk forward, 5C(2),6A(1),623A(1) QS: Setup to maximize stun if shifting to and from Vanessa.
*Out of Quick Shift j.C, walk forward, 5C(2),6A(1),623A(1) QS: Setup to maximize stun if shifting to and from Vanessa.


*214/236K-6A hit > 214P (sway cancel), then...
*214/236K-6A(2)>214P (sway cancel), then...
**dash, 236236P
**dash, 236236P
**hyperhop j.D or E: both of these enders are a way to combo off of the very useful 214/236K-6A attack while staying safe in case it was blocked (due to the sway cancel).
**hyperhop j.D or E: both of these enders are a way to combo off of the very useful 214/236K-6A attack while staying safe in case it was blocked (due to the sway cancel).


'''Other Combos'''
*Forbidden Eagle loop: Corner 623Cx5, 2C,214B-6C, then...
*Corner combo into [4],6A, 5B whiff, 5A>214B>6C, link 236236P: ''[1 Super]'' [https://youtu.be/0dHjeSy0tJo?t=754 Source]
**nothing: if your opponent is too low, stop the combo here.
**link 236236P ''[0-1 Super]'' To connect after the 214K-6C, the 6C must hit as early as possible, which is tricky.
**link 5C(1)>214P or 5C(1)>623C: resets with either slight frame advantage or a guard point / another forbidden eagle loop starter.


*Corner combo into [4],6A, 5B whiff, 5A>214B>6C, link 236236P: ''[1 Super]'' [https://youtu.be/0dHjeSy0tJo?t=754 Source], an auto-timing setup to get the super after 214B-6C.


=== Leader Combo Starters===
=== Leader Combo Starters===
Zeile 952: Zeile 987:
===Vs Gato===
===Vs Gato===
Very difficult matchup.
Very difficult matchup.
:Vanessa lacks the tools to escape from Gato's pressure (no fast mash normals) and she loses in the air as well, which is where she usually shines.
:Use 236B/D>6A>combo during Gato's 236236A super freeze.
:Use 236B/D>6A>combo during Gato's 236236A super freeze.
:Due to its strong hitbox j.C can win against both Gato's 236236B and 236236A supers in some situations, so be prepared to actually hit when Gatos attempt to anti-air you with these supers.
:Due to its strong hitbox j.C can win against both Gato's 236236B and 236236A supers in some situations, so be prepared to actually hit when Gatos attempt to anti-air you with these supers.
Zeile 963: Zeile 999:
:Instead, use 2C>214P to beat Ray Spin attempts. a good example of how useful 2C is in this matchup can be found here: [https://youtu.be/fau-jiFcy3A?t=14694 akio (2P) vs shingo (1P) @ makai touitsu 1on1 2024]
:Instead, use 2C>214P to beat Ray Spin attempts. a good example of how useful 2C is in this matchup can be found here: [https://youtu.be/fau-jiFcy3A?t=14694 akio (2P) vs shingo (1P) @ makai touitsu 1on1 2024]
:2B>6A>214P x N as pressure is useful since it beats both 623C (2B wins) and Rayspin (trade or clean 5A hit)
:2B>6A>214P x N as pressure is useful since it beats both 623C (2B wins) and Rayspin (trade or clean 5A hit)
:When cornered, use 236B to go under Kula's 5B(f) and/or 236A. Do not overabuse to not become predictable.
:When cornered, it is possible to use 236B to go under Kula's 5B(f) and/or 236A, but the timing is very hard.


===Vs Oswald===
===Vs Oswald===
Difficult matchup.
Difficult matchup.
:Oswald's 2B can always low profile Vanessa's j.C, which eliminates one of her most useful normals from the matchup. Instead, use late j.A and j.D against Oswalds who try to abuse 2B, these attacks both beat it.
:Oswald's 2B can always low profile Vanessa's j.C, which eliminates one of her most useful normals from the matchup. Instead, use late j.A and j.D against Oswalds who try to abuse 2B, these attacks both beat it.
:Oswald's pokes (2B,2A,5C(f),2D) are particularly good against Vanessa on the ground. Try to get into close range and apply pressure from there if possible.
:Additionally, his 2B cleanly beats Vanessa's 5C(c), which is her fastest normal.
:Additionally, his 2B cleanly beats Vanessa's 5C(c), which is her fastest normal.
:Oswald's pokes (2B,2A,5C(f),2D) are particularly good against Vanessa on the ground. Try to get past those attacks into close range and apply pressure from there if possible.
:Oswald can punish Vanessa's 41236P on block with 3A, leading into an Ace, so make sure to hit your combos and do not use this move on block.
:Oswald can punish Vanessa's 41236P on block with 3A, leading into an Ace, so make sure to hit your combos and do not use this move on block.
:Using 1B after a jump-in is difficult to combo but abgood strategy in block - if oswald uswd his 421D counter, the 1B will turn into 3B and beat his j.A. Also, 2B gives good frame advantage and should be used anyway.
:Using 1B after a jump-in is difficult to combo but a good strategy on block - if oswald uses his 421D counter, the 1B will turn into 3B and beat his j.A. Also, 2B gives good frame advantage and should be used anyway.


