Silber(KOFXI): Unterschied zwischen den Versionen

822 Bytes hinzugefügt ,  19. Dezember 2024
 
(6 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 64: Zeile 64:
| 2A|| 7 || 4 || +2 || +1 ||
| 2A|| 7 || 4 || +2 || +1 ||
|-
|-
| 2B|| 8 || 5 || -2 || -3 ||F13-24 recovery. F17-22 completely invul + 2F regular recovery.
| 2B|| 8 || 5 || -2 || -3 ||F13-24 recovery. F17-22 completely invul + 2F regular recovery. Special Cancel.
|-
|-
| 2C|| 14 || 3+4 || KD || -14 ||Launches on hit.
| 2C|| 14 || 3+4 || KD || -14 ||Launches on hit.
Zeile 78: Zeile 78:
| j.B|| 5 || 8 || /|| /||
| j.B|| 5 || 8 || /|| /||
|-
|-
| small C|| 11 || 6 || /|| /||
| small C|| 11 || 6 || /|| /||Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks.
|-
|-
| j.C|| 11 || 6 || /|| /||Hard Knockdown
| j.C|| 11 || 6 || /|| /||Hard Knockdown. 16F hit stop instead of the usual 10F for hard attacks.
|-
|-
| small D|| 9 || 5 || /|| /||
| small D|| 9 || 5 || /|| /||
Zeile 90: Zeile 90:
| j.E|| 11 || 8 || /|| /||
| j.E|| 11 || 8 || /|| /||
|-
|-
| [4],6B|| 12 || 18 || KD|| -20||Airborne F9-31. Recovery F32-53 (24F).
| [4],6B|| 12 || 18 || KD|| -20||Airborne F9-31. Recovery F32-53 (24F). 60F charge time.
|-
|-
| [4],6D|| 18 || 18 || KD|| -23||Airborne F15-36. Recovery F37-62 (62F).
| [4],6D|| 18 || 18 || KD|| -23||Airborne F15-36. Recovery F37-62 (62F). 60F charge time.
|-
|-
| [2],8B|| 27 || 6 || KD|| -22||Overhead. Low profile F1-5. Airborne from F6.
| [2],8B|| 27 || 6 || KD|| -22||Overhead. Low profile F1-5. Airborne from F6. 40F charge time.
|-
|-
| [2],8D|| 27 || 6 || KD|| -22||Overhead. Moves forward slightly. Low profile F1-5. Airborne from F6.
| [2],8D|| 27 || 6 || KD|| -22||Overhead. Moves forward slightly. Low profile F1-5. Airborne from F6. 40F charge time.
|-
|-
| 214P|| 8 || 15 || KD|| /||Counter. Hurtbox moves behind collision from F5.
| 214P|| 8 || 15 || KD|| /||Counter. Hurtbox moves behind collision from F5.
Zeile 108: Zeile 108:
| 236236D|| 28 || 6+6 || KD|| -7*||2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. Tourney-banned on incoming, allowed as okizeme.
| 236236D|| 28 || 6+6 || KD|| -7*||2 Hits, while falling & on impact. First hit is overhead. F1-27 invul. *=Guard crush, but -7 anyway. Tourney-banned on incoming, allowed as okizeme.
|-
|-
| [4],646E|| 5 || 17 || KD|| -50||Only F1 invul. Airborne F2.
| [4],646E|| 5 || 17 || KD|| -50||Only F1 invul. Airborne F2. 40F charge time.
|-
|-
|}
|}
Zeile 268: Zeile 268:
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |Special Cancel. F13-24 recovery. F17-22 completely invul + 2F regular recovery.
| style="background-color:#F9F9F9;" |Special Cancel. F13-24 recovery. F17-22 completely invul + 2F regular recovery. Special Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |'''2C'''
Zeile 470: Zeile 470:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |Airborne F9-31. Recovery F32-53 (24F).
| style="background-color:#F9F9F9;" |Airborne F9-31. Recovery F32-53 (24F). 60F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6D'''
| style="background-color:#F9F9F9;" |'''[4],6D'''
Zeile 478: Zeile 478:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-23
| style="background-color:#F9F9F9;" |-23
| style="background-color:#F9F9F9;" |Airborne F15-36. Recovery F37-62 (26F).
| style="background-color:#F9F9F9;" |Airborne F15-36. Recovery F37-62 (26F). 60F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''[2],8B'''
| style="background-color:#F9F9F9;" |'''[2],8B'''
Zeile 486: Zeile 486:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |Overhead. Low profile F1-5. 39F recovery. Airborne from F6. *=old Japanese data says 29.
| style="background-color:#F9F9F9;" |Overhead. Low profile F1-5. 39F recovery. Airborne from F6.  640F charge time. *=old Japanese data says 29.
|-
|-
| style="background-color:#F9F9F9;" |'''[2],8D'''
| style="background-color:#F9F9F9;" |'''[2],8D'''
Zeile 494: Zeile 494:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |Overhead. Moves forward slightly. Low profile F1-5. 39F recovery. Airborne from F6. *=old Japanese data says 29.
| style="background-color:#F9F9F9;" |Overhead. Moves forward slightly. Low profile F1-5. 39F recovery. Airborne from F6. 40F charge time. *=old Japanese data says 29.
|-
|-
| style="background-color:#F9F9F9;" |'''214P'''
| style="background-color:#F9F9F9;" |'''214P'''
Zeile 542: Zeile 542:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-50
| style="background-color:#F9F9F9;" |-50
| style="background-color:#F9F9F9;" |Only F1 invul. Airborne F2.
| style="background-color:#F9F9F9;" |Only F1 invul. Airborne F2. 40F charge time.
|-
|-
| style="background-color:#F9F9F9;" |'''A+B+C+D'''
| style="background-color:#F9F9F9;" |'''A+B+C+D'''
Zeile 559: Zeile 559:
*Silber's Back Ukemi takes 21+1F instead of the regular 22+1F
*Silber's Back Ukemi takes 21+1F instead of the regular 22+1F
*Silber's Front Ukemi takes 26+1F instead of the regular 22+1F
*Silber's Front Ukemi takes 26+1F instead of the regular 22+1F
*small and regular j.C has 16F hit stop instead of the usual 10F for jumping hard attacks. This makes hit confirms easier.
*Silber's 2B is invul during its recovery.
*Silber's 2B is invul during its recovery.
*Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished).
*Silber's back roll is fully invulernable: F1-32 invul, 1F recovery (this frame is the "can only guard" frame, which means he cannot be punished).
Zeile 570: Zeile 571:


== Combos ==
== Combos ==
*(smalljump C or D)>5A>5A>6A>Super
*(smalljump C or D)>5C>6B>6D: bread and butter combo with hard knockdown.


*j.E (counter hit ) > \/ > j.C > \/ > OTG 236236K, [https://youtu.be/3D0I4CX3vnc?t=1792 Source: Sawakoro]
*(smalljump C or D)>5A>5A>6A>Super/LDM: bread and butter combo with super stock.


*6A>236236K: anti saving shift combo with big damage.
*5C(f)>[4],646E: hit confirm from far C. Can also be used to punish blocked guard cancels.
*air-to-air j.C >  \/ > OTG 236236K: big damage, can be done as an unscale with perfect timing. Example from [https://youtu.be/3D0I4CX3vnc?t=1792 Source: Sawakoro]
*2B>[4],6B: fringe combo from a low hit.


== Okizeme ==
== Okizeme ==
20.285

Bearbeitungen