Punishes:<br>
Punishes:<br>
Zeile 993: Zeile 1.029:


===Vs Ash===
===Vs Ash===
Use [4],6P or 236B (not 236D!) to go through fireballs.
Ok to good matchup.
:Use [4],6P or 236B (not 236D!) to go through fireballs.
:j.C, as always, is particularly strong as a jump-in and can sometimes beat anti-air flashkicks, depending on the angle.


===Vs Kensou===
===Vs Kensou===
This is a good matchup for Vanessa, since she has an easy time getting around Kensou's zoning game with 236B/D and her strong j.C which can beat basically all of Kensou's anti-airs.<br>
Good matchup.
:Vanessa has an easy time getting around Kensou's zoning game with 236B/D and her strong j.C which can beat basically all of Kensou's anti-airs.
:236B/D and 3B both go under Kensou's projectile and his dash punch, which is very strong and should be abused.
:236B/D and 3B both go under Kensou's projectile and his dash punch, which is very strong and should be abused.
:Whenever you see Kensou use 2D on block, try to use 236B in return and cancel into 6A>214P on hit or guard for either a combo or advantage.
:Whenever you see Kensou use 2D on block, try to use 236B in return and cancel into 6A>214P on hit or guard for either a combo or advantage.
Zeile 1.003: Zeile 1.042:


===Vs Mary===
===Vs Mary===
Slightly disadvantageous.
:Mary's slider is annoying since it can hit Vanessa out of [4],6P and 236K.
:Punish [4],6B on block with 41236P
:Punish [4],6B on block with 41236P
:Punish [4],6D on block with 2C or 5D(c) > combo
:Punish [4],6D on block with 2C or 5D(c) > combo


===Vs Griffon===
===Vs Griffon===
Slight advantage for Vanessa due to her mobility.
Slight advantage for Vanessa
:Vanessa's high mobility is annoying for Griffon to deal with, however, leaving him alone means he can build meter with 421P-break, so going on the offensive at some point is important.
:Do not overabuse 4,6P and 236K-6A, both can be punished on reaction by Griffon with 3C>super. If you end up pinned in the corner, instead try using max range 3B or try to escape with a superjump.
:Do not overabuse 4,6P and 236K-6A, both can be punished on reaction by Griffon with 3C>super. If you end up pinned in the corner, instead try using max range 3B or try to escape with a superjump.


===Vs K'===
===Vs K'===
Very difficult matchup. K's j E dominates the match. It is also particularly hard to escape the corner and get close enough to land big damage. Your only hope is j.B, which can beat j.E.
Very difficult matchup.
:if you land a midscreen knockdown, eg. off of a 2D, Vanessa's 236K can go through K's back ukemi, allowing you to cross him up with eg. 5C or 2B after.
:K's j E dominates the match. It is also particularly hard to escape the corner and get close enough to land big damage. Your only hope is j.B, which can beat j.E. K's 236P>214K slide also beats Vanessa's 236K and [4],6P approaches.
:If you land a midscreen knockdown, eg. off of a 2D, Vanessa's 236K can go through K's back ukemi, allowing you to cross him up with eg. 5C or 2B after (see also the okizeme section).


===Vs Iori===
===Vs Iori===
Probably advantageous for Vanessa - her air normals dominate, especially j.P, and once close, Vanessa's pressure with 2B>6A>214P and 2D>214P is strong.
Probably advantageous
:Vanessa's air normals dominate, especially j.P, and once close, Vanessa's pressure with 2B>6A>214P and 2D>214P is strong.
:Use wakeup 214P to completely dodge Iori's 5D(c) okizeme
:Use wakeup 214P to completely dodge Iori's 5D(c) okizeme
===Vs Ralf===
:Punish unblock (Ralf upper, 623P) with 2141236A


== Links ==
== Links ==
